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![Rangi42](/assets/img/avatar_default.png)
This is valid according to the .sym file spec: <https://rgbds.gbdev.io/sym/>
Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission (#1078)
Pokémon Crystal ![Build Status](https://github.com/pret/pokecrystal/actions/workflows/main.yml/badge.svg)
This is a disassembly of Pokémon Crystal.
It builds the following ROMs:
- Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
- Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc
sha1: f2f52230b536214ef7c9924f483392993e226cfb
- Pokemon - Crystal Version (A) [C][!].gbc
sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
- CRYSTAL_ps3_010328d.bin
sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
- CRYSTAL_ps3_us_revise_010710d.bin
sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4
- CGBBYTE1.784.patch
sha1: a25517f60ca0e887d39ec698aa56a0040532a4b3
To set up the repository, see INSTALL.md.
See also
- FAQ
- Documentation
- Wiki (includes tutorials)
- Symbols
You can find us on Discord (pret, #pokecrystal).
For other pret projects, see pret.github.io.
Description
Languages
Assembly
98.2%
C
1.2%
INI
0.4%
Makefile
0.2%