.. |
Dolphin
|
some misc kando progress
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2024-06-13 22:43:35 -04:00 |
ebi
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lots of kando/ebisawa cleanup
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2024-08-22 22:13:47 -04:00 |
efx
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make piki.cpp equivalent
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2024-06-01 02:58:08 +10:00 |
efx2d
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match CellIterator::satisfy
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2024-05-18 09:55:19 +10:00 |
Game
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kabuto weaks and houdaishotgun const
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2024-08-28 18:17:20 -04:00 |
JSystem
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formatting
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2024-08-27 13:56:48 -04:00 |
KandoLib
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Link aiBore.cpp
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2023-10-24 15:39:38 +11:00 |
kh
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fix more khFinalResult
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2024-06-14 20:30:34 -04:00 |
Morimura
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hiScore2D closer
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2024-06-08 21:12:57 -04:00 |
og
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decompctx include fix
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2024-08-29 21:39:07 -04:00 |
P2JME
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finish scaffolding game files
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2024-05-25 00:50:34 +10:00 |
PowerPC_EABI_Support
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some ebiScreenOmake and routeMgr
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2024-06-03 23:57:36 -04:00 |
PSAutoBgm
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some PSMainSide_DirectorMgr fixes
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2024-06-10 23:49:11 -04:00 |
PSGame
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Link PSMainSide_BossMgr.cpp
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2024-06-25 19:34:21 +10:00 |
PSM
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lots of kando/ebisawa cleanup
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2024-08-22 22:13:47 -04:00 |
PSSystem
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lots of kando/ebisawa cleanup
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2024-08-22 22:13:47 -04:00 |
Screen
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Cleanup navi_demoCheck
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2024-06-12 12:59:37 +01:00 |
stl
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Link JStudio/stb.cpp
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2024-06-28 14:33:22 +10:00 |
Sys
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More matches
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2024-05-21 17:47:04 +01:00 |
SysShape
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lots of kando/ebisawa cleanup
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2024-08-22 22:13:47 -04:00 |
THP
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Some Misc. cleanup
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2024-05-01 11:09:21 +01:00 |
AppThread.h
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Spring Cleaning
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2024-01-24 16:38:25 +00:00 |
ARAM.h
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ARAM: Fix documentation to reflect
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2023-12-16 21:17:04 +00:00 |
BaseParm.h
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Spring Cleaning
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2024-01-24 16:38:25 +00:00 |
BitFlag.h
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Spring Cleaning
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2024-01-24 16:38:25 +00:00 |
BitFlags.h
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Spring Cleaning
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2024-01-24 16:38:25 +00:00 |
BootSection.h
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Cleanup BootSection States (they were wrong)
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2024-05-06 20:08:19 +01:00 |
BoundBox.h
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Small types.h
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2024-02-05 20:15:12 +00:00 |
BuildSettings.h
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Use dtk-template for ninja build (#216)
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2024-08-17 00:36:56 -04:00 |
Camera.h
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ebiP2Title closer
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2024-05-31 21:37:03 -04:00 |
Caption.h
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Enforce types.h typedefs (#193)
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2023-12-21 21:30:38 -05:00 |
CarryInfo.h
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clean up carryInfoMgr.cpp
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2024-05-05 02:03:59 +10:00 |
CellMgrParms.h
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Use dtk-template for ninja build (#216)
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2024-08-17 00:36:56 -04:00 |
CNode.h
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Broke my promise and cleaned
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2024-05-20 19:31:38 +01:00 |
CollInfo.h
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make collInfo closer (distance and normalise wtf?)
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2024-05-12 15:10:44 +01:00 |
Color4.h
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make naviWhistle.cpp equivalent
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2024-06-14 21:36:33 +10:00 |
Condition.h
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Misc. tweaks
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2022-10-26 01:12:41 +01:00 |
Container.h
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Scaffold most of sysCommon
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2023-12-01 01:34:06 +11:00 |
Controller.h
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baseGameSection almost done
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2023-10-15 22:13:47 -04:00 |
Demo.h
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Use dtk-template for ninja build (#216)
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2024-08-17 00:36:56 -04:00 |
DvdStatus.h
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some reset/dvd cleanup
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2024-05-09 00:46:03 -04:00 |
DvdThreadCommand.h
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Cleanup some DVDThread
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2024-05-10 21:24:04 +01:00 |
DynamicsParms.h
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Cleanup moar
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2023-12-16 17:04:36 +00:00 |
EffectAnimator.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
FogMgr.h
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ebi title screen/mgr
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2023-07-21 00:33:52 -04:00 |
GameFlow.h
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Spring cleaning #2
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2024-01-24 18:27:47 +00:00 |
GenericObjectMgr.h
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Spring cleaning #2
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2024-01-24 18:27:47 +00:00 |
Graphics.h
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Spring cleaning #2
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2024-01-24 18:27:47 +00:00 |
HIORootNode.h
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Unsorted header sorting, round 1 (#60)
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2022-09-15 13:00:12 +10:00 |
id32.h
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Cleanup and document ID32 entirely
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2023-12-16 21:11:27 +00:00 |
IDelegate.h
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Spring cleaning #2
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2024-01-24 18:27:47 +00:00 |
InfoList.h
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Link carryInfoMgr.cpp
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2024-05-04 23:58:32 +10:00 |
Iterator.h
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JAIAnimation progress
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2024-01-24 21:38:53 -05:00 |
LifeGaugeMgr.h
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Link lifeGaugeMgr.cpp
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2024-05-06 20:18:40 +10:00 |
Light.h
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CLEAN!!!
