pikmin2/include
EpochFlame 393dcd1dba consistent member variable naming
requested by @intns
2023-01-25 18:02:08 -05:00
..
Dolphin consistent member variable naming 2023-01-25 18:02:08 -05:00
ebi consistent member variable naming 2023-01-25 18:02:08 -05:00
efx consistent member variable naming 2023-01-25 18:02:08 -05:00
efx2d consistent member variable naming 2023-01-25 18:02:08 -05:00
Game consistent member variable naming 2023-01-25 18:02:08 -05:00
JStage consistent member variable naming 2023-01-25 18:02:08 -05:00
JStudio consistent member variable naming 2023-01-25 18:02:08 -05:00
JSystem consistent member variable naming 2023-01-25 18:02:08 -05:00
KandoLib consistent member variable naming 2023-01-25 18:02:08 -05:00
kh consistent member variable naming 2023-01-25 18:02:08 -05:00
Morimura consistent member variable naming 2023-01-25 18:02:08 -05:00
og consistent member variable naming 2023-01-25 18:02:08 -05:00
P2JME consistent member variable naming 2023-01-25 18:02:08 -05:00
PSAutoBgm consistent member variable naming 2023-01-25 18:02:08 -05:00
PSGame consistent member variable naming 2023-01-25 18:02:08 -05:00
PSM consistent member variable naming 2023-01-25 18:02:08 -05:00
PSSystem consistent member variable naming 2023-01-25 18:02:08 -05:00
Screen consistent member variable naming 2023-01-25 18:02:08 -05:00
std consistent member variable naming 2023-01-25 18:02:08 -05:00
Sys consistent member variable naming 2023-01-25 18:02:08 -05:00
SysShape consistent member variable naming 2023-01-25 18:02:08 -05:00
THP Ebi screens (#131) 2022-12-29 18:04:33 -05:00
AppThread.h Ebi screens (#131) 2022-12-29 18:04:33 -05:00
ARAM.h consistent member variable naming 2023-01-25 18:02:08 -05:00
BaseParm.h consistent member variable naming 2023-01-25 18:02:08 -05:00
BitFlag.h consistent member variable naming 2023-01-25 18:02:08 -05:00
BitFlags.h consistent member variable naming 2023-01-25 18:02:08 -05:00
BootSection.h consistent member variable naming 2023-01-25 18:02:08 -05:00
BoundBox.h consistent member variable naming 2023-01-25 18:02:08 -05:00
BuildSettings.h Nitpick buildtarget setup 2022-08-07 11:16:12 -04:00
Camera.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Caption.h consistent member variable naming 2023-01-25 18:02:08 -05:00
CarryInfo.h consistent member variable naming 2023-01-25 18:02:08 -05:00
CellMgrParms.h consistent member variable naming 2023-01-25 18:02:08 -05:00
CNode.h consistent member variable naming 2023-01-25 18:02:08 -05:00
CollInfo.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Color4.h Link ebiP2TitleFog.cpp (#43) 2022-09-04 20:13:40 -04:00
Condition.h Misc. tweaks 2022-10-26 01:12:41 +01:00
Container.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Controller.h Assorted header todo progress 2022-07-27 00:59:19 +10:00
Demo.h consistent member variable naming 2023-01-25 18:02:08 -05:00
DvdStatus.h consistent member variable naming 2023-01-25 18:02:08 -05:00
DvdThreadCommand.h consistent member variable naming 2023-01-25 18:02:08 -05:00
DynamicsParms.h gameSystem.cpp nearly done 2023-01-08 22:23:40 -05:00
EffectAnimator.h consistent member variable naming 2023-01-25 18:02:08 -05:00
errno.h 63 pokos 🅰️ ℹ️ ™️ 2021-11-10 18:52:05 +00:00
fdlibm.h consistent member variable naming 2023-01-25 18:02:08 -05:00
FogMgr.h consistent member variable naming 2023-01-25 18:02:08 -05:00
GameFlow.h consistent member variable naming 2023-01-25 18:02:08 -05:00
GenericObjectMgr.h consistency 2022-11-28 21:51:52 -05:00
Graphics.h consistent member variable naming 2023-01-25 18:02:08 -05:00
HIORootNode.h Unsorted header sorting, round 1 (#60) 2022-09-15 13:00:12 +10:00
id32.h consistent member variable naming 2023-01-25 18:02:08 -05:00
IDelegate.h consistent member variable naming 2023-01-25 18:02:08 -05:00
InfoList.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Iterator.h consistent member variable naming 2023-01-25 18:02:08 -05:00
