pikmin2/include/Splitter.h
2023-10-15 22:13:47 -04:00

53 lines
948 B
C

#ifndef _SPLITTER_H
#define _SPLITTER_H
#include "types.h"
#include "System.h"
#include "Rect.h"
inline Vector2f getScreenSize()
{
u16 x = sys->getRenderModeObj()->fbWidth;
u16 y = sys->getRenderModeObj()->efbHeight;
return Vector2f(x, y);
} // doesn't have to be an inline
struct Graphics;
struct Splitter {
virtual void split2(f32) { } // _08 (weak)
virtual void split4(f32, f32) { } // _0C (weak)
// _00 VTBL
};
struct HorizonalSplitter : public Splitter {
HorizonalSplitter(Graphics*);
virtual void split2(f32); // _08
// _00 VTBL
Rectf mBounds;
Graphics* mGraphics; // _14
};
// Unused struct (vertical splitscreen?)
struct VerticalSplitter : public Splitter {
VerticalSplitter(Graphics*);
virtual void split2(f32); // _08
// _00 VTBL
};
// Unused struct (4 player pikmin 2 real?)
struct FourSplitter : public Splitter {
FourSplitter(Graphics*);
virtual void split4(f32, f32); // _08
// _00 VTBL
};
#endif