.. |
Dolphin
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
ebi
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
efx
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
efx2d
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Game
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
JStage
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
JStudio
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
JSystem
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
KandoLib
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
kh
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Morimura
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
og
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
P2JME
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
PSAutoBgm
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
PSGame
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
PSM
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
PSSystem
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Screen
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
std
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Sys
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
SysShape
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
THP
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Ebi screens (#131)
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2022-12-29 18:04:33 -05:00 |
AppThread.h
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Ebi screens (#131)
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2022-12-29 18:04:33 -05:00 |
ARAM.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
BaseParm.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
BitFlag.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
BitFlags.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
BootSection.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
BoundBox.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
BuildSettings.h
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Nitpick buildtarget setup
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2022-08-07 11:16:12 -04:00 |
Camera.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Caption.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
CarryInfo.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
CellMgrParms.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
CNode.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
CollInfo.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Color4.h
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Link ebiP2TitleFog.cpp (#43)
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2022-09-04 20:13:40 -04:00 |
Condition.h
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Misc. tweaks
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2022-10-26 01:12:41 +01:00 |
Container.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Controller.h
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Assorted header todo progress
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2022-07-27 00:59:19 +10:00 |
Demo.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
DvdStatus.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
DvdThreadCommand.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
DynamicsParms.h
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gameSystem.cpp nearly done
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2023-01-08 22:23:40 -05:00 |
EffectAnimator.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
errno.h
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63 pokos 🅰️ ❌ ℹ️ ⭕ ™️
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2021-11-10 18:52:05 +00:00 |
fdlibm.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
FogMgr.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
GameFlow.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
GenericObjectMgr.h
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consistency
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2022-11-28 21:51:52 -05:00 |
Graphics.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
HIORootNode.h
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Unsorted header sorting, round 1 (#60)
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2022-09-15 13:00:12 +10:00 |
id32.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
IDelegate.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
InfoList.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Iterator.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
LifeGaugeMgr.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Light.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
LoadResource.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
macros.inc
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utilize updated macros.inc from @encounter
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2023-01-14 14:26:48 -05:00 |
mapCode.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
MapCollision.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Matrix3f.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Matrixf.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
mem.h
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finish off mem.c
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2022-01-07 17:05:53 -05:00 |
MemoryCardMgr.h
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ebiFileSelectMgr fixups
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2023-01-14 23:14:13 -05:00 |
ModelEffect.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
MonoObjectMgr.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
nans.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
node.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
ObjectMgr.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
ObjectTypes.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
P2DScreen.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Parameters.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
ParticleID.h
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Link Fuefuki.cpp
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2023-01-13 16:17:53 +11:00 |
ParticleMgr.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
PikiAI.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
PikiAnimator.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Pikmin2ARAM.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Plane.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
PlatAttacher.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Platform.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
printf.h
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match most of OSError.c
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2022-11-26 20:07:50 -05:00 |
PS.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
Quat.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
Radar.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Rect.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
ResetManager.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Resource.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
RootMenuSection.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
Section.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
SoundID.h
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enum int cleanup
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2022-02-21 20:12:49 -05:00 |
Splitter.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
sqrt.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
stream.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
SweepPrune.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
sysMath.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
System.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
SysTimers.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
TagParm.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
TexCaster.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
TinyPikmin.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
TinyPikminMgr.h
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More headers
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2021-10-14 05:44:49 +01:00 |
Title.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
TParticle2dMgr.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
trig.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
types.h
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match most of J3DSkinDeform.cpp
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2023-01-21 22:15:24 -05:00 |
utilityU.h
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Finish first pass of Ogawa (#129)
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2022-12-25 01:47:10 +11:00 |
Vector2.h
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Ebi screens (#131)
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2022-12-29 18:04:33 -05:00 |
Vector3.h
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Match most of TyreShadow.cpp
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2023-01-23 12:59:39 +11:00 |
Viewport.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
VSFifo.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |
VsOtakaraName.h
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progress for #50
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2023-01-16 15:23:01 -05:00 |
wipe.h
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consistent member variable naming
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2023-01-25 18:02:08 -05:00 |