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33 lines
617 B
C++
33 lines
617 B
C++
#ifndef _PSGAME_SYSFACTORY_H
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#define _PSGAME_SYSFACTORY_H
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#include "JSystem/JKernel/JKRHeap.h"
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namespace PSM {
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struct SceneMgr;
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struct SeSound;
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} // namespace PSM
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namespace PSGame {
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struct SysFactory {
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SysFactory();
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void newSoundSystem();
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void preInitJAI();
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void postInitJAI();
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JKRHeap* mHeap; // _00
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u32 mHeapSize; // _04
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void* mAafFile; // _08
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PSM::SeSound* (*mMakeSeFunc)(); // _0C
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virtual PSM::SceneMgr* newSceneMgr() = 0; // _08
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// _10 = VTBL??
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u32 mSolidHeapSize; // _14
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JKRSolidHeap* mSolidHeap; // _18
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};
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} // namespace PSGame
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#endif
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