Commit Graph

587 Commits

Author SHA1 Message Date
FieryMewtwo
fb7a3a03e7
Update Luminous Cave text to use more descriptive labels (#61)
* Update luminous_cave.inc

* Fix pointers

* Fix pointers

again

* Fix pointers

finally done
2021-10-08 13:24:23 -07:00
Seth Barberee
0d3b11e81a
Data work and decomp some mail/pelipper board (#54)
* data work and decomp some mail/pelipper board

* resuce -> rescue

* label more data
2021-09-24 00:49:43 -05:00
Cheng Hann Gan
8237e29a16
Defined more in-dungeon structs and enums (#53)
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename

* Defined more in-dungeon structs and enums

* Added more dungeon global structs/enums

* Prefixed dungeonGlobalData with g

* Fixed compile errors

* Removed some CRLFs

* Fixed compile after merge

* Revert Makefile

* Rename DungeonEntityData.entityType

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>

* Renamed symbols per PR comments

Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-09 16:22:48 -07:00
Seth Barberee
4eff188244
Thank You Mail and minor DungeonEnitity Work (#52)
* Thank You Mail: split out code into own file w/ data

* use constant for facingDir
2021-09-08 21:32:59 -07:00
Seth Barberee
db05ce306f
More PMD grind (#50)
* more sese grind

* match sub_802ABF8

* some more work
2021-09-01 18:05:30 -07:00
Seth Barberee
459171cf48
Decomp most of friend_rescue (#49)
* decomp most of friend_rescue

* dump corresponding data

* more data dumping and name some personality test funcs

* dump more text
2021-08-20 22:10:15 -05:00
Seth Barberee
d988394595
More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning

* split out cutscene scripts

* initial start at script conversion

* more script work

* use correct type

* clearer up struct field names

* split known scripts into seperate files

* no need to preproc pure ascii strings in debug

* more cutscene work

* split out personality test scripts

* solidify text macros and doc some dungeon fields

* more scripting work
2021-08-12 17:26:01 -07:00
Dennis
26e5708818
More pokemon related decomp (#48)
* add struct names

* decompile SaveRecruitedPokemon

* decompile ReadRecruitedPokemon

* decomp anotha one

* some renaming

* another save function

* more backup functions

* sub_808E400

* only one function left in pokemon_2.s

* decomp one more function

* merge 2 structs
2021-08-01 12:09:13 -07:00
Dennis
645c45431b
Pokemon related decomp (#47)
* decompile last function in pokemon_1.s

* some pokemon related decomp

* more decomp

* decomp another function

* decompile function

* another one

* decompile GetPokemonLevelData

* decompile more

* more decomp

* more structure and decomp

* decomp another function (need to do some renaming)

* rename some stuff

* I cant do anything without committing these 2 files
2021-07-25 21:11:01 -07:00
Dennis
bad7f7f688
More item related decomp (#45)
* decompile sub_80918EC

* some more item related functions

* more item functions

* more decomp, fix types in other places

* more small functions

* more item related decomp

* one more weird branching item function

* fix global.h includes

* figured out branch pattern

* decompile sub_8090F58

* make temporary struct for function

* 🦀 items.s is gone 🦀

* some renaming

* rename some obvious item related constants

* fix spelling error
2021-07-17 09:45:13 -07:00
Dennis
da7b30612f
More work on item related functions (#44)
* decompile sub_8091290

* decompile sub_80912c8

* rename functions / struct field

* more names

* decompile 80913A0

* decompile GetItemMove

* decompile sub_80913E0

* rename function

* decompile CanSellItem function

* rename inventory struct

* add some item check functions

* fix renaming stuff

* this file shouldnt have been here

* forgot merge conflict

* decompile more item functions

* rename some stuff

* fix HM/TM naming

* Update src/code_801AFA4.c

Use enum value for USED_TM

* Fix incorrect value

* decompile sub_80915F4

* decompile HasGummiItem

* decompiled another function and renamed stuff

* decompile 2 smaller functions

* more functions

* more decompiling and renaming

* redo change that was undone in the merge
2021-07-12 14:10:32 -05:00
Dennis
92a8e55fdd
Decompiled some item related functions (#42)
* decompile sub_8091290

