mzm/include/data
2024-10-03 12:19:55 +02:00
..
cutscenes Some custscene cleanup 2024-09-21 16:15:31 +02:00
menus Cleanup connection.c 2024-10-03 12:19:55 +02:00
rooms Fix tilemap and clipdata for Chozodia 11 (#23) 2024-08-31 13:28:04 +02:00
samus Link and fix samus.c 2023-11-17 22:48:16 +01:00
sprites Some cleanup, start sprite documentation 2024-08-19 21:29:36 +02:00
tilesets Fill sTilesetEntries 2023-11-17 20:58:05 +01:00
animated_graphics_data.h Animated graphics cleanup 2024-09-21 16:11:29 +02:00
animated_tiles_data.h Rename GFX to Gfx and RAM to Ram 2023-05-28 16:22:12 +02:00
audio.h Extract some audio data 2023-11-15 21:03:33 +01:00
block_data.h Cleanup connection.c 2024-10-03 12:19:55 +02:00
cable_link_data.h Link cable_link.c 2023-11-22 18:19:45 +01:00
chozodia_escape_data.h Rename occurrences of 'PAL' to 'Pal' (#13) 2024-01-04 00:34:38 +01:00
clipdata_data.h Cleanup connection.c 2024-10-03 12:19:55 +02:00
clipdata_types_tilemap.h Match RoomLoadTileset 2023-01-28 16:58:10 +01:00
clipdata_types.h Add clipdata types data 2023-05-28 22:28:56 +02:00
color_fading_data.h Finish color_fading.c, add to linker 2023-03-06 15:47:32 +01:00
common_pals.h Add tilesets set 0 data 2023-05-28 23:27:41 +02:00
default_background_data.h Fill sTilesetEntries 2023-11-17 20:58:05 +01:00
demo_data.h Start extracting demo data 2023-03-13 16:15:56 +01:00
empty_datatypes.h Rewrite and improvement of multi sprite data 2024-07-30 22:13:43 +02:00
ending_and_gallery_data.h Rename occurrences of 'PAL' to 'Pal' (#13) 2024-01-04 00:34:38 +01:00
engine_pointers.h Cleanup connection.c 2024-10-03 12:19:55 +02:00
frame_data_pointers.h Fill database, fix small data issues 2022-12-24 17:07:17 +01:00
fusion_gallery_data.h Split fusion gallery, more ending code 2023-03-11 17:09:07 +01:00
generic_data.h Raneme iXX types to sXX 2023-06-18 14:31:09 +02:00
hatch_data.h Cleanup connection.c 2024-10-03 12:19:55 +02:00
haze_data.h Raneme iXX types to sXX 2023-06-18 14:31:09 +02:00
hud_data.h Rename occurrences of 'PAL' to 'Pal' (#13) 2024-01-04 00:34:38 +01:00
in_game_cutscene_data.h Complete in_game_cutscene.c 2023-03-08 02:05:24 +01:00
internal_chozodia_escape_data.h More chozodia_escape.c code 2023-03-12 22:53:58 +01:00
internal_ending_and_gallery_data.h Some credits code 2023-03-12 01:31:20 +01:00
internal_intro_data.h Link time_attack.c 2023-06-26 16:58:08 +02:00
internal_save_file_data.h Decompile more save_file.c 2023-03-02 17:34:12 +01:00
internal_text_data.h Extract Blob_7602d4_7603f0 2023-10-31 16:02:44 +01:00
internal_tourian_escape_data.h Start decompiling tourian_escape.c 2023-03-26 23:54:47 +02:00
intro_data.h Rename occurrences of 'PAL' to 'Pal' (#13) 2024-01-04 00:34:38 +01:00
io_transfer_data.h Decompile almost all of cable link code 2023-03-30 17:41:55 +02:00
nes_metroid.h Link file_select.c 2023-11-22 09:58:12 +01:00
particle_data.h More cleanup, particles 2023-07-12 04:10:41 +02:00
projectile_data.h Cleanup of projectile and projectile utils 2024-08-29 17:52:36 +02:00
rooms_data.h Extract chozodia room data 2023-11-15 13:06:54 +01:00
samus_close_up_data.h More cleanup 2023-07-13 02:54:53 +02:00
samus_sprites_pointers.h Some sprite_util.c cleanup 2024-08-27 23:57:18 +02:00
save_file_data.h Remove Blob_75fdfc_75fe5c 2023-03-14 18:35:28 +01:00
shortcut_pointers.h Match StatusScreenUpdateUnknownItemPalette 2023-05-30 11:58:55 +02:00
sprite_data.h Link and fix sprite.c 2023-11-18 22:41:34 +01:00
spriteset.h Raneme iXX types to sXX 2023-06-18 14:31:09 +02:00
text_data.h Extract Blob_7602d4_7603f0 2023-10-31 16:02:44 +01:00
text_pointers.h Remove some hardcoded pointers, fix #1 2023-11-17 18:51:22 +01:00
time_attack_data.h Decompile some time attack code 2023-02-07 23:45:12 +01:00
tourian_escape_data.h Link tourian_escape.c 2023-11-22 11:37:27 +01:00
visual_effects_data.h Start extracting arm cannon data 2023-11-01 21:26:48 +01:00