mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-11-24 05:40:09 +00:00
576 lines
10 KiB
ArmAsm
576 lines
10 KiB
ArmAsm
#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/pokemon.h"
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#include "constants/ribbon.h"
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#include "constants/party_menu.h"
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#include "msgdata/msg/msg_0300.h"
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.include "asm/macros.inc"
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.include "unk_02087A78.inc"
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.include "global.inc"
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.public _020FA484
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.public _021028B4
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.public _021028C4
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.public gNatureStatMods
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.text
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thumb_func_start sub_02087A78
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sub_02087A78: ; 0x02087A78
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push {r3, lr}
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bl OverlayManager_GetArgs
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ldr r0, [r0, #0x14]
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pop {r3, pc}
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.balign 4, 0
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thumb_func_end sub_02087A78
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thumb_func_start sub_02087A84
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sub_02087A84: ; 0x02087A84
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str r1, [r0]
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str r2, [r0, #4]
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bx lr
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.balign 4, 0
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thumb_func_end sub_02087A84
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thumb_func_start sub_02087A8C
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sub_02087A8C: ; 0x02087A8C
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push {r4, r5, r6, lr}
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mov r2, #1
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add r5, r0, #0
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add r6, r1, #0
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mov r0, #3
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mov r1, #0x7e
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lsl r2, r2, #0x10
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bl CreateHeap
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add r0, r5, #0
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mov r1, #0x2c
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mov r2, #0x7e
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bl OverlayManager_CreateAndGetData
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mov r1, #0
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mov r2, #0x2c
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add r4, r0, #0
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bl MI_CpuFill8
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add r0, r5, #0
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bl OverlayManager_GetArgs
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str r0, [r4, #0x28]
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ldr r0, [r0, #0xc]
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ldr r1, _02087B00 ; =0x00004170
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str r0, [r4, #0xc]
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mov r0, #0x7e
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bl AllocFromHeap
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ldr r2, _02087B00 ; =0x00004170
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str r0, [r4, #0x14]
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mov r1, #0
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bl MI_CpuFill8
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add r2, r4, #0
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ldr r1, [r4, #0x14]
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ldr r0, _02087B04 ; =0x00000868
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add r2, #0x18
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str r2, [r1, r0]
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ldr r2, [r4, #0xc]
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ldr r1, [r4, #0x14]
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sub r0, #0x38
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str r2, [r1, r0]
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ldr r0, [r4, #0x14]
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str r6, [r0]
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ldr r4, [r4, #0x14]
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ldr r1, [r4]
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add r0, r4, #0
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bl sub_02087FF8
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ldr r1, _02087B08 ; =0x000006D8
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ldr r1, [r4, r1]
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lsl r1, r1, #2
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add r2, r4, r1
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ldr r1, _02087B0C ; =0x0000081C
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str r0, [r2, r1]
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pop {r4, r5, r6, pc}
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nop
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_02087B00: .word 0x00004170
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_02087B04: .word 0x00000868
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_02087B08: .word 0x000006D8
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_02087B0C: .word 0x0000081C
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thumb_func_end sub_02087A8C
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thumb_func_start sub_02087B10
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sub_02087B10: ; 0x02087B10
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push {r3, lr}
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mov r1, #0
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bl sub_02087A8C
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mov r0, #1
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pop {r3, pc}
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thumb_func_end sub_02087B10
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thumb_func_start sub_02087B1C
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sub_02087B1C: ; 0x02087B1C
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push {r3, lr}
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mov r1, #1
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bl sub_02087A8C
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mov r0, #1
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pop {r3, pc}
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thumb_func_end sub_02087B1C
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thumb_func_start sub_02087B28
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sub_02087B28: ; 0x02087B28
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push {r3, lr}
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mov r1, #2
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bl sub_02087A8C
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mov r0, #1
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pop {r3, pc}
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thumb_func_end sub_02087B28
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thumb_func_start sub_02087B34
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sub_02087B34: ; 0x02087B34
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push {r3, lr}
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mov r1, #3
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bl sub_02087A8C
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mov r0, #1
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pop {r3, pc}
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thumb_func_end sub_02087B34
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thumb_func_start sub_02087B40
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sub_02087B40: ; 0x02087B40
