pikmin2/include/PS.h
2023-12-14 23:58:39 -05:00

43 lines
873 B
C++

#ifndef _PS_H
#define _PS_H
#include "types.h"
struct Vec;
struct JAISound;
namespace Game {
struct EnemyBase;
} // namespace Game
namespace PSM {
struct Creature;
struct SeSound;
} // namespace PSM
void PSChangeBgm_ChallengeGame();
void PSPause_StartMenuOn();
void PSPause_StartMenuOff();
void PSPauseOn(u8, u8);
void PSPauseOff();
void PSStart2DStream(u32);
void PSStop2DStream();
void PSStartChallengeTimeUpStream();
JAISound* PSStartEnemyDownSmokeSE(Game::EnemyBase*, f32);
JAISound* PSStartEnemyDownWatSE(Game::EnemyBase*, f32);
void PSStartEnemyFatalHitSE(Game::EnemyBase*, f32);
JAISound* PSStartEnemyGhostSE(Game::EnemyBase*, f32);
PSM::SeSound* PSStartSoundVec(u32, Vec*);
void PSStartTreasureLaderSE(f32);
void PSStartTresureLaderNoiseSE(u8, f32, f32);
void PSMuteSE_on2D();
void PSMuteOffSE_on2D();
unknown PSPlayCaveHoleSound(PSM::Creature*);
#endif