LifeGaugeMgr.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Light.h consistent member variable naming 2023-01-25 18:02:08 -05:00
LoadResource.h consistent member variable naming 2023-01-25 18:02:08 -05:00
macros.inc utilize updated macros.inc from @encounter 2023-01-14 14:26:48 -05:00
mapCode.h consistent member variable naming 2023-01-25 18:02:08 -05:00
MapCollision.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Matrix3f.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Matrixf.h consistent member variable naming 2023-01-25 18:02:08 -05:00
mem.h finish off mem.c 2022-01-07 17:05:53 -05:00
MemoryCardMgr.h ebiFileSelectMgr fixups 2023-01-14 23:14:13 -05:00
ModelEffect.h consistent member variable naming 2023-01-25 18:02:08 -05:00
MonoObjectMgr.h consistent member variable naming 2023-01-25 18:02:08 -05:00
nans.h progress for #50 2023-01-16 15:23:01 -05:00
node.h consistent member variable naming 2023-01-25 18:02:08 -05:00
ObjectMgr.h consistent member variable naming 2023-01-25 18:02:08 -05:00
ObjectTypes.h consistent member variable naming 2023-01-25 18:02:08 -05:00
P2DScreen.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Parameters.h consistent member variable naming 2023-01-25 18:02:08 -05:00
ParticleID.h Link Fuefuki.cpp 2023-01-13 16:17:53 +11:00
ParticleMgr.h consistent member variable naming 2023-01-25 18:02:08 -05:00
PikiAI.h consistent member variable naming 2023-01-25 18:02:08 -05:00
PikiAnimator.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Pikmin2ARAM.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Plane.h progress for #50 2023-01-16 15:23:01 -05:00
PlatAttacher.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Platform.h consistent member variable naming 2023-01-25 18:02:08 -05:00
printf.h match most of OSError.c 2022-11-26 20:07:50 -05:00
PS.h progress for #50 2023-01-16 15:23:01 -05:00
Quat.h progress for #50 2023-01-16 15:23:01 -05:00
Radar.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Rect.h progress for #50 2023-01-16 15:23:01 -05:00
ResetManager.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Resource.h consistent member variable naming 2023-01-25 18:02:08 -05:00
RootMenuSection.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Section.h consistent member variable naming 2023-01-25 18:02:08 -05:00
SoundID.h enum int cleanup 2022-02-21 20:12:49 -05:00
Splitter.h consistent member variable naming 2023-01-25 18:02:08 -05:00
sqrt.h progress for #50 2023-01-16 15:23:01 -05:00
stream.h consistent member variable naming 2023-01-25 18:02:08 -05:00
SweepPrune.h consistent member variable naming 2023-01-25 18:02:08 -05:00
sysMath.h progress for #50 2023-01-16 15:23:01 -05:00
System.h consistent member variable naming 2023-01-25 18:02:08 -05:00
SysTimers.h consistent member variable naming 2023-01-25 18:02:08 -05:00
TagParm.h consistent member variable naming 2023-01-25 18:02:08 -05:00
TexCaster.h consistent member variable naming 2023-01-25 18:02:08 -05:00
TinyPikmin.h consistent member variable naming 2023-01-25 18:02:08 -05:00
TinyPikminMgr.h More headers 2021-10-14 05:44:49 +01:00
Title.h consistent member variable naming 2023-01-25 18:02:08 -05:00
TParticle2dMgr.h consistent member variable naming 2023-01-25 18:02:08 -05:00
trig.h consistent member variable naming 2023-01-25 18:02:08 -05:00
types.h match most of J3DSkinDeform.cpp 2023-01-21 22:15:24 -05:00
utilityU.h Finish first pass of Ogawa (#129) 2022-12-25 01:47:10 +11:00
Vector2.h Ebi screens (#131) 2022-12-29 18:04:33 -05:00
Vector3.h Match most of TyreShadow.cpp 2023-01-23 12:59:39 +11:00
Viewport.h consistent member variable naming 2023-01-25 18:02:08 -05:00
VSFifo.h consistent member variable naming 2023-01-25 18:02:08 -05:00
VsOtakaraName.h progress for #50 2023-01-16 15:23:01 -05:00
wipe.h consistent member variable naming 2023-01-25 18:02:08 -05:00