* decompile sub_80912c8

* rename functions / struct field

* more names

* decompile 80913A0

* decompile GetItemMove

* decompile sub_80913E0

* rename function

* decompile CanSellItem function

* rename inventory struct

* add some item check functions

* fix renaming stuff

* this file shouldnt have been here

* forgot merge conflict

* decompile more item functions

* rename some stuff

* fix HM/TM naming

* Update src/code_801AFA4.c

Use enum value for USED_TM

* Fix incorrect value

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-07-10 11:23:20 -05:00
Seth Barberee
386299d1f4
Makefile and Install.md Revamp (#41)
* Makefile: move over to gcc for preproc and ditch cpp

* INSTALL: rewrite INSTALL

* README: add CI badge

* Makefile: make tools build before anything else
2021-07-09 19:35:12 -05:00
Seth Barberee
6aa475c631 Sese's vacation work 2021-07-07 11:39:34 -05:00
Seth Barberee
f308c79eba 15% pog 2021-06-28 14:28:21 -05:00
Seth Barberee
d168537968 Finish out game options and FatalError
Some data cleanup as well. Thanks pika for the noreturn tip for
FatalError.
2021-06-23 17:35:37 -05:00
Seth Barberee
f1fdcc2b0a more splitting and labeling with some decomp 2021-06-18 17:56:20 -05:00
Seth Barberee
e806b05526 splitting more files and decomp a little more 2021-06-10 20:12:48 -05:00
Seth Barberee
31b46b0782 MedichamResuceDialogue => MedichamRescueDialogue
Thanks Kermalis
2021-06-10 12:03:43 -05:00
Seth Barberee
377bd14ea6
Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
2021-06-09 22:54:21 -05:00
Seth Barberee
eaa141c612
Keep on keepin on (#38)
* end of may dump of work

* move save text to src

* decomp a little more
2021-05-23 16:19:35 -05:00
Seth Barberee
f402e46cd3
Sese's April/May Dump (#37)
* splitting lots of pokemon square and labeling lots of other things

* actually commit this stuff

* more moving data and things

* more screen work

* split out some pokemon dungeon data

* lots of data work

* push more data work

* split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more

* lots of item work

* label more item things

* subtype -> category and doc types/category
2021-05-15 18:59:55 -05:00
Seth Barberee
f65dee5a14
Wonder mail and some boss dialogues (#36)
* more wonder mail and main menu work

* Lots of things.. doc'ing, decomping, and other things

* continue decomping boss scenes

* up to Suicune

* up to Mewtwo dialogue

* up to Raquaza

* fix spelling error on Rayquaza and decomp a few more

* up to groudon

* divide > shift
2021-04-19 23:55:40 -05:00
Seth Barberee
d316d1e359
Preproc all the data (#35)
* actually put C files in preproc and use it for formatted type names. Cleaned up makefile like pokeemerald

* finish adding all colors and text macros to charmap

* preproc all the data and use text macros

* move all of wonder_mail_1 to src

* unify wonder_mail and wonder_mail_mid

* small code cleanup

* name two more exclusive pokemon funcs

* decomp a few more wonder mail funcs

* clean up MemoryFill call

* doc more of wonder mail in main menu
2021-04-05 22:05:09 -05:00
Seth Barberee
22fec43f18
More menu work (#33)
* split adventure log menu out and decompile

* add most adventure log matchings w/ 2 nonmatchings and move some relevant data

* more work on other menus

* fully decomp debug stuff around 203B3F0

* more debug menu work

* fix CreatePartnerSelectionMenu nonmatch

* move more data and clean some data up
2021-04-03 20:44:48 -05:00
Seth Barberee
a2d206665c
Move some data and Splitting (#32)
* move friend area settings to src

* split out playtime into different C file and decomp a few more funcs

* time -> play_time

* fix include

* split out more wonder mail stuff

* unify 203B2C0 and unkDungeon structs. snuck in a decomp func too

* split out more menu screens

* work some more on trade items

* doc a few more things

* add a close nonmatch and decomp nullsub and small func

* rollback struct attempt since it causes nonmatchings

* only one func left in asm

* death to trade_item asm and unify into one C file

* more docing and cleanup

* label main menu and trade items menu global menu struct

* doc itemMode
2021-03-30 13:11:51 -05:00
Seth Barberee
2fd4f339b4
Miscellaneous Work (Again) (#31)
* move some personality data from asm to C

* combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu

* decomp some more wonder mail funcs and label some more data

* lots of data splitting and move some to src

* split out more dungeon data

* continue splitting out more dungeon data

* doc rescue team rank/pts funcs/data and exclusive pokemon ewram

* doc more sound things and decomp a func

* decomp LoadTeamRankBadge and label some data members

* split out rescue team and text util stuff

* forgot a constant

* match a few funcs and clean up a few

* cleaned up sub_80A28B4
2021-03-23 12:11:10 -05:00
Seth Barberee
7b142311a7
Miscellaneous Work (Again) (#30)
* work on debug menu and document that and main menu

* split, decomp, label more funcs

* split exclusive pokemon data out into C

* macro-ize exlusive pokemon data

* decomp 2 more funcs

* decomp a few more

* finally match PromptNewQuestion

* woot 7% aka more debug menu stuff
2021-03-12 15:39:07 -06:00
Seth Barberee
d72e17b5f5
Miscellaneous decomp/labeling/splitting (#29)
* lots of wonder mail work, credits and label some stuff

* nonmatch one intr func, match another, and label unused intr func

* seperate credits out

* split out debug menu and other stuff that isn't main menu

* label another func

* label some more funcs
2021-02-27 12:16:45 -06:00
Seth Barberee
7fa4f1a92b
Fully decomp save.s (#28)
* some work on decomping more save stuff

* code cleanup and decomp another save func

* fully decomp save and combine split save c files

* fix two nonmatchings
2021-02-21 13:13:55 -06:00
Seth Barberee
c754c2a046
Decomp more of personality_test (#27)
* decomp most of personality_test

* just gonna move the funcs to src in assembly for now so I can combine stuff

* label another func and some cleanup

* one func of personality test left in asm

* small cleanups and labeling of funcs
2021-02-19 18:01:53 -06:00
Seth Barberee
8dfd044ef3
Some Personality and data (#26)
* decomp few personality funcs and clean up some pointers in the dungeon data

* de-pointer-ify friend area dialogue

* clean pointers on a personality test question

* decomp a few more main menu funcs and dump some more data

* label some funcs
2021-02-07 21:10:12 -06:00
Seth Barberee
74daf03fd7
Main Menu and Scripts (#25)
* label more funcs, dump scripts/text, and decomp main menu

* decomp vram func and dump more data

* add forgotten file

* get rid of goto in UpdateMenu
2021-01-31 19:07:31 -06:00
Seth Barberee
4886c9f7dc decomp, label, doc, repeat 2021-01-28 09:24:55 -06:00
Seth Barberee
cb77386b65 more headway on Pokemon funcs and labeled in asm 2021-01-22 10:39:42 -06:00
Seth Barberee
d010378f72 mass doc'ing of symbols and some tiny decomp work 2021-01-20 16:02:26 -06:00
Seth Barberee
ec192a8fa8 5% wooo 2021-01-09 10:33:29 -06:00
Seth Barberee
469212f7ee
CPU and GPU Reg Funcs Decomp (#16)
* decomp/doc cpu funcs and gpu reg funcs

* use Cpu32 macro funcs

* address review comments

* decomp SetBGOBJEnableFlags
2021-01-04 13:40:33 -06:00
Seth Barberee
87cd9885a9
Friend Area Decomp Work (#15)
split out and work on friend area stuff
2020-12-31 18:30:16 -06:00
Mateusz Naściszewski
2acfd6ed0f Decompile xxx_update_stuff 2020-12-28 20:13:22 -06:00
Mateusz Naściszewski
1d43c0efeb Decompile GameLoop and lots of renames 2020-12-28 20:13:22 -06:00
Mateusz Naściszewski
372d737a12 Label funcs and globals 2020-12-28 20:13:22 -06:00
Mateusz Naściszewski
6362345b04 Decompile UpdateInput
and some other minor stuff.
2020-12-28 20:13:22 -06:00
Seth Barberee
f90f3affeb
Wonder mail Pt. 1 (#11)
Some work on decomping/labeling wonder mail. Renamed corresponding assembly/C files. Labeled a few strings in data too.
2020-12-15 16:28:03 -06:00
Mateusz Naściszewski
75b09a819a
Finish translating code_800AAA0 to C! 2020-12-15 02:37:00 +01:00
Mateusz Naściszewski
efdaf621cb
Translating Decompression
Hopefully part one of many, some NONMATCHINGs in the larger functions, sadly.
2020-12-15 00:51:45 +01:00
Mateusz Naściszewski
c0ae9ddc9e
Continue dumping and documenting strings 2020-12-13 00:30:31 +01:00
Seth Barberee
448de33aef dump/label more data from data_800D090 2020-12-12 14:12:37 -06:00
Mateusz Naściszewski
7e2c662672
data_80F4278.s dumping (#4)
* Dumping menu text, part 1

