pikmin2/include
2024-05-25 11:02:00 +01:00
..
Dolphin more JASTrack progress 2024-05-22 16:27:09 +10:00
ebi get SetColorTimgDataBall_ closer (hp pls) 2024-05-09 01:29:42 +01:00
efx JPA flag cleanup 2024-05-13 01:27:32 +10:00
efx2d match CellIterator::satisfy 2024-05-18 09:55:19 +10:00
Game Link ContRumble.cpp 2024-05-23 17:14:30 +10:00
JSystem finish scaffolding game files 2024-05-25 00:50:34 +10:00
KandoLib Link aiBore.cpp 2023-10-24 15:39:38 +11:00
kh general game 2d cleanup 2024-05-18 00:23:36 -04:00
Morimura general game 2d cleanup 2024-05-18 00:23:36 -04:00
og misc ogawa cleanup 2024-05-24 17:36:17 +10:00
P2JME finish scaffolding game files 2024-05-25 00:50:34 +10:00
PowerPC_EABI_Support some dolphin cleanup 2024-05-15 23:31:20 -04:00
PSAutoBgm misc audio cleanup 2024-04-30 23:02:23 +10:00
PSGame misc audio cleanup 2024-04-30 23:02:23 +10:00
PSM some PSMainSide_ObjSound progress 2024-05-22 22:41:57 -04:00
PSSystem Match PSMainSide_CreaturePrm.cpp 2024-05-22 12:59:21 +10:00
Screen general game 2d cleanup 2024-05-18 00:23:36 -04:00
stl Vector3f cleanup & celliterator prog 2024-05-18 00:45:16 +01:00
Sys More matches 2024-05-21 17:47:04 +01:00
SysShape Broke my promise and cleaned 2024-05-20 19:31:38 +01:00
THP Some Misc. cleanup 2024-05-01 11:09:21 +01:00
AppThread.h Spring Cleaning 2024-01-24 16:38:25 +00:00
ARAM.h ARAM: Fix documentation to reflect 2023-12-16 21:17:04 +00:00
BaseParm.h Spring Cleaning 2024-01-24 16:38:25 +00:00
BitFlag.h Spring Cleaning 2024-01-24 16:38:25 +00:00
BitFlags.h Spring Cleaning 2024-01-24 16:38:25 +00:00
BootSection.h Cleanup BootSection States (they were wrong) 2024-05-06 20:08:19 +01:00
BoundBox.h Small types.h 2024-02-05 20:15:12 +00:00
BuildSettings.h Cleanup some DVDThread 2024-05-10 21:24:04 +01:00
Camera.h zukan camera member cleanup 2024-04-26 16:20:42 -04:00
Caption.h Enforce types.h typedefs (#193) 2023-12-21 21:30:38 -05:00
CarryInfo.h clean up carryInfoMgr.cpp 2024-05-05 02:03:59 +10:00
CellMgrParms.h Cleanup moar 2023-12-16 17:04:36 +00:00
CNode.h Broke my promise and cleaned 2024-05-20 19:31:38 +01:00
CollInfo.h make collInfo closer (distance and normalise wtf?) 2024-05-12 15:10:44 +01:00
Color4.h Small cleanup 2024-02-05 20:26:17 +00:00
Condition.h Misc. tweaks 2022-10-26 01:12:41 +01:00
Container.h Scaffold most of sysCommon 2023-12-01 01:34:06 +11:00
Controller.h baseGameSection almost done 2023-10-15 22:13:47 -04:00
Demo.h consistent member variable naming 2023-01-25 18:02:08 -05:00
DvdStatus.h some reset/dvd cleanup 2024-05-09 00:46:03 -04:00
DvdThreadCommand.h Cleanup some DVDThread 2024-05-10 21:24:04 +01:00
DynamicsParms.h Cleanup moar 2023-12-16 17:04:36 +00:00
EffectAnimator.h consistent member variable naming 2023-01-25 18:02:08 -05:00
FogMgr.h ebi title screen/mgr 2023-07-21 00:33:52 -04:00
GameFlow.h Spring cleaning #2 2024-01-24 18:27:47 +00:00
GenericObjectMgr.h Spring cleaning #2 2024-01-24 18:27:47 +00:00
Graphics.h Spring cleaning #2 2024-01-24 18:27:47 +00:00
HIORootNode.h Unsorted header sorting, round 1 (#60) 2022-09-15 13:00:12 +10:00
id32.h Cleanup and document ID32 entirely 2023-12-16 21:11:27 +00:00
IDelegate.h Spring cleaning #2 2024-01-24 18:27:47 +00:00
InfoList.h Link carryInfoMgr.cpp 2024-05-04 23:58:32 +10:00
Iterator.h JAIAnimation progress 2024-01-24 21:38:53 -05:00
LifeGaugeMgr.h Link lifeGaugeMgr.cpp 2024-05-06 20:18:40 +10:00
Light.h CLEAN!!! 2023-12-17 14:47:45 +00:00
LoadResource.h HoudaiShotGun.cpp progress 2023-12-21 01:33:12 +11:00
macros.inc utilize updated macros.inc from @encounter 2023-01-14 14:26:48 -05:00
