pikmin2/include/PSM/Tsuyukusa.h
2024-06-23 16:31:54 -04:00

23 lines
414 B
C++

#ifndef _PSM_TSUYUKUSA_H
#define _PSM_TSUYUKUSA_H
#include "PSM/CreatureObj.h"
namespace PSM {
struct Tsuyukusa : public CreatureObj {
Tsuyukusa(Game::Creature*);
virtual ~Tsuyukusa() { } // _14 (weak)
void noukouFrameWork(bool);
// _10 = VTBL 1
// _28 = VTBL 2
// _00-_70 = CreatureObj
BOOL mIsEnabled; // _70
JSULink<Game::Creature> mLink; // _74
};
} // namespace PSM
#endif