* Continuing to dump text

* Renamed actions array according to suggestion
2020-12-11 12:28:28 -06:00
Seth Barberee
72aa91c7f8 code_80A26CC: fix nonmatching and decomp a few more 2020-12-08 13:17:08 -06:00
Seth Barberee
195eb49aa8 more decomping of funcs 2020-12-04 15:05:07 -06:00
Seth Barberee
90891b5da7 split a little and decomped a few more funcs 2020-12-03 14:19:07 -06:00
Seth Barberee
2582d7a868 isemi-identified VRAM and split personality test funcs 2020-11-23 15:22:16 -06:00
Seth Barberee
fc7f14ab66 random assortment of decomp work and fix of nonmatchings 2020-11-22 17:37:48 -06:00
Seth Barberee
0c3daaaabd some more data dump work 2020-11-21 20:09:25 -06:00
Seth Barberee
db6ed3e526 some more work on decomping funcs 2020-11-20 18:57:36 -06:00
Seth Barberee
cbfab08a06 finish docing PlayTime and fix function - Kermalis 2020-11-20 10:33:21 -06:00
Seth Barberee
5f8105180b combining and doc'ing of playtime things 2020-11-19 11:27:18 -06:00
Seth Barberee
578522b3d3 match another function and fix nonmatching 2020-11-18 00:44:35 -06:00
Seth Barberee
1b46057bb8 doc a music function 2020-11-17 22:57:16 -06:00
Seth Barberee
6e33dcb937 more work on music functions 2020-11-17 22:20:28 -06:00
Seth Barberee
0f6b5a1649 data dumping and doc'ing 2020-11-17 13:10:13 -06:00
Seth Barberee
3b75b10bbb more decomping and some data dumping 2020-11-14 17:44:04 -06:00
Seth Barberee
9237db777e 3% decompiled woo 2020-11-12 18:26:02 -06:00
Seth Barberee
0578f4a062 more work on music.c and few more funcs 2020-11-10 13:54:27 -06:00
Seth Barberee
bfceb5d709 add sound macros from pokeemerald since pmd-red is basically same 2020-11-08 17:53:37 -06:00
Seth Barberee
b426b333f7 used m4a2s from ipatix to do an initial dump of audio and started working on audio part of pmd 2020-11-08 15:27:37 -06:00
Seth Barberee
df9385ed9e continue my slow pace 2020-11-07 17:29:46 -06:00
Seth Barberee
9df5bb1bcb more decomp work on some funcs 2020-11-05 22:27:43 -06:00
Seth Barberee
799fa82c1a finally figured out fatal error func and another func 2020-11-05 18:11:47 -06:00
Seth Barberee
65720e556d some work on fatal system decomping 2020-11-02 11:15:37 -06:00
Seth Barberee
9d383609e2 some splitting and sync'ing declarations/vars 2020-11-01 23:23:32 -06:00
Seth Barberee
22f19f8d55 more work on funcs 2020-11-01 12:27:21 -06:00
Seth Barberee
a0d2d8e951 some more work on decomping funcs 2020-11-01 11:12:39 -06:00
Seth Barberee
90655520b3 decomp a little more of save 2020-10-31 20:36:22 -05:00
Seth Barberee
30f301d727 doc some strings 2020-10-29 23:02:43 -05:00
Seth Barberee
bad9c1bf1f some more func work 2020-10-25 22:52:36 -05:00
Seth Barberee
a448bf4fdb split and decomp some more 2020-10-23 21:03:52 -05:00
Seth Barberee
1d308ccaa4 more labeling of stuff with rom map (thx MegaMinerd) 2020-10-23 19:26:51 -05:00
Seth Barberee
ba5da3812f pretty simple decomp of funcs 2020-10-21 23:08:58 -05:00
Seth Barberee
e1f9c17e35 further splitting and decomping 2020-10-21 17:48:40 -05:00
Seth Barberee
184d3819ab more decomping of funcs 2020-10-20 18:05:23 -05:00