mapCode.h remove unnecessary slip code 2024-05-01 12:05:09 +10:00
MapCollision.h some mapMgr progress 2023-11-18 02:27:25 +11:00
Matrix3f.h calcEigenMatrix progress 2024-05-21 17:00:48 +01:00
Matrixf.h emitShotGun closer 2024-05-25 11:02:00 +01:00
MemoryCardMgr.h memoryCard progress 2024-04-13 20:19:58 -04:00
menu.h Link menu.cpp 2024-05-21 21:34:28 +10:00
ModelEffect.h match most of particleMgr.cpp 2024-01-10 19:46:36 -05:00
MonoObjectMgr.h Link pikiMgr.cpp 2024-05-01 18:28:08 +10:00
nans.h piki sinit closer 2024-05-05 03:42:27 +10:00
node.h Link heapStatus.cpp 2024-04-30 14:02:37 +10:00
ObjectMgr.h Link mapMgr.cpp 2024-05-18 11:13:30 +10:00
ObjectTypes.h Attempt all pikiState functions 2023-03-12 18:10:48 +11:00
P2DScreen.h Scaffold J2DPicture.cpp 2024-04-07 20:01:06 +10:00
P2Macros.h Fix more PSGame.cpp 2024-01-08 18:28:12 +11:00
Parameters.h consistent member variable naming 2023-01-25 18:02:08 -05:00
ParticleID.h Fix address/size formatting across repo (#188) 2023-12-20 14:32:45 -05:00
ParticleMgr.h more basegamesection work (#209) 2024-05-18 22:47:00 -04:00
PikiAI.h JAISequenceMgr progress + fix intellisense issue 2024-05-19 17:05:39 +10:00
PikiAnimator.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Pikmin2ARAM.h titleSection and bootSection 2023-07-24 02:26:21 -04:00
Plane.h more matches and closer geometry.cpp 2024-05-21 18:23:06 +01:00
PlatAttacher.h typedef enforcement 2023-11-09 17:46:25 -05:00
Platform.h Link gamePlatMgr.cpp 2023-10-24 00:29:41 +11:00
PS.h scaffold PSMainSide_ObjSound 2023-12-14 23:58:39 -05:00
PSMath.h scaffold PSMainSide_ObjSound 2023-12-14 23:58:39 -05:00
Quat.h finish scaffolding JAI 2024-05-22 02:38:48 +10:00
Radar.h navi_demoCheck closer 2024-04-15 03:14:50 -04:00
Rect.h Link baseGameSectionKantei.cpp 2024-04-17 00:05:44 +10:00
ResetManager.h some reset/dvd cleanup 2024-05-09 00:46:03 -04:00
Resource.h ResourceMgr near match 2024-05-13 12:02:06 +01:00
RootMenuSection.h MORE CLEANUP!!!!!! 2023-10-27 04:15:16 +01:00
Section.h baseGameSection almost done 2023-10-15 22:13:47 -04:00
SoundID.h misc audio cleanup 2024-04-30 23:02:23 +10:00
Splitter.h baseGameSection almost done 2023-10-15 22:13:47 -04:00
sqrt.h Missed a few asms (#189) 2023-12-20 21:23:29 -05:00
stream.h Match a function or two in gameGeneratorCache 2024-05-17 03:34:29 +01:00
SweepPrune.h Scaffold rest of cellPyramid.cpp 2024-01-23 01:52:46 +11:00
sysMath.h Consolidate math.h files into one (#195) 2023-12-22 20:51:48 -05:00
System.h some reset/dvd cleanup 2024-05-09 00:46:03 -04:00
SysTimers.h Rename _24 in SysTimers 2024-05-02 18:56:54 +01:00
TagParm.h Link singleGS_MainResult.cpp 2024-01-22 19:50:43 +11:00
TexCaster.h MakeDL Move to an inline function 2024-05-13 10:11:32 +01:00
TinyPikmin.h Rename TinyPikmin members 2024-05-03 10:19:58 +01:00
TinyPikminMgr.h titleSection and bootSection 2023-07-24 02:26:21 -04:00
Title.h Summer cleaning 2024-05-13 00:52:42 +01:00
TParticle2dMgr.h nearly match particle2dMgr 2024-01-10 02:11:59 -05:00
trig.h Almost match HoudaiShotGunMgr::shotgunrotation 2024-05-25 10:23:20 +01:00
types.h calcEigenMatrix progress 2024-05-21 17:00:48 +01:00
utilityU.h PSMainSide_Se fixes 2023-12-11 16:49:43 +11:00
Vector2.h Scaffold rest of cellPyramid.cpp 2024-01-23 01:52:46 +11:00
Vector3.h emitShotGun closer 2024-05-25 11:02:00 +01:00
Viewport.h Cleanup viewport 2024-05-10 21:44:57 +01:00
VSFifo.h repair missing pik2 EOF newlines 2023-03-07 16:40:35 -05:00
VsOtakaraName.h progress for #50 2023-01-16 15:23:01 -05:00
wipe.h Some Misc. cleanup 2024-05-01 11:09:21 +01:00