2021-11-14 00:59:20 +00:00
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#ifndef GUARD_DUNGEON_AI_ITEMS_H
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#define GUARD_DUNGEON_AI_ITEMS_H
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2023-09-21 02:26:35 +00:00
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#include "structs/dungeon_entity.h"
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#include "structs/str_position.h"
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2021-11-14 00:59:20 +00:00
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2024-08-30 03:24:58 +00:00
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void AIDecideUseItem(Entity *pokemon);
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void GetPossibleAIThrownItemDirections(Entity *pokemon, s32 thrownAIFlag, Item *item, bool8 ignoreRollChance);
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void GetPossibleAIArcItemTargets(Entity *pokemon, Item *item, Position potentialTargets[], bool8 ignoreRollChance);
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2023-09-02 05:46:26 +00:00
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void TargetThrownItem(Entity *pokemon, Entity *targetPokemon, Item *item, s32 targetingFlags, bool8 ignoreRollChance);
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2021-11-14 00:59:20 +00:00
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#endif
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