pmd-red/include/status_checks_1.h

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#ifndef GUARD_STATUS_CHECKS_1_H
#define GUARD_STATUS_CHECKS_1_H
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#include "structs/dungeon_entity.h"
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void SetMessageArgument_2(char buffer[], EntityInfo *param_2, s32 colorNum);
bool8 HasNegativeStatus(Entity *pokemon);
bool8 IsSleeping(Entity *pokemon);
bool8 HasLowHealth(Entity *pokemon);
s32 sub_8070828(Entity *pokemon, bool8 displayMessage);
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#endif