pokeheartgold/asm/unk_02087A78.s

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ArmAsm
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#include "constants/items.h"
#include "constants/moves.h"
#include "constants/pokemon.h"
#include "constants/ribbon.h"
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#include "constants/party_menu.h"
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#include "msgdata/msg/msg_0300.h"
.include "asm/macros.inc"
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.include "unk_02087A78.inc"
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.include "global.inc"
.public _020FA484
.public _021028B4
.public _021028C4
.public gNatureStatMods
.text
thumb_func_start sub_02087A78
sub_02087A78: ; 0x02087A78
push {r3, lr}
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bl OverlayManager_GetArgs
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ldr r0, [r0, #0x14]
pop {r3, pc}
.balign 4, 0
thumb_func_end sub_02087A78
thumb_func_start sub_02087A84
sub_02087A84: ; 0x02087A84
str r1, [r0]
str r2, [r0, #4]
bx lr
.balign 4, 0
thumb_func_end sub_02087A84
thumb_func_start sub_02087A8C
sub_02087A8C: ; 0x02087A8C
push {r4, r5, r6, lr}
mov r2, #1
add r5, r0, #0
add r6, r1, #0
mov r0, #3
mov r1, #0x7e
lsl r2, r2, #0x10
bl CreateHeap
add r0, r5, #0
mov r1, #0x2c
mov r2, #0x7e
bl OverlayManager_CreateAndGetData
mov r1, #0
mov r2, #0x2c
add r4, r0, #0
bl MI_CpuFill8
add r0, r5, #0
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bl OverlayManager_GetArgs
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str r0, [r4, #0x28]
ldr r0, [r0, #0xc]
ldr r1, _02087B00 ; =0x00004170
str r0, [r4, #0xc]
mov r0, #0x7e
bl AllocFromHeap
ldr r2, _02087B00 ; =0x00004170
str r0, [r4, #0x14]
mov r1, #0
bl MI_CpuFill8
add r2, r4, #0
ldr r1, [r4, #0x14]
ldr r0, _02087B04 ; =0x00000868
add r2, #0x18
str r2, [r1, r0]
ldr r2, [r4, #0xc]
ldr r1, [r4, #0x14]
sub r0, #0x38
str r2, [r1, r0]
ldr r0, [r4, #0x14]
str r6, [r0]
ldr r4, [r4, #0x14]
ldr r1, [r4]
add r0, r4, #0
bl sub_02087FF8
ldr r1, _02087B08 ; =0x000006D8
ldr r1, [r4, r1]
lsl r1, r1, #2
add r2, r4, r1
ldr r1, _02087B0C ; =0x0000081C
str r0, [r2, r1]
pop {r4, r5, r6, pc}
nop
_02087B00: .word 0x00004170
_02087B04: .word 0x00000868
_02087B08: .word 0x000006D8
_02087B0C: .word 0x0000081C
thumb_func_end sub_02087A8C
thumb_func_start sub_02087B10
sub_02087B10: ; 0x02087B10
push {r3, lr}
mov r1, #0
bl sub_02087A8C
mov r0, #1
pop {r3, pc}
thumb_func_end sub_02087B10
thumb_func_start sub_02087B1C
sub_02087B1C: ; 0x02087B1C
push {r3, lr}
mov r1, #1
bl sub_02087A8C
mov r0, #1
pop {r3, pc}
thumb_func_end sub_02087B1C
thumb_func_start sub_02087B28
sub_02087B28: ; 0x02087B28
push {r3, lr}
mov r1, #2
bl sub_02087A8C
mov r0, #1
pop {r3, pc}
thumb_func_end sub_02087B28
thumb_func_start sub_02087B34
sub_02087B34: ; 0x02087B34
push {r3, lr}
mov r1, #3
bl sub_02087A8C
mov r0, #1
pop {r3, pc}
thumb_func_end sub_02087B34
thumb_func_start sub_02087B40
sub_02087B40: ; 0x02087B40
push {r3, lr}
mov r1, #4
bl sub_02087A8C
mov r0, #1
pop {r3, pc}
thumb_func_end sub_02087B40
thumb_func_start sub_02087B4C
