pokegold/home
2024-05-22 21:07:42 -04:00
..
array.asm Fix file permissions. 2020-06-05 16:42:33 -04:00
audio.asm wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#99) 2022-07-09 17:18:21 -04:00
battle_vars.asm Revise some constant definitions 2021-03-16 18:08:25 -04:00
battle.asm Rename GetFarHalfword to GetFarWord 2021-01-09 15:16:20 -05:00
call_regs.asm Fix file permissions. 2020-06-05 16:42:33 -04:00
clear_sprites.asm Fix/update sprite y-coord offscreen definitions (pret/pokecrystal#1108) 2024-04-14 16:09:18 -05:00
compare.asm Fix file permissions. 2020-06-05 16:42:33 -04:00
copy_name.asm Fix file permissions. 2020-06-05 16:42:33 -04:00
copy_tilemap.asm Fix file permissions. 2020-06-05 16:42:33 -04:00
copy.asm Rename GetFarHalfword to GetFarWord 2021-01-09 15:16:20 -05:00
decompress.asm RGBDS syntax updates (#78) 2022-06-06 17:25:39 -04:00
delay.asm Require rgbds 0.6.0 2022-10-02 21:52:02 -04:00
fade.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:29 -04:00
farcall.asm Rename some labels 2020-12-23 16:46:49 -05:00
flag.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:29 -04:00
game_time.asm Improve some innacurate function names, labels, and comments (#1078) 2024-01-30 00:27:27 +01:00
gfx.asm RGBDS syntax updates (#78) 2022-06-06 17:25:39 -04:00
header.asm Fix file permissions. 2020-06-05 16:42:33 -04:00
hm_moves.asm Fix file permissions. 2020-06-05 16:42:33 -04:00
init.asm Identify the remaining uses of another WRAM union 2020-10-29 14:45:52 -04:00
item.asm Sync home/ with pokecrystal 2020-03-16 00:44:13 +00:00
joypad.asm Remove "Buffer" suffix from two HRAM labels 2020-12-23 16:54:26 -05:00
lcd.asm Use ~X instead of $ff ^ X 2021-11-23 20:50:17 -05:00
map_objects.asm Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission (#1078) 2024-01-30 00:41:51 +01:00
map.asm Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission (#1078) 2024-01-30 00:41:51 +01:00
math.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:29 -04:00
menu.asm ClearWindowData clears four menu data buffers, each the same size 2022-01-22 21:43:10 -05:00
movement.asm Identify the remaining uses of another WRAM union 2020-10-29 14:45:52 -04:00
names.asm Consistent labels for each nickname in RAM 2021-03-17 16:38:30 -04:00
palettes.asm Improve some innacurate function names, labels, and comments (#1078) 2024-01-30 00:26:13 +01:00
pokedex_flags.asm Sync home/ with pokecrystal 2020-03-16 00:44:13 +00:00
pokemon.asm Consistent labels for each nickname in RAM 2021-03-17 16:38:30 -04:00
predef.asm Rename some labels 2020-12-23 16:46:49 -05:00
print_bcd.asm Comment, remove, or revise many unreferenced labels 2020-10-26 20:30:09 -04:00
print_num.asm Comment, remove, or revise many unreferenced labels 2020-10-26 20:30:09 -04:00
print_text.asm Improve some innacurate function names, labels, and comments (#1078) 2024-01-30 00:26:13 +01:00
printer.asm Harmonize some more symbols with pokecrystal 2020-06-16 11:28:35 -04:00
queue_script.asm Fix file permissions. 2020-06-05 16:42:33 -04:00
random.asm Rename some labels 2020-12-23 16:46:49 -05:00
region.asm Rename the object_struct field labels and constants (#105) 2022-09-12 09:15:49 -04:00
scrolling_menu.asm Rename wVramState to wStateFlags and use flag constants (#1078) 2024-01-30 00:35:14 +01:00
serial.asm In labels, stick to Place for text without delay, and Print for text with letter delay (#1078) 2024-01-30 00:31:05 +01:00
sine.asm Comment more ROM labels as unreferenced 2020-06-21 18:33:40 -04:00
sprite_anims.asm Rename some labels 2020-12-23 16:46:49 -05:00
sprite_updates.asm Rename wVramState to wStateFlags and use flag constants (#1078) 2024-01-30 00:35:14 +01:00
sram.asm Sync home/ with pokecrystal 2020-03-16 00:44:13 +00:00
stone_queue.asm Improve some innacurate function names, labels, and comments (#1078) 2024-01-30 00:27:27 +01:00
string.asm Sync home/ with pokecrystal 2020-03-16 00:44:13 +00:00
text.asm In labels, stick to Place for text without delay, and Print for text with letter delay (#1078) 2024-01-30 00:31:05 +01:00
tilemap.asm Add more assert cases in the codebase (pret/pokecrystal#1115) 2024-04-27 12:23:02 -05:00
time_palettes.asm Rename wVramState to wStateFlags and use flag constants (#1078) 2024-01-30 00:35:14 +01:00
time.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:29 -04:00
trainers.asm Relabel some map_object struct fields 2023-01-03 22:15:15 -06:00
vblank.asm Rename wram_constants.asm to ram_constants.asm 2024-05-22 21:07:42 -04:00
video.asm RGBDS syntax updates (#78) 2022-06-06 17:25:39 -04:00
window.asm more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap (#1078) 2024-01-30 00:41:00 +01:00