Seth Barberee
0271952426 Merge remote-tracking branch 'nullablevoid/master' into master
Port m4a from pokeemerald into pmd-red
2020-10-20 13:08:42 -05:00
Seth Barberee
a0aac0e9d2 static-link libagbsyscall similar to pokeemerald... Thx Pika 2020-10-20 13:02:58 -05:00
Seth Barberee
33b0b86f53 a few more decomp'd funcs 2020-10-19 22:35:02 -05:00
Seth Barberee
1b0fc9f374 decomp an evolve func for pokemon 2020-10-18 18:16:28 -05:00
Seth Barberee
3106e30102 some more splitting and decomping 2020-10-17 00:51:33 -05:00
Seth Barberee
ad82979bfc doc interrupt funcs 2020-10-16 20:07:03 -05:00
Seth Barberee
4d967dd694 decomp some quick funcs 2020-10-15 17:56:52 -05:00
Seth Barberee
6c9dd59b56 nonmatch bc I'm so close on those 2020-10-15 16:56:25 -05:00
Seth Barberee
6da3c8269f decomp a few more funcs 2020-10-15 11:50:49 -05:00
Seth Barberee
4409e37e73 decomp two funcs 2020-10-14 19:20:20 -05:00
Seth Barberee
6f63cc5f28 quick split and decomp interrupt funcs 2020-10-13 20:07:41 -05:00
Seth Barberee
3c986032f8 docing and one decomp of a function 2020-10-13 17:30:44 -05:00
Seth Barberee
14b4ad7735 some doc'ing and decomping 2020-10-10 14:33:06 -05:00
Seth Barberee
a391aaa3f6 unify save defines and decomp more save stuff 2020-10-09 15:16:49 -05:00
Seth Barberee
ada5402dc0 decomp some save stuff 2020-10-09 01:34:01 -05:00
Seth Barberee
86d3dd6797 massive split of file and decomp one func with an attempt on an another 2020-10-08 20:18:00 -05:00
Seth Barberee
18308a1190 some doc'ing and decomp work 2020-10-05 22:32:47 -05:00
Seth Barberee
10459f86c0 split arm funcs to separate file 2020-10-04 13:07:14 -05:00
Seth Barberee
89bfb94399 lotsa data dumping and split one asm file 2020-10-03 18:16:34 -05:00
Seth Barberee
d60e36b6b8 decomp a number of pokemon functions 2020-10-01 17:40:44 -05:00
Seth Barberee
96fdd3aae0 successful decomp of one pokemon data func and struct.. making headway 2020-10-01 13:32:53 -05:00
Seth Barberee
70c644dfdd actually add both files 2020-10-01 01:40:05 -05:00
Seth Barberee
6415dfbaeb Revert "decompile a few more"
This reverts commit 53b86c312d.
2020-10-01 01:39:17 -05:00
Seth Barberee
53b86c312d decompile a few more 2020-10-01 01:39:02 -05:00
Seth Barberee
ef82d0f951 some more dumping and one decomp 2020-09-30 14:48:13 -05:00
Seth Barberee
c5d9ff4809 1.8% functions decomped.. so close to 2% 2020-09-27 17:56:12 -05:00
Seth Barberee
9b6d44a63b split, decomp, rinse, repeat 2020-09-26 21:43:31 -05:00
Seth Barberee
a3acf2d880 some splittig and decomping 2020-09-26 20:09:32 -05:00
Seth Barberee
93ed788787 more decomping 2020-09-26 18:30:40 -05:00
Seth Barberee
fdc874029e 40K line file into 2 20K files 2020-09-25 16:23:07 -05:00
Seth Barberee
1a649b9146 split, decomp, rinse, repeat 2020-09-25 00:10:54 -05:00
Seth Barberee
e41b0b6a35 finally found the personality test stuff. now I can work on some of that now 2020-09-24 01:12:49 -05:00
Seth Barberee
cd050a5e7d found more MonsterParameter funcs that weren't in the split and decomped a few of them 2020-09-23 22:56:31 -05:00