sub_02087B4C: ; 0x02087B4C
push {r3, lr}
mov r1, #5
bl sub_02087A8C
mov r0, #1
pop {r3, pc}
thumb_func_end sub_02087B4C
thumb_func_start sub_02087B58
sub_02087B58: ; 0x02087B58
push {r3, lr}
mov r1, #6
bl sub_02087A8C
mov r0, #1
pop {r3, pc}
thumb_func_end sub_02087B58
thumb_func_start sub_02087B64
sub_02087B64: ; 0x02087B64
push {r3, r4, r5, lr}
add r5, r1, #0
bl OverlayManager_GetData
ldr r1, [r5]
add r4, r0, #0
cmp r1, #0
beq _02087B7A
cmp r1, #1
beq _02087B98
b _02087BA8
_02087B7A:
mov r1, #0x7e
bl sub_02087BE8
cmp r0, #0
beq _02087BA8
ldr r0, [r4, #0x18]
cmp r0, #1
bne _02087B94
mov r0, #1
str r0, [r5]
mov r0, #0
str r0, [r4]
b _02087BA8
_02087B94:
mov r0, #1
pop {r3, r4, r5, pc}
_02087B98:
mov r1, #0x7e
bl sub_02087C38
cmp r0, #0
beq _02087BA8
mov r0, #0
str r0, [r5]
str r0, [r4]
_02087BA8:
mov r0, #0
pop {r3, r4, r5, pc}
thumb_func_end sub_02087B64
thumb_func_start sub_02087BAC
sub_02087BAC: ; 0x02087BAC
push {r3, r4, r5, lr}
add r5, r0, #0
bl OverlayManager_GetData
add r4, r0, #0
bl sub_0202FC48
cmp r0, #1
bne _02087BC2
bl sub_0202FC24
_02087BC2:
ldr r0, [r4, #0x14]
bl FreeToHeap
add r0, r5, #0
bl OverlayManager_FreeData
mov r0, #1
mov r1, #0x7f
bl GF_SndHandleSetPlayerVolume
mov r0, #7
mov r1, #0x7f
bl GF_SndHandleSetPlayerVolume
mov r0, #0x7e
bl DestroyHeap
mov r0, #1
pop {r3, r4, r5, pc}
thumb_func_end sub_02087BAC
thumb_func_start sub_02087BE8
sub_02087BE8: ; 0x02087BE8
push {r4, lr}
add r4, r0, #0
ldr r0, [r4]
add r2, r1, #0
cmp r0, #0
bne _02087C18
ldr r0, [r4, #0x14]
ldr r0, [r0]
cmp r0, #0
bne _02087C06
ldr r0, _02087C30 ; =_021028B4
add r1, r4, #0
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bl OverlayManager_New
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b _02087C0E
_02087C06:
ldr r0, _02087C34 ; =_021028C4
add r1, r4, #0
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bl OverlayManager_New
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_02087C0E:
str r0, [r4, #8]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _02087C2C
_02087C18:
ldr r0, [r4, #8]
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bl OverlayManager_Run
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cmp r0, #0
beq _02087C2C
ldr r0, [r4, #8]
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bl OverlayManager_Delete
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mov r0, #1
pop {r4, pc}
_02087C2C:
mov r0, #0
pop {r4, pc}
.balign 4, 0
_02087C30: .word _021028B4
_02087C34: .word _021028C4
thumb_func_end sub_02087BE8
thumb_func_start sub_02087C38
sub_02087C38: ; 0x02087C38
push {r4, r5, r6, lr}
sub sp, #8
add r5, r0, #0
ldr r0, [r5]
add r4, r1, #0
cmp r0, #0
beq _02087C50
cmp r0, #1
beq _02087C6A
cmp r0, #2
beq _02087D0C
b _02087D5A
_02087C50:
ldr r0, [r5, #0x14]
ldr r0, [r0]
cmp r0, #0
beq _02087C62
ldr r0, _02087DF4 ; =FS_OVERLAY_ID(OVY_39)
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bl UnloadOverlayByID
bl UnloadOVY38
_02087C62:
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02087DEC
_02087C6A:
add r0, r4, #0
mov r1, #0
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bl BattleSetup_New
