pikmin2/include/PSGame/SysFactory.h
2023-10-13 01:51:25 +11:00

33 lines
617 B
C++

#ifndef _PSGAME_SYSFACTORY_H
#define _PSGAME_SYSFACTORY_H
#include "JSystem/JKernel/JKRHeap.h"
namespace PSM {
struct SceneMgr;
struct SeSound;
} // namespace PSM
namespace PSGame {
struct SysFactory {
SysFactory();
void newSoundSystem();
void preInitJAI();
void postInitJAI();
JKRHeap* mHeap; // _00
u32 mHeapSize; // _04
void* mAafFile; // _08
PSM::SeSound* (*mMakeSeFunc)(); // _0C
virtual PSM::SceneMgr* newSceneMgr() = 0; // _08
// _10 = VTBL??
u32 mSolidHeapSize; // _14
JKRSolidHeap* mSolidHeap; // _18
};
} // namespace PSGame
#endif