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push {r3, lr}
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mov r1, #4
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bl sub_02087A8C
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mov r0, #1
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pop {r3, pc}
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thumb_func_end sub_02087B40
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thumb_func_start sub_02087B4C
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sub_02087B4C: ; 0x02087B4C
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push {r3, lr}
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mov r1, #5
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bl sub_02087A8C
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mov r0, #1
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pop {r3, pc}
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thumb_func_end sub_02087B4C
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thumb_func_start sub_02087B58
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sub_02087B58: ; 0x02087B58
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push {r3, lr}
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mov r1, #6
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bl sub_02087A8C
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mov r0, #1
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pop {r3, pc}
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thumb_func_end sub_02087B58
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thumb_func_start sub_02087B64
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sub_02087B64: ; 0x02087B64
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push {r3, r4, r5, lr}
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add r5, r1, #0
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bl OverlayManager_GetData
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ldr r1, [r5]
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add r4, r0, #0
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cmp r1, #0
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beq _02087B7A
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cmp r1, #1
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beq _02087B98
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b _02087BA8
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_02087B7A:
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mov r1, #0x7e
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bl sub_02087BE8
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cmp r0, #0
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beq _02087BA8
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ldr r0, [r4, #0x18]
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cmp r0, #1
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bne _02087B94
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mov r0, #1
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str r0, [r5]
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mov r0, #0
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str r0, [r4]
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b _02087BA8
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_02087B94:
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mov r0, #1
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pop {r3, r4, r5, pc}
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_02087B98:
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mov r1, #0x7e
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bl sub_02087C38
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cmp r0, #0
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beq _02087BA8
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mov r0, #0
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str r0, [r5]
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str r0, [r4]
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_02087BA8:
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mov r0, #0
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pop {r3, r4, r5, pc}
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thumb_func_end sub_02087B64
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thumb_func_start sub_02087BAC
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sub_02087BAC: ; 0x02087BAC
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push {r3, r4, r5, lr}
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add r5, r0, #0
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bl OverlayManager_GetData
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add r4, r0, #0
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bl sub_0202FC48
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cmp r0, #1
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bne _02087BC2
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bl sub_0202FC24
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_02087BC2:
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ldr r0, [r4, #0x14]
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bl FreeToHeap
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add r0, r5, #0
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bl OverlayManager_FreeData
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mov r0, #1
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mov r1, #0x7f
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bl GF_SndHandleSetPlayerVolume
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mov r0, #7
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mov r1, #0x7f
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bl GF_SndHandleSetPlayerVolume
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mov r0, #0x7e
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bl DestroyHeap
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mov r0, #1
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pop {r3, r4, r5, pc}
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thumb_func_end sub_02087BAC
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thumb_func_start sub_02087BE8
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sub_02087BE8: ; 0x02087BE8
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push {r4, lr}
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add r4, r0, #0
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ldr r0, [r4]
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add r2, r1, #0
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cmp r0, #0
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bne _02087C18
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ldr r0, [r4, #0x14]
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ldr r0, [r0]
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cmp r0, #0
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bne _02087C06
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ldr r0, _02087C30 ; =_021028B4
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add r1, r4, #0
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bl OverlayManager_New
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b _02087C0E
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_02087C06:
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ldr r0, _02087C34 ; =_021028C4
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add r1, r4, #0
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bl OverlayManager_New
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_02087C0E:
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str r0, [r4, #8]
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ldr r0, [r4]
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add r0, r0, #1
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str r0, [r4]
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b _02087C2C
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_02087C18:
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ldr r0, [r4, #8]
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bl OverlayManager_Run
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cmp r0, #0
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beq _02087C2C
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ldr r0, [r4, #8]
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bl OverlayManager_Delete
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mov r0, #1
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pop {r4, pc}
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_02087C2C:
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mov r0, #0
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pop {r4, pc}