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str r0, [r5, #0x10]
bl sub_0202FC48
cmp r0, #0
bne _02087C92
ldr r1, [r5, #0x14]
ldr r0, _02087DF8 ; =0x0000086C
add r2, sp, #4
ldr r0, [r1, r0]
add r1, r4, #0
str r0, [sp]
ldr r0, [r5, #0xc]
ldr r3, [r5, #0x10]
bl sub_0202FC90
b _02087C9E
_02087C92:
ldr r0, [r5, #0x10]
ldr r1, [r5, #0xc]
bl sub_020304F0
mov r0, #1
str r0, [sp, #4]
_02087C9E:
add r0, r4, #0
bl BagCursor_New
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mov r1, #0x43
ldr r2, [r5, #0x10]
lsl r1, r1, #2
str r0, [r2, r1]
ldr r0, [r5, #0xc]
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bl Save_GameStats_Get
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mov r1, #0x51
ldr r2, [r5, #0x10]
lsl r1, r1, #2
str r0, [r2, r1]
ldr r6, _02087DFC ; =FS_OVERLAY_ID(OVY_40)
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mov r1, #2
add r0, r6, #0
bl HandleLoadOverlay
cmp r0, #1
bne _02087CDA
bl sub_0202FC5C
ldr r1, [r5, #0x10]
add r2, r4, #0
bl ov40_02244920
add r0, r6, #0
bl UnloadOverlayByID
_02087CDA:
ldr r1, [r5, #0x14]
ldr r0, _02087E00 ; =0x00000874
mov r2, #1
str r2, [r1, r0]
ldr r0, [sp, #4]
cmp r0, #1
beq _02087D04
mov r0, #0x43
ldr r1, [r5, #0x10]
lsl r0, r0, #2
ldr r0, [r1, r0]
bl FreeToHeap
ldr r0, [r5, #0x10]
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bl BattleSetup_Delete
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mov r0, #0
str r0, [r5]
add sp, #8
mov r0, #1
pop {r4, r5, r6, pc}
_02087D04:
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02087DEC
_02087D0C:
mov r0, #1
mov r1, #0x7f
bl GF_SndHandleSetPlayerVolume
mov r0, #7
mov r1, #0x7f
bl GF_SndHandleSetPlayerVolume
mov r0, #1
bl sub_02005B68
ldr r0, [r5, #0x10]
add r0, #0x5d
ldrb r0, [r0]
bl sub_02087E34
cmp r0, #1
bne _02087D3C
ldr r1, _02087E04 ; =0x0000047B
mov r0, #5
mov r2, #1
bl sub_02004EC4
b _02087D46
_02087D3C:
ldr r1, _02087E08 ; =0x0000045D
mov r0, #5
mov r2, #1
bl sub_02004EC4
_02087D46:
ldr r0, _02087E0C ; =_020FA484
ldr r1, [r5, #0x10]
add r2, r4, #0
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bl OverlayManager_New
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str r0, [r5, #8]
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02087DEC
_02087D5A:
ldr r0, [r5, #8]
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bl OverlayManager_Run
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cmp r0, #0
beq _02087DEC
mov r0, #0x71
ldr r1, [r5, #0x10]
lsl r0, r0, #2
ldr r2, [r1, r0]
ldr r1, [r5, #0x14]
ldr r0, _02087E00 ; =0x00000874
str r2, [r1, r0]
ldr r2, [r5, #0x14]
ldr r1, [r2]
cmp r1, #0
beq _02087D88
ldr r1, [r2, r0]
cmp r1, #0
bne _02087D88
add r0, r0, #4
ldr r0, [r2, r0]
mov r1, #1
strb r1, [r0]
_02087D88:
mov r0, #0x43
ldr r1, [r5, #0x10]
lsl r0, r0, #2
ldr r0, [r1, r0]
bl FreeToHeap
ldr r0, [r5, #0x10]
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bl BattleSetup_Delete
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ldr r0, [r5, #8]
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bl OverlayManager_Delete
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mov r0, #0
bl sub_02005B68
