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0b375cadb0
* Decompiled, some commands still unnamed * Use full weekevent reg names * Fix func_8094E69C * Fix Player_GetMask * Eventinf, mask worn, and item action argument formatting * decimal rupees * Times (day, hours, minutes) as decimal * msgEventScriptPos * Callbacks * Name final commands * Enum * Arrays * functions * Small cleanups * Clean up actors * Remove event from some variable names to make them shorter * Some more function renames * newline * Missed a few unks in commands * Update functions.txt * PlayerMask * MSGMODE_PAUSED * Script time macros * EnSob1_GetWelcome default * Whole bunch of renames * Format * Add CMD to commands * Update code_functions * structs for size * z64scripts.h * MsgEventCallback -> MsgScriptCallback * format * MsgEvent_RunScript stop * Remove cmd handler comment * cmd -> script in MsgEvent_RunScript --------- Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
25 lines
841 B
C
25 lines
841 B
C
#ifndef Z64SCRIPTS_H
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#define Z64SCRIPTS_H
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#include "PR/ultratypes.h"
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// Macros to convert the time format used in the save struct into the format used in scripts (Schedule or Message)
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#define SCRIPT_CONVERT_TIME(time) ((s32)((time) - 0x10000 / 360 * 90))
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#define SCRIPT_CALC_TIME(hour, minute, dest, temp) \
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(temp) = (hour)*60.0f; \
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(temp) += (minute); \
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(dest) = (temp) * (0x10000 / 60 / 24.0f); \
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(dest) = SCRIPT_CONVERT_TIME(dest)
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#define SCRIPT_TIME(hour, minute) SCRIPT_CONVERT_TIME((((hour)*60.0f) + (minute)) * (0x10000 / 60 / 24.0f))
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#define SCRIPT_TIME_NOW SCRIPT_CONVERT_TIME(CURRENT_TIME)
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#define SCRIPT_PACK_16(h, l) (((h) << 8) | (l))
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#define SCRIPT_UNPACK_8(v) (u8)(v)
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#define SCRIPT_UNPACK_16(v) (u8)_SHIFTR(v, 8, 8), (u8)_SHIFTR(v, 0, 8)
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#endif
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