Seth Barberee
d5e31c8be0 decomp decomp decomp 2020-09-21 01:40:48 -05:00
Seth Barberee
f3845bdedd more decomping of funcs 2020-09-21 00:28:50 -05:00
Seth Barberee
2f88c03e87 some more decomping 2020-09-20 20:13:04 -05:00
Seth Barberee
722560add4 more decomping of functions 2020-09-20 01:54:59 -05:00
Seth Barberee
d227929420 more datadumping and some decomp work 2020-09-19 23:28:48 -05:00
Seth Barberee
1ee2ec16ae further splitting and decompile one func 2020-09-18 00:00:39 -05:00
Seth Barberee
95b06d5d6b split to decomp type name string functions 2020-09-17 12:18:11 -05:00
Seth Barberee
cbe3f0265b dumped friend area names 2020-09-16 21:42:44 -05:00
Seth Barberee
ff099968a1 nonmatching input be GONE. Just one func left 2020-09-16 17:01:21 -05:00
Seth Barberee
190c3562b9 decomp a chunk of input 2020-09-16 14:00:48 -05:00
Seth Barberee
5cdd4a7236 some more splitting 2020-09-16 11:58:10 -05:00
Seth Barberee
424db9c41b split out pokemon funcs and decomp another nullsub 2020-09-16 00:15:52 -05:00
Seth Barberee
d2be6ce16c some more nullsubs 2020-09-15 17:09:36 -05:00
Seth Barberee
1cc1c7aa0b convert pointer to gUnknown variant 2020-09-15 17:09:19 -05:00
Seth Barberee
fef46aeb0c more work on personality test data 2020-09-13 23:32:12 -05:00
Seth Barberee
7fa7e54165 more datadumping and starting to doc ewram components 2020-09-11 21:26:19 -05:00
Seth Barberee
8d788ca347 split personality test data to different file and doc personality nature text table 2020-09-10 18:47:55 -05:00
Seth Barberee
acbe5a62e1 dumped starters a and partners 2020-09-10 18:04:23 -05:00
Seth Barberee
dad1e6c847 doc'ing more data from datacrytal 2020-09-09 20:31:02 -05:00
Seth Barberee
db15fdd324 documented some fields thx to PMDe 2020-09-09 19:46:02 -05:00
Seth Barberee
adc3a5e6bb The great text dump of 2020 2020-09-08 18:46:58 -05:00
Seth Barberee
1661de58b2 doc a data thing 2020-09-08 17:21:48 -05:00
Seth Barberee
ca75133eac did a little split to make some decomping easier 2020-09-06 09:35:24 -05:00
Seth Barberee
b22a2ac19e document Team RnRanks 2020-09-05 13:56:17 -05:00
Seth Barberee
70158a52c3 decomp some nullsubs 2020-09-05 12:43:37 -05:00
Seth Barberee
9f414d7c21 Merge remote-tracking branch 'seth-repo/save_single_function_decomp' into master 2020-08-27 19:04:37 -05:00
Seth Barberee
bfac262796 decomp sub_8011F9C 2020-08-02 18:20:39 -05:00
shinny
cef20f5b34 decomp dungeon data getters 2020-06-02 14:56:12 -04:00
Kermalis
b99e74849d save.c - sub_8011DA8() and sub_8011DAC() 2019-08-12 16:21:57 -04:00
nullableVoidPtr
8834fdd3e2 Port m4a from pokeemerald 2019-08-11 14:37:57 +00:00
Kermalis
c7188a70d8 save.c - sub_8011CA8() to ReadSaveSector() 2019-08-10 22:06:31 -04:00
nullableVoidPtr
a611b9673e "Finish" decompiling bg_palette_buffer.s and m4a_2.s, and rename text variables
We all have our breaking points :matchlikethis:
2018-11-21 18:48:44 +08:00
nullableVoidPtr
ed3b066e77 Merge remote-tracking branch 'PikalaxALT/text' 2018-11-20 21:55:23 +08:00
nullableVoidPtr