mov r0, #0
bl sub_02004AD8
ldr r0, [r5, #0x28]
ldr r1, [r0, #0x20]
ldr r1, [r1]
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bl FieldSystem_GetOverriddenMusicId
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add r4, r0, #0
ldr r0, [r5, #0x28]
ldr r1, [r0, #0x20]
ldr r1, [r1]
bl GetMapMusic
bl sub_02004AC8
mov r0, #0
add r1, r4, #0
bl sub_02055198
mov r0, #0
str r0, [r5]
ldr r0, [r5, #0x14]
ldr r0, [r0]
cmp r0, #0
beq _02087DE6
bl LoadOVY38
ldr r0, _02087DF4 ; =FS_OVERLAY_ID(OVY_39)
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mov r1, #2
bl HandleLoadOverlay
_02087DE6:
add sp, #8
mov r0, #1
pop {r4, r5, r6, pc}
_02087DEC:
mov r0, #0
add sp, #8
pop {r4, r5, r6, pc}
nop
_02087DF4: .word FS_OVERLAY_ID(OVY_39)
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_02087DF8: .word 0x0000086C
_02087DFC: .word FS_OVERLAY_ID(OVY_40)
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_02087E00: .word 0x00000874
_02087E04: .word 0x0000047B
_02087E08: .word 0x0000045D
_02087E0C: .word _020FA484
thumb_func_end sub_02087C38
thumb_func_start sub_02087E10
sub_02087E10: ; 0x02087E10
lsl r1, r0, #2
ldr r0, _02087E18 ; =_02110594
ldr r0, [r0, r1]
bx lr
.balign 4, 0
_02087E18: .word _02110594
thumb_func_end sub_02087E10
thumb_func_start sub_02087E1C
sub_02087E1C: ; 0x02087E1C
push {r3, lr}
mov r1, #0x83
lsl r1, r1, #4
ldr r0, [r0, r1]
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bl Save_VarsFlags_Get
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mov r1, #2
mov r2, #0x1b
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bl Save_VarsFlags_FlypointFlagAction
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pop {r3, pc}
.balign 4, 0
thumb_func_end sub_02087E1C
thumb_func_start sub_02087E34
sub_02087E34: ; 0x02087E34
push {r3, r4, r5}
sub sp, #0x14
ldr r5, _02087E6C ; =_021028A0
add r3, r0, #0
ldmia r5!, {r0, r1}
add r4, sp, #0
add r2, r4, #0
stmia r4!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r4!, {r0, r1}
ldr r0, [r5]
mov r1, #0
str r0, [r4]
_02087E4E:
ldr r0, [r2]
cmp r3, r0
bne _02087E5C
add sp, #0x14
mov r0, #1
pop {r3, r4, r5}
bx lr
_02087E5C:
add r1, r1, #1
add r2, r2, #4
cmp r1, #5
blo _02087E4E
mov r0, #0
add sp, #0x14
pop {r3, r4, r5}
bx lr
.balign 4, 0
_02087E6C: .word _021028A0
thumb_func_end sub_02087E34
.rodata
.public _02102830
_02102830:
.word sub_02087B10, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
_02102840:
.word sub_02087B58, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
_02102850:
.word sub_02087B4C, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
_02102860:
.word sub_02087B40, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
_02102870:
.word sub_02087B34, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
_02102880:
.word sub_02087B28, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
_02102890:
.word sub_02087B1C, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
_021028A0:
.word 0x61
.word 0x63
.word 0x64
.word 0x65
.word 0x66
.data
_02110594:
.word _02102830
.word _02102890
.word _02102880
.word _02102870
.word _02102860
.word _02102850
.word _02102840