* more data dumping and some code cleaning
* split out cutscene scripts
* initial start at script conversion
* more script work
* use correct type
* clearer up struct field names
* split known scripts into seperate files
* no need to preproc pure ascii strings in debug
* more cutscene work
* split out personality test scripts
* solidify text macros and doc some dungeon fields
* more scripting work
* actually put C files in preproc and use it for formatted type names. Cleaned up makefile like pokeemerald
* finish adding all colors and text macros to charmap
* preproc all the data and use text macros
* move all of wonder_mail_1 to src
* unify wonder_mail and wonder_mail_mid
* small code cleanup
* name two more exclusive pokemon funcs
* decomp a few more wonder mail funcs
* clean up MemoryFill call
* doc more of wonder mail in main menu
* decomp few personality funcs and clean up some pointers in the dungeon data
* de-pointer-ify friend area dialogue
* clean pointers on a personality test question
* decomp a few more main menu funcs and dump some more data
* label some funcs
* Text data cleanup!
Reformatted and fixed up all of data/text/, and extended charmap.txt
The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such.
All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded.
Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string.
* Nuke all instances of `.asciz`
As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap.
* Minor string consistency fixes