c7045ae369 Identify, split, decompile m4a, and more
ResetSprites, gCharMemCursor, gSpriteCount; analysed subheaps; identified more file pointers
2018-11-20 15:04:02 +08:00
nullableVoidPtr
f4ef62bb41 Renamed primary heap variables and partial cleanup m4a.s 2018-11-20 15:04:00 +08:00
nullableVoidPtr
961ab7ccaf Fix makefile and decompile some functions.
Partial memory.c, save.c and bg_palette_buffer.c decompilation, along with some asm/ cleanup.
2018-11-18 18:29:52 +08:00
scnorton
192ee78bb9 through sub_8006438 2018-01-21 17:48:35 -05:00
scnorton
8bff047871 through sub_80063D8 2018-01-21 17:12:02 -05:00
scnorton
91c6c24400 sub_8006218 2018-01-21 16:51:04 -05:00
PikalaxALT
666f5d4e3a Link newlib 2017-12-16 21:43:34 -05:00
PikalaxALT
f95a4a9324 Import newlib and create makefile 2017-12-15 09:39:34 -05:00
scnorton
f60aca9698 name remaining functions in asm/libc.s 2017-12-14 19:51:13 -05:00
scnorton
bd3e8ec8d7 More labels; add WIP build script 2017-12-14 19:38:05 -05:00
scnorton
1461f78982 More ewram labels associated with libc 2017-12-14 18:08:08 -05:00
scnorton
6b3751d15e (01/??) Identify several libc functions by name in newlib, and identify newlib object boundaries within libc, part 1 2017-12-14 17:26:42 -05:00
scnorton
9ed4ba3d7e Decompile libc data 2017-12-14 16:05:40 -05:00
sceptillion
c418a4585f decompile rest of file_system 2017-12-12 00:50:47 -08:00
sceptillion
d08ba1f023 decompile some of file_system 2017-12-12 00:17:17 -08:00
sceptillion
ae3751c57b split input.s 2017-12-11 20:56:51 -08:00
sceptillion
2db97dde84 label functions 2017-12-11 20:53:26 -08:00
sceptillion
898824cb67 split sprite.s 2017-12-11 20:18:27 -08:00
sceptillion
501b32cb59 split save.s 2017-12-11 19:17:54 -08:00
sceptillion
ae6d7f251e decompile flash 2017-12-11 19:05:47 -08:00
sceptillion
b297f50310 split flash.s 2017-12-11 17:26:33 -08:00
sceptillion
1941beb0cd split text.s 2017-12-11 16:40:00 -08:00
sceptillion
1947500967 label functions 2017-12-11 15:54:44 -08:00
sceptillion
ea4d21e7aa label QuickSave function 2017-12-11 13:57:15 -08:00
sceptillion
64ec7eaca9 label functions 2017-12-11 13:50:00 -08:00
sceptillion
f0da018ee2 split event_flag.s 2017-12-11 13:17:08 -08:00
sceptillion
4a7589a4ce label functions 2017-12-11 12:39:09 -08:00
sceptillion
1e63f841ef split file_system.s 2017-12-11 11:39:11 -08:00
sceptillion
9b5c263a93 label functions 2017-12-11 11:33:35 -08:00
sceptillion
87ef770ca2 decompile util 2017-12-11 10:14:59 -08:00
sceptillion
041c0891d8 decompile other_random 2017-12-11 09:18:22 -08:00
sceptillion
b0ef8f839b split files 2017-12-11 04:04:42 -08:00
sceptillion
9ad5d4888f label functions 2017-12-11 03:59:19 -08:00
sceptillion
ab34718048 split memory.s 2017-12-11 03:20:15 -08:00
sceptillion
a5df1bf9e9 label functions 2017-12-11 03:09:19 -08:00
sceptillion
b268532079 split file archives 2017-12-11 02:44:20 -08:00
sceptillion
fdf832bec1 decompile random 2017-12-11 00:50:59 -08:00
sceptillion
7c4bc430c2 split random.s 2017-12-11 00:18:19 -08:00
sceptillion
d07afbc081 initial commit 2017-12-10 22:41:46 -08:00