.. |
Dolphin
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repair missing pik2 EOF newlines
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2023-03-07 16:40:35 -05:00 |
ebi
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Squashed commit of the following:
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2023-02-18 13:46:23 +11:00 |
efx
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decompile Navi::throwPiki with comments
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2023-03-01 20:37:57 +11:00 |
efx2d
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more Challenge Select
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2023-02-11 20:15:20 -05:00 |
Game
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repair missing pik2 EOF newlines
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2023-03-07 16:40:35 -05:00 |
JSystem
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Link JASResArcLoader.cpp
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2023-03-08 18:12:52 +11:00 |
KandoLib
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
kh
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repair missing pik2 EOF newlines
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2023-03-07 16:40:35 -05:00 |
Morimura
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almost match gameLightMgr.cpp
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2023-02-26 19:22:19 +11:00 |
og
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clean up time, light
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2023-02-26 23:52:07 +11:00 |
P2JME
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Match most of PodIconScreen::update
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2023-03-06 18:22:42 +11:00 |
PSAutoBgm
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JAudio2 -> JAudio
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2023-03-05 18:26:54 +11:00 |
PSGame
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Squash merge BaseGameSection progress
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2023-03-06 13:33:51 +11:00 |
PSM
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JAudio2 -> JAudio
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2023-03-05 18:26:54 +11:00 |
PSSystem
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JAudio2 -> JAudio
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2023-03-05 18:26:54 +11:00 |
Screen
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lots of random screen work
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2023-01-28 21:07:32 -05:00 |
std
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Sys
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BaseGameSection progress (#153)
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2023-02-09 16:07:45 +11:00 |
SysShape
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BaseGameSection progress (#153)
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2023-02-09 16:07:45 +11:00 |
THP
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Ebi screens (#131)
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2022-12-29 18:04:33 -05:00 |
AppThread.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
ARAM.h
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Squashed commit of the following:
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2023-02-18 14:06:35 +11:00 |
BaseParm.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
BitFlag.h
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Link gamePlayCommonData.cpp
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2023-02-17 23:05:01 -05:00 |
BitFlags.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
BootSection.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
BoundBox.h
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Squash merge BaseGameSection progress
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2023-03-06 13:33:51 +11:00 |
BuildSettings.h
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Nitpick buildtarget setup
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2022-08-07 11:16:12 -04:00 |
Camera.h
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most of sysCommon objdiffable
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2023-02-02 00:16:52 -05:00 |
Caption.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
CarryInfo.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
CellMgrParms.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
CNode.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
CollInfo.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
Color4.h
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More gameLightMgr progress
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2023-02-25 13:05:07 +11:00 |
Condition.h
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Misc. tweaks
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2022-10-26 01:12:41 +01:00 |
Container.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Controller.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
Demo.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
DvdStatus.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
DvdThreadCommand.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
DynamicsParms.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
EffectAnimator.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
errno.h
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63 pokos 🅰️ ❌ ℹ️ ⭕ ™️
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2021-11-10 18:52:05 +00:00 |
fdlibm.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
FogMgr.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
GameFlow.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
GenericObjectMgr.h
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consistency
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2022-11-28 21:51:52 -05:00 |
Graphics.h
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more THiScore progress
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2023-02-03 22:28:03 -05:00 |
HIORootNode.h
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Unsorted header sorting, round 1 (#60)
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2022-09-15 13:00:12 +10:00 |
id32.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
IDelegate.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
InfoList.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
Iterator.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
LifeGaugeMgr.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
Light.h
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gameLightMgr.cpp work
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2023-02-25 15:50:21 +11:00 |
LoadResource.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
macros.inc
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utilize updated macros.inc from @encounter
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2023-01-14 14:26:48 -05:00 |
mapCode.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
MapCollision.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Matrix3f.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Matrixf.h
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UmiMushi progress (#154)
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2023-02-09 16:29:23 +11:00 |
mem.h
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finish off mem.c
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2022-01-07 17:05:53 -05:00 |
MemoryCardMgr.h
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Make pikmin2MemoryCardMgr.cpp objdiffable
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2023-02-24 09:10:05 +11:00 |
ModelEffect.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
MonoObjectMgr.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
nans.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
node.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
ObjectMgr.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
ObjectTypes.h
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PSSe.cpp progress
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2023-03-03 23:49:48 -05:00 |
P2DScreen.h
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assorted kono progress
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2023-02-02 23:37:29 -05:00 |
Parameters.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
ParticleID.h
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more Challenge Select
|
2023-02-11 20:15:20 -05:00 |
ParticleMgr.h
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BaseGameSection progress (#153)
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2023-02-09 16:07:45 +11:00 |
PikiAI.h
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aiPrimitives.cpp progress
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2023-02-26 17:44:25 +11:00 |
PikiAnimator.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Pikmin2ARAM.h
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pik2 aram manager nearly done
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2023-02-02 00:28:28 -05:00 |
Plane.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
PlatAttacher.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Platform.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
printf.h
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match most of OSError.c
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2022-11-26 20:07:50 -05:00 |
PS.h
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PSMainSide_Se light progress
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2023-02-08 21:27:31 -05:00 |
Quat.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
Radar.h
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correct member name
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2023-02-09 20:52:29 -05:00 |
Rect.h
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BaseGameSection progress (#153)
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2023-02-09 16:07:45 +11:00 |
ResetManager.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Resource.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
RootMenuSection.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Section.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
SoundID.h
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enum int cleanup
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2022-02-21 20:12:49 -05:00 |
Splitter.h
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BaseGameSection progress (#153)
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2023-02-09 16:07:45 +11:00 |
sqrt.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
stream.h
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Squashed commit of the following:
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2023-02-27 15:40:41 -05:00 |
SweepPrune.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
sysMath.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
System.h
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Link gamePlayCommonData.cpp
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2023-02-17 23:05:01 -05:00 |
SysTimers.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
TagParm.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
TexCaster.h
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Squash merge BaseGameSection progress
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2023-03-06 13:33:51 +11:00 |
TinyPikmin.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
TinyPikminMgr.h
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More headers
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2021-10-14 05:44:49 +01:00 |
Title.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
TParticle2dMgr.h
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Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |
trig.h
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finish moveIcon
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2023-02-17 02:49:45 +01:00 |
types.h
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Link JKRDvdRipper.cpp
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2023-03-05 20:53:50 +11:00 |
utilityU.h
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JAudio2 -> JAudio
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2023-03-05 18:26:54 +11:00 |
Vector2.h
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Squash merge vsCardMgr progress
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2023-03-06 13:29:47 +11:00 |
Vector3.h
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Squash merge vsCardMgr progress
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2023-03-06 13:29:47 +11:00 |
Viewport.h
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BaseGameSection progress (#153)
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2023-02-09 16:07:45 +11:00 |
VSFifo.h
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repair missing pik2 EOF newlines
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2023-03-07 16:40:35 -05:00 |
VsOtakaraName.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
wipe.h
|
Reorganise JSystem headers
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2023-01-26 12:54:54 +11:00 |