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.balign 4, 0
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_02087C30: .word _021028B4
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_02087C34: .word _021028C4
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thumb_func_end sub_02087BE8
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thumb_func_start sub_02087C38
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sub_02087C38: ; 0x02087C38
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push {r4, r5, r6, lr}
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sub sp, #8
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add r5, r0, #0
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ldr r0, [r5]
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add r4, r1, #0
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cmp r0, #0
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beq _02087C50
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cmp r0, #1
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beq _02087C6A
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cmp r0, #2
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beq _02087D0C
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b _02087D5A
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_02087C50:
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ldr r0, [r5, #0x14]
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ldr r0, [r0]
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cmp r0, #0
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beq _02087C62
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ldr r0, _02087DF4 ; =FS_OVERLAY_ID(OVY_39)
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bl UnloadOverlayByID
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bl UnloadOVY38
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_02087C62:
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ldr r0, [r5]
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add r0, r0, #1
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str r0, [r5]
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b _02087DEC
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_02087C6A:
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add r0, r4, #0
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mov r1, #0
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bl BattleSetup_New
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str r0, [r5, #0x10]
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bl sub_0202FC48
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cmp r0, #0
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bne _02087C92
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ldr r1, [r5, #0x14]
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ldr r0, _02087DF8 ; =0x0000086C
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add r2, sp, #4
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ldr r0, [r1, r0]
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add r1, r4, #0
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str r0, [sp]
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ldr r0, [r5, #0xc]
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ldr r3, [r5, #0x10]
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bl sub_0202FC90
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b _02087C9E
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_02087C92:
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ldr r0, [r5, #0x10]
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ldr r1, [r5, #0xc]
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bl sub_020304F0
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mov r0, #1
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str r0, [sp, #4]
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_02087C9E:
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add r0, r4, #0
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bl BagCursor_New
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mov r1, #0x43
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ldr r2, [r5, #0x10]
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lsl r1, r1, #2
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str r0, [r2, r1]
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ldr r0, [r5, #0xc]
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bl Save_GameStats_Get
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mov r1, #0x51
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ldr r2, [r5, #0x10]
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lsl r1, r1, #2
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str r0, [r2, r1]
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ldr r6, _02087DFC ; =FS_OVERLAY_ID(OVY_40)
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mov r1, #2
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add r0, r6, #0
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bl HandleLoadOverlay
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cmp r0, #1
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bne _02087CDA
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bl sub_0202FC5C
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ldr r1, [r5, #0x10]
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add r2, r4, #0
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bl ov40_02244920
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add r0, r6, #0
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bl UnloadOverlayByID
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_02087CDA:
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ldr r1, [r5, #0x14]
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ldr r0, _02087E00 ; =0x00000874
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mov r2, #1
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str r2, [r1, r0]
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ldr r0, [sp, #4]
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cmp r0, #1
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beq _02087D04
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mov r0, #0x43
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ldr r1, [r5, #0x10]
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lsl r0, r0, #2
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ldr r0, [r1, r0]
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bl FreeToHeap
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ldr r0, [r5, #0x10]
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bl BattleSetup_Delete
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mov r0, #0
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str r0, [r5]
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add sp, #8
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mov r0, #1
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pop {r4, r5, r6, pc}
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_02087D04:
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ldr r0, [r5]
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add r0, r0, #1
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str r0, [r5]
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b _02087DEC
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_02087D0C:
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mov r0, #1
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mov r1, #0x7f
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bl GF_SndHandleSetPlayerVolume
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mov r0, #7
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mov r1, #0x7f
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bl GF_SndHandleSetPlayerVolume
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mov r0, #1
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bl sub_02005B68
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ldr r0, [r5, #0x10]
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add r0, #0x5d
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ldrb r0, [r0]
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bl sub_02087E34
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cmp r0, #1
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bne _02087D3C
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ldr r1, _02087E04 ; =0x0000047B
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mov r0, #5
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mov r2, #1
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bl sub_02004EC4
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b _02087D46
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_02087D3C:
