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Decompilation of The Legend of Zelda: Majora's Mask
f4936cc471
* Remove ability to generate headers when disassembling * Remove type information from function table Co-authored-by: Rozelette <users.noreply.github.com> |
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include | ||
linker_scripts | ||
src | ||
tables | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
asmdiff.sh | ||
checksum.md5 | ||
diff_settings.py | ||
file_setup.sh | ||
fixle.sh | ||
format.sh | ||
Makefile | ||
README.md | ||
requirements.txt | ||
textures.csv | ||
undef.txt |
Legend of Zelda: Majora's Mask (U) 1.0
- WARNING! -
The ROM this repository builds while has a matching checksum cannot be 'shifted' due
to hardcoded pointers which have yet to be dumped. Thus this repository is currently
in an experimental and research phase and cannot currently be used traditionally as a
source code base for general changes.
This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.
This is a decompilation of Legend of Zelda: Majora's Mask (U) 1.0
It builds the following ROM:
- rom.z64
md5: 2a0a8acb61538235bc1094d297fb6556
Please refer to the Installation guide in the Wiki for setup instructions.
Website: https://zelda64.dev/
Discord: https://discord.zelda64.dev