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2023-12-17 14:47:45 +00:00 |
LoadResource.h
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HoudaiShotGun.cpp progress
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2023-12-21 01:33:12 +11:00 |
macros.inc
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utilize updated macros.inc from @encounter
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2023-01-14 14:26:48 -05:00 |
mapCode.h
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remove unnecessary slip code
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2024-05-01 12:05:09 +10:00 |
MapCollision.h
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some mapMgr progress
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2023-11-18 02:27:25 +11:00 |
Matrix3f.h
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calcEigenMatrix progress
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2024-05-21 17:00:48 +01:00 |
Matrixf.h
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match FakePiki::doAnimation()
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2024-08-28 16:51:16 -04:00 |
MemoryCardMgr.h
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Pls count how much I say Clean
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2024-06-30 19:15:23 +01:00 |
menu.h
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Link menu.cpp
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2024-05-21 21:34:28 +10:00 |
ModelEffect.h
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match most of particleMgr.cpp
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2024-01-10 19:46:36 -05:00 |
MonoObjectMgr.h
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Link pikiMgr.cpp
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2024-05-01 18:28:08 +10:00 |
nans.h
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some JSTObject fixes
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2024-06-15 21:59:26 -04:00 |
node.h
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Link heapStatus.cpp
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2024-04-30 14:02:37 +10:00 |
ObjectMgr.h
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Link mapMgr.cpp
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2024-05-18 11:13:30 +10:00 |
ObjectTypes.h
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Attempt all pikiState functions
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2023-03-12 18:10:48 +11:00 |
P2DScreen.h
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Scaffold J2DPicture.cpp
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2024-04-07 20:01:06 +10:00 |
P2Macros.h
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Fix more PSGame.cpp
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2024-01-08 18:28:12 +11:00 |
Parameters.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
ParticleID.h
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Fix address/size formatting across repo (#188)
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2023-12-20 14:32:45 -05:00 |
ParticleMgr.h
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particleMgr.cpp equivalent
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2024-06-01 22:52:45 +10:00 |
PikiAI.h
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repair aiformation func
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2024-08-27 13:56:40 -04:00 |
PikiAnimator.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Pikmin2ARAM.h
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titleSection and bootSection
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2023-07-24 02:26:21 -04:00 |
Plane.h
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Small clean
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2024-05-30 11:19:10 +01:00 |
PlatAttacher.h
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typedef enforcement
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2023-11-09 17:46:25 -05:00 |
Platform.h
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Link gamePlatMgr.cpp
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2023-10-24 00:29:41 +11:00 |
PS.h
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scaffold PSMainSide_ObjSound
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2023-12-14 23:58:39 -05:00 |
PSMath.h
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scaffold PSMainSide_ObjSound
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2023-12-14 23:58:39 -05:00 |
Quat.h
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Link gameGeneratorCache.cpp (ty cuyler!)
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2024-06-05 21:38:15 +10:00 |
Radar.h
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Cleanup Radar
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2024-06-30 14:22:45 +01:00 |
Rect.h
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Link baseGameSectionKantei.cpp
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2024-04-17 00:05:44 +10:00 |
ResetManager.h
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some reset/dvd cleanup
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2024-05-09 00:46:03 -04:00 |
Resource.h
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actually link resourceMgr.cpp
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2024-06-02 20:39:33 -04:00 |
RootMenuSection.h
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MORE CLEANUP!!!!!!
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2023-10-27 04:15:16 +01:00 |
Section.h
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baseGameSection almost done
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2023-10-15 22:13:47 -04:00 |
SoundID.h
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misc audio cleanup
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2024-04-30 23:02:23 +10:00 |
Splitter.h
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baseGameSection almost done
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2023-10-15 22:13:47 -04:00 |
sqrt.h
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Missed a few asms (#189)
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2023-12-20 21:23:29 -05:00 |
stream.h
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Cleanup stream.cpp and sysMath.cpp
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2024-06-09 23:00:07 +01:00 |
SweepPrune.h
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Scaffold rest of cellPyramid.cpp
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2024-01-23 01:52:46 +11:00 |
sysMath.h
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Consolidate math.h files into one (#195)
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2023-12-22 20:51:48 -05:00 |
System.h
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CLEAN!!!
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2024-06-30 18:02:49 +01:00 |
SysTimers.h
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Rename _24 in SysTimers
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2024-05-02 18:56:54 +01:00 |
TagParm.h
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Link singleGS_MainResult.cpp
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2024-01-22 19:50:43 +11:00 |
TexCaster.h
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MakeDL Move to an inline function
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2024-05-13 10:11:32 +01:00 |
TinyPikmin.h
|
Rename TinyPikmin members
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2024-05-03 10:19:58 +01:00 |
TinyPikminMgr.h
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titleSection and bootSection
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2023-07-24 02:26:21 -04:00 |
Title.h
|
Summer cleaning
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2024-05-13 00:52:42 +01:00 |
TParticle2dMgr.h
|
nearly match particle2dMgr
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2024-01-10 02:11:59 -05:00 |
trig.h
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nvm playCamera actually equivalent
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2024-07-04 18:33:29 +10:00 |
types.h
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some misc kando progress
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2024-06-13 22:43:35 -04:00 |
utilityU.h
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Link PSMainSide_BossMgr.cpp
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2024-06-25 19:34:21 +10:00 |
Vector2.h
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Scaffold rest of cellPyramid.cpp
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2024-01-23 01:52:46 +11:00 |
Vector3.h
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make naviWhistle.cpp equivalent
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2024-06-14 21:36:33 +10:00 |
Viewport.h
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Cleanup viewport
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2024-05-10 21:44:57 +01:00 |
VSFifo.h
|
repair missing pik2 EOF newlines
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2023-03-07 16:40:35 -05:00 |
VsOtakaraName.h
|
progress for #50
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2023-01-16 15:23:01 -05:00 |
wipe.h
|
Some Misc. cleanup
|
2024-05-01 11:09:21 +01:00 |