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ldr r1, _02087E08 ; =0x0000045D
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mov r0, #5
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mov r2, #1
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bl sub_02004EC4
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_02087D46:
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ldr r0, _02087E0C ; =_020FA484
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ldr r1, [r5, #0x10]
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add r2, r4, #0
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bl OverlayManager_New
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str r0, [r5, #8]
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ldr r0, [r5]
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add r0, r0, #1
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str r0, [r5]
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b _02087DEC
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_02087D5A:
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ldr r0, [r5, #8]
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bl OverlayManager_Run
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cmp r0, #0
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beq _02087DEC
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mov r0, #0x71
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ldr r1, [r5, #0x10]
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lsl r0, r0, #2
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ldr r2, [r1, r0]
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ldr r1, [r5, #0x14]
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ldr r0, _02087E00 ; =0x00000874
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str r2, [r1, r0]
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ldr r2, [r5, #0x14]
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ldr r1, [r2]
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cmp r1, #0
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beq _02087D88
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ldr r1, [r2, r0]
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cmp r1, #0
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bne _02087D88
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add r0, r0, #4
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ldr r0, [r2, r0]
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mov r1, #1
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strb r1, [r0]
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_02087D88:
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mov r0, #0x43
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ldr r1, [r5, #0x10]
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lsl r0, r0, #2
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ldr r0, [r1, r0]
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bl FreeToHeap
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ldr r0, [r5, #0x10]
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bl BattleSetup_Delete
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ldr r0, [r5, #8]
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bl OverlayManager_Delete
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mov r0, #0
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bl sub_02005B68
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mov r0, #0
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bl sub_02004AD8
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ldr r0, [r5, #0x28]
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ldr r1, [r0, #0x20]
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ldr r1, [r1]
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bl FieldSystem_GetOverriddenMusicId
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add r4, r0, #0
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ldr r0, [r5, #0x28]
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ldr r1, [r0, #0x20]
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ldr r1, [r1]
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bl GetMapMusic
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bl sub_02004AC8
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mov r0, #0
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add r1, r4, #0
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bl sub_02055198
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mov r0, #0
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str r0, [r5]
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ldr r0, [r5, #0x14]
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ldr r0, [r0]
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cmp r0, #0
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beq _02087DE6
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bl LoadOVY38
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ldr r0, _02087DF4 ; =FS_OVERLAY_ID(OVY_39)
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mov r1, #2
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bl HandleLoadOverlay
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_02087DE6:
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add sp, #8
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mov r0, #1
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pop {r4, r5, r6, pc}
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_02087DEC:
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mov r0, #0
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add sp, #8
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pop {r4, r5, r6, pc}
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nop
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_02087DF4: .word FS_OVERLAY_ID(OVY_39)
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_02087DF8: .word 0x0000086C
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_02087DFC: .word FS_OVERLAY_ID(OVY_40)
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_02087E00: .word 0x00000874
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_02087E04: .word 0x0000047B
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_02087E08: .word 0x0000045D
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_02087E0C: .word _020FA484
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thumb_func_end sub_02087C38
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thumb_func_start sub_02087E10
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sub_02087E10: ; 0x02087E10
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lsl r1, r0, #2
|
|
ldr r0, _02087E18 ; =_02110594
|
|
ldr r0, [r0, r1]
|
|
bx lr
|
|
.balign 4, 0
|
|
_02087E18: .word _02110594
|
|
thumb_func_end sub_02087E10
|
|
|
|
thumb_func_start sub_02087E1C
|
|
sub_02087E1C: ; 0x02087E1C
|
|
push {r3, lr}
|
|
mov r1, #0x83
|
|
lsl r1, r1, #4
|
|
ldr r0, [r0, r1]
|
|
bl Save_VarsFlags_Get
|
|
mov r1, #2
|
|
mov r2, #0x1b
|
|
bl Save_VarsFlags_FlypointFlagAction
|
|
pop {r3, pc}
|
|
.balign 4, 0
|
|
thumb_func_end sub_02087E1C
|
|
|
|
thumb_func_start sub_02087E34
|
|
sub_02087E34: ; 0x02087E34
|
|
push {r3, r4, r5}
|
|
sub sp, #0x14
|
|
ldr r5, _02087E6C ; =_021028A0
|
|
add r3, r0, #0
|
|
ldmia r5!, {r0, r1}
|
|
add r4, sp, #0
|
|
add r2, r4, #0
|
|
stmia r4!, {r0, r1}
|
|
ldmia r5!, {r0, r1}
|
|
stmia r4!, {r0, r1}
|
|
ldr r0, [r5]
|
|
mov r1, #0
|
|
str r0, [r4]
|
|
_02087E4E:
|
|
ldr r0, [r2]
|
|
cmp r3, r0
|
|
bne _02087E5C
|
|
add sp, #0x14
|
|
mov r0, #1
|
|
pop {r3, r4, r5}
|
|
bx lr
|
|
_02087E5C:
|
|
add r1, r1, #1
|
|
add r2, r2, #4
|
|
cmp r1, #5
|
|
blo _02087E4E
|
|
mov r0, #0
|
|
add sp, #0x14
|
|
pop {r3, r4, r5}
|
|
bx lr
|
|
.balign 4, 0
|
|
_02087E6C: .word _021028A0
|
|
thumb_func_end sub_02087E34
|
|
|
|
.rodata
|
|
|
|
.public _02102830
|
|
_02102830:
|
|
.word sub_02087B10, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
|
|
_02102840:
|
|
.word sub_02087B58, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
|
|
_02102850:
|
|
.word sub_02087B4C, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
|
|
_02102860:
|
|
.word sub_02087B40, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
|
|
_02102870:
|
|
.word sub_02087B34, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
|
|
_02102880:
|
|
.word sub_02087B28, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
|
|
_02102890:
|
|
.word sub_02087B1C, sub_02087B64, sub_02087BAC, 0xFFFFFFFF
|
|
_021028A0:
|
|
.word 0x61
|
|
.word 0x63
|
|
.word 0x64
|
|
.word 0x65
|
|
.word 0x66
|
|
|
|
.data
|
|
|
|
_02110594:
|
|
.word _02102830
|
|
.word _02102890
|
|
.word _02102880
|
|
.word _02102870
|
|
.word _02102860
|
|
.word _02102850
|
|
.word _02102840
|