Commit Graph

58 Commits

Author SHA1 Message Date
YohannDR
8c7dcc6c29 Remove hardocded pointer in audio_internal.s 2023-05-26 10:50:41 +02:00
y.demaisonregne
c33495a5b6 Match and link game_over.c 2023-05-25 18:39:25 +02:00
y.demaisonregne
3ae6413ef7 Add some pause screen data, link pause_screen_map.c 2023-05-24 23:24:04 +02:00
YohannDR
3979d480bd Link mother_brain_close_up cutscene code 2023-04-04 09:17:28 +02:00
y.demaisonregne
3fd940d0a5 Link enter tourian and samus in blue ship code 2023-04-03 22:12:26 +02:00
y.demaisonregne
7c73239a02 Start extracting arm cannon data 2023-03-22 23:29:31 +01:00
y.demaisonregne
717b535385 Start extracting samus graphics to C file 2023-03-19 23:28:10 +01:00
y.demaisonregne
a0ce6dbaf4 Samus graphics parser, start fixing samus graphics data 2023-03-19 02:23:16 +01:00
y.demaisonregne
142b7467e3 Start extracting some samus data 2023-03-18 23:42:03 +01:00
YohannDR
476c14d4f9 Add enter tourian cutscene data 2023-03-14 14:21:20 +01:00
YohannDR
477ada52ad Add debug rooms data 2023-03-14 13:42:20 +01:00
YohannDR
90c449ee0c Start extracting demo data 2023-03-13 16:15:56 +01:00
YohannDR
c265cd35cb Add haze data 2023-03-13 12:43:51 +01:00
y.demaisonregne
c8da02847d Link fusion_gallery.c 2023-03-12 15:11:24 +01:00
y.demaisonregne
ed7221447c Decompile animated_graphics.c 2023-03-09 00:00:51 +01:00
y.demaisonregne
1d8aebe8f9 Complete in_game_cutscene.c 2023-03-08 02:05:24 +01:00
y.demaisonregne
e0e1d723fc Decompile erase SRAM menu 2023-02-28 22:03:51 +01:00
y.demaisonregne
3ed34562fc Finish decompiling title screen 2023-02-28 16:30:57 +01:00
YohannDR
8d0bedb091 Decompile statue opening cutscene 2023-02-07 10:39:28 +01:00
YohannDR
54aa92040a Decompile before charlie cutscene 2023-02-06 22:56:29 +01:00
YohannDR
623f9e14b3 Decompile getting_fully_powered_suit.c cutscene 2023-02-06 15:58:39 +01:00
YohannDR
152d2499f3 Add cutscene data to linker, full story_text_cutscenes.c 2023-02-05 21:53:44 +01:00
YohannDR
2a26702aea Split cutscene data files 2023-02-04 18:27:37 +01:00
YohannDR
6b67b56968 Complete ridley_landing.c 2023-02-03 18:52:02 +01:00
YohannDR
2a19eb57e1 Finish ridley_spawn.c (unmatching, but same behavior) 2023-02-02 10:47:55 +01:00
YohannDR
c1517ab975 Add mecha_sees_samus.c 2023-02-01 14:50:25 +01:00
YohannDR
04ca66c9b2 Most of intro.c code, add intro_data.c 2023-01-31 16:44:13 +01:00
YohannDR
52cc449876 Add (hardcoded) tileset entries 2023-01-28 16:06:15 +01:00
YohannDR
18db4877c4 Match RoomUpdateHatchFlashingAnimation 2023-01-28 15:42:10 +01:00
YohannDR
014c198e14 Final fixes, make ROM match 2022-12-25 22:00:59 +01:00
YohannDR
90646885fa Fix more unmatching bits (up to 33b028) 2022-12-25 00:12:04 +01:00
YohannDR
49df2201ab Fill database, fix small data issues 2022-12-24 17:07:17 +01:00
YohannDR
8b7265d29b Match mecha missile and fireball 2022-12-06 22:41:56 +01:00
YohannDR
e56a616d92 Start of kraid rising cutscene 2022-10-02 21:51:03 +02:00
YohannDR
a3a05ffd24 Add incbin to sprite data 2022-09-26 10:25:48 +02:00
YohannDR
e07706f3d6 Add some HUD data to the DB 2022-09-25 21:56:27 +02:00
YohannDR
bb64d9d93b Add sprite GFX and PAL to the database 2022-09-25 21:05:36 +02:00
YohannDR
a0a74b6e1e Add rm data in makefile 2022-09-24 22:19:02 +02:00
YohannDR
dec6f8866b Test extractor 2022-09-24 19:37:47 +02:00
YohannDR
021a8c2db1 Add preproc 2022-09-24 18:45:18 +02:00
YohannDR
04396acc1c Add first version of extractor 2022-09-24 17:42:57 +02:00
YohannDR
a5593bb34c Remove unused file 2022-09-24 17:42:25 +02:00
YohannDR
3aed436ebb Remove unused files 2022-09-24 17:02:23 +02:00
YohannDR
82ad41bbb3 More sprite_data.c 2022-09-21 09:41:30 +02:00
YohannDR
997aa015b2 Start of sprite_data.c 2022-09-20 22:43:27 +02:00
YohannDR
827193bfde Add projectile data 2022-09-18 22:29:50 +02:00
YohannDR
cb7619da73 More connection.c 2022-09-17 00:11:01 +02:00
YohannDR
f4abbc8dbc Remove temp file 2022-09-16 15:24:11 +02:00
YohannDR
c0e16adf03 Extract doors 2022-09-16 13:48:44 +02:00
YohannDR
e4207d1691 Full Imago larva AI 2022-08-24 21:24:54 +02:00