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43 lines
873 B
C++
43 lines
873 B
C++
#ifndef _PS_H
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#define _PS_H
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#include "types.h"
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struct Vec;
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struct JAISound;
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namespace Game {
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struct EnemyBase;
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} // namespace Game
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namespace PSM {
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struct Creature;
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struct SeSound;
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} // namespace PSM
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void PSChangeBgm_ChallengeGame();
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void PSPause_StartMenuOn();
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void PSPause_StartMenuOff();
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void PSPauseOn(u8, u8);
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void PSPauseOff();
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void PSStart2DStream(u32);
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void PSStop2DStream();
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void PSStartChallengeTimeUpStream();
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JAISound* PSStartEnemyDownSmokeSE(Game::EnemyBase*, f32);
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JAISound* PSStartEnemyDownWatSE(Game::EnemyBase*, f32);
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void PSStartEnemyFatalHitSE(Game::EnemyBase*, f32);
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JAISound* PSStartEnemyGhostSE(Game::EnemyBase*, f32);
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PSM::SeSound* PSStartSoundVec(u32, Vec*);
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void PSStartTreasureLaderSE(f32);
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void PSStartTresureLaderNoiseSE(u8, f32, f32);
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void PSMuteSE_on2D();
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void PSMuteOffSE_on2D();
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unknown PSPlayCaveHoleSound(PSM::Creature*);
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#endif
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