mirror of
https://github.com/projectPiki/pikmin2.git
synced 2024-11-27 07:10:42 +00:00
393dcd1dba
requested by @intns
164 lines
4.7 KiB
C++
164 lines
4.7 KiB
C++
#ifndef _CAMERA_H
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#define _CAMERA_H
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#include "Matrixf.h"
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#include "Vector3.h"
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#include "types.h"
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#include "Container.h"
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#include "Plane.h"
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#include "System.h"
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#include "Game/P2JST/ObjectCamera.h"
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namespace Game {
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namespace P2JST {
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struct ObjectCamera;
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}
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} // namespace Game
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namespace Sys {
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struct Sphere;
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struct Cylinder;
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} // namespace Sys
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// Size: 0x28
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struct CullPlane : public ArrayContainer<Plane> {
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// needed for Camera ctor
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inline CullPlane(int a)
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{
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alloc(6);
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mCount = 6;
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}
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virtual ~CullPlane() { } // _08 (weak)
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virtual void writeObject(Stream&, Plane&) {}; // _2C (weak)
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virtual void readObject(Stream&, Plane&) {}; // _30 (weak)
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bool isPointVisible(Vector3f&, f32);
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bool isVisible(Sys::Sphere&);
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bool isCylinderVisible(Sys::Cylinder&);
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};
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// Size: 0x34
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struct CullFrustum : public CullPlane {
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// needed for Camera ctor
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inline CullFrustum(int a)
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: CullPlane(a)
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{
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mViewAngle = 60.0f;
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u16 height = sys->getRenderModeObj()->efbHeight;
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u16 width = sys->getRenderModeObj()->fbWidth;
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mAspectRatio = width / height;
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}
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virtual ~CullFrustum() { } // _08
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virtual Matrixf* getViewMatrix(bool) { return mViewMatrix; } // _48 (weak)
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virtual Vector3f getPosition(); // _4C
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virtual void updatePlanes(); // _50
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Vector3f getSideVector();
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Vector3f getUpVector();
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Vector3f getViewVector();
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// CullPlane _00 - _24
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f32 mViewAngle; // _28
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f32 mAspectRatio; // _2C
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Matrixf* mViewMatrix; // _30
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};
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// Size: 0x144
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struct Camera : public CullFrustum {
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Camera();
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virtual ~Camera() { } // _08 (weak)
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virtual Matrixf* getViewMatrix(bool); // _48
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virtual Vector3f getPosition(); // _4C
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virtual void updatePlanes(); // _50
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virtual void updateScreenConstants(); // _54
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virtual Vector3f getLookAtPosition_(); // _58 (weak)
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virtual f32 getTargetDistance(); // _5C (weak)
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virtual Vector3f* getPositionPtr(); // _60
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virtual Vector3f* on_getPositionPtr() { return nullptr; } // _64 (weak)
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virtual Vector3f* getSoundPositionPtr() // _68 (weak)
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{
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return &mSoundPosition;
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}
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virtual Matrixf* getSoundMatrixPtr() // _6C (weak)
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{
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return &mSoundMatrix;
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}
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virtual bool isSpecialCamera(); // _70 (weak)
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virtual void updateMatrix() { } // _74 (weak)
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virtual void doUpdate(); // _78 (weak)
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f32 calcProperDistance(f32, f32);
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f32 calcScreenSize(Sys::Sphere&);
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void copyFrom(Camera*);
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f32 getFar();
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Vector3f getLookAtPosition();
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f32 getNear();
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void setFixNearFar(bool, f32, f32);
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void setProjection();
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void update();
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// void updatePlanes();
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void updateSoundCamera(f32);
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inline bool isRunning() { return (mJstObject && mJstObject->isRunning()); }
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// CullFrustum _00 - _34
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Matrixf mCurViewMatrix; // _034
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f32 mNear; // _064 - distance to 'near' plane
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f32 mFar; // _068 - distance to 'far' plane
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bool isFixed; // _06C
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f32 mProjectionNear; // _070 - projected distance to 'near' plane when not in fixed camera
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f32 mProjectionFar; // _074 - projected distance to 'far' plane when not in fixed camera
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Vector3f mSoundPosition; // _078
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Matrixf mSoundMatrix; // _084
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Mtx44 mProjectionMtx; // _0B4
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Mtx44 _F4; // _0F4
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f32 _134; // _134
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f32 _138; // _138
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f32 _13C; // _13C
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Game::P2JST::ObjectCamera* mJstObject; // _140
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};
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struct LookAtCamera : public Camera {
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LookAtCamera();
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virtual ~LookAtCamera() { } // _08 (weak)
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virtual Vector3f getLookAtPosition_(); // _58 (weak)
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virtual Vector3f* on_getPositionPtr(); // _64 (weak)
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virtual void updateMatrix(); // _74
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virtual void startVibration(int); // _7C (weak)
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// Camera _00 - _144
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Matrixf _144; // _144
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Vector3f _174; // _174 /* Sodium called this `position`, PikDecomp called it `angle`. :shrug: */
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Vector3f mLookAtPosition; // _180 /* PikDecomp called this `position`. */
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Vector3f _18C; // _18C
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};
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struct BlendCamera : public Camera {
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BlendCamera(int, Camera**);
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virtual ~BlendCamera() { } // _08 (weak)
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virtual void doUpdate(); // _78
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void setBlendFactor(f32);
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void setCameras(Camera**);
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// Camera _00 - _144
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int mCameraCount; // _144
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Camera** mCameras; // _148
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f32 mBlendFactor; // _14C
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Matrixf _150; // _150
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};
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namespace PSM {
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extern f32 sCamFov;
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}
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#endif
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