.. |
io
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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
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2021-10-24 10:59:14 -04:00 |
PR
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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
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2021-10-24 10:59:14 -04:00 |
ultra64
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Migrated a lot of boot bss, matched a few NON_MATCHINGs in boot (#266)
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2021-08-18 11:12:35 -04:00 |
alloca.h
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ovl_select : ZELDA MAP SELECT matched and documented (#310)
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2021-09-28 22:23:08 -04:00 |
assert.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
bgm.h
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ovl_select : ZELDA MAP SELECT matched and documented (#310)
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2021-09-28 22:23:08 -04:00 |
bstring.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
color.h
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Color_RGBAu32 (#253)
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2021-08-15 10:56:20 -04:00 |
command_macros_base.h
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Update ZAPD to use scene macros, improve texture system and others (#129)
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2021-06-02 18:18:38 -04:00 |
convert.h
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sys_math, cosf OK and documented, sinf, coss, sins documented (#289)
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2021-09-27 17:41:07 -04:00 |
fixed_point.h
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boot_0x80086760 OK and documented (#288)
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2021-09-27 21:07:09 -03:00 |
functions.h
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En_Tite (#318)
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2021-10-27 11:02:26 -03:00 |
global.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
ichain.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
initvars.h
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General Cleanup (#155)
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2021-05-20 21:24:47 -04:00 |
macro.inc
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
macros.h
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z_game_over.c (#263)
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2021-10-24 13:41:50 -03:00 |
math.h
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sys_math, cosf OK and documented, sinf, coss, sins documented (#289)
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2021-09-27 17:41:07 -04:00 |
os_internal.h
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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
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2021-10-24 10:59:14 -04:00 |
os.h
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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
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2021-10-24 10:59:14 -04:00 |
osint.h
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sched.c OK (#248)
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2021-08-07 12:43:11 -04:00 |
prevent_bss_reordering.h
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Color_RGBAu32 (#253)
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2021-08-15 10:56:20 -04:00 |
ramrom.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
rdb.h
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
regs.h
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Main OK (#329)
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2021-09-29 18:27:07 -04:00 |
rmon.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
segment_symbols.h
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ovl_daytelop OK (#277)
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2021-09-22 21:50:35 -04:00 |
sfx.h
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ovl_En_Ma4 matched and mostly documented (#199)
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2021-07-13 21:49:05 -04:00 |
stdarg.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
stdbool.h
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Scene Changes (#114)
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2021-05-09 22:12:42 -04:00 |
stdint.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
stdlib.h
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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
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2021-10-24 10:59:14 -04:00 |
ultra64.h
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Migrated a lot of boot bss, matched a few NON_MATCHINGs in boot (#266)
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2021-08-18 11:12:35 -04:00 |
ultraerror.h
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Fix variadic function typedef to be legal C
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2020-04-28 15:11:14 -05:00 |
ultralog.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
unk.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
variables.h
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En_Fish2 (#292)
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2021-10-27 10:28:52 -03:00 |
viint.h
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Migrated a lot of boot bss, matched a few NON_MATCHINGs in boot (#266)
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2021-08-18 11:12:35 -04:00 |
vt.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
xstdio.h
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Fix gcc warnings (#246)
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2021-08-04 08:14:38 -04:00 |
z64.h
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z_game_over.c (#263)
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2021-10-24 13:41:50 -03:00 |
z64actor.h
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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
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2021-10-24 10:59:14 -04:00 |
z64animation.h
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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
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2021-10-24 10:59:14 -04:00 |
z64bgcheck.h
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Document most of global context (#198)
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2021-07-05 21:14:27 -04:00 |
z64collision_check.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
z64cutscene_commands.h
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Adds in scene support (#117)
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2021-04-29 18:56:18 -04:00 |
z64cutscene.h
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En_Giant OK and mostly documented (#346)
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2021-10-25 09:22:17 -03:00 |
z64dma.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
z64effect.h
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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
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2021-10-24 10:59:14 -04:00 |
z64item.h
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z_game_over.c (#263)
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2021-10-24 13:41:50 -03:00 |
z64light.h
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ovl_En_Test4 with 1 non-matching (#319)
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2021-09-29 00:08:54 -03:00 |
z64math.h
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En_Dinofos (#235)
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2021-08-06 17:14:09 -04:00 |
z64object.h
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ovl en sob1 OK and Documented (#224)
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2021-07-28 22:26:40 -04:00 |
z64player.h
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ovl_En_Test4 with 1 non-matching (#319)
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2021-09-29 00:08:54 -03:00 |
z64save.h
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flg_set.c OK and documented (#335)
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2021-10-11 15:28:16 -03:00 |
z64scene.h
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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
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2021-10-24 10:59:14 -04:00 |
z64transition.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |