Disassembly of Pokémon Pinball
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Raymond Dodge 306cfa01a5 Use NUM_POKEMON instead of magic number in wram.asm
This requires including the pokemon constants in `wram.asm` to make the constant visible,
which required including `macros.asm` for the enum macro used by the pokemon constants,
so wram's stationary_text macro was renamed so that it does not conflict with the other stationary_text macro
2024-11-03 07:02:22 -06:00
audio Pull wave samples out into audio/wave_samples.asm 2022-06-17 13:40:33 -05:00
constants Adjust MAX_EXTRA_BALLS 2023-01-06 17:49:03 -06:00
contents Use labels instead of constants for HRAM 2024-03-17 09:27:05 -05:00
data Fix a misspelling of "Pokedex" in sprite_frames.asm 2024-09-07 10:58:40 -05:00
engine Fold wd9f8 into wPokedexFlags 2024-11-03 07:02:22 -06:00
gfx Separate a part of the ball capture smoke graphics from the pikachu saver graphics 2023-12-09 09:04:52 -06:00
home Use labels instead of constants for HRAM 2024-03-17 09:27:05 -05:00
macros Fix file modes 2023-01-06 17:33:36 -06:00
pokemon-reverse-engineering-tools@979c98a7c0 Label audio engine update methods 2017-07-10 17:30:12 -07:00
text Normalize line endings 2023-01-06 17:33:36 -06:00
tools Use the same cry/sfx/drum names for all 5 banks 2021-03-28 18:27:39 -05:00
.gitattributes Add .gitattributes 2022-06-17 13:41:02 -05:00
.gitignore Stop using Win^H^H^Hwindows DansGame 2017-07-07 22:46:11 +02:00
.gitmodules Add label for Bottom Message Text. 2015-02-07 16:40:17 -08:00
charmap.asm Stop using Win^H^H^Hwindows DansGame 2017-07-07 22:46:11 +02:00
constants.asm Make hram a separate compilation unit 2024-03-17 09:27:05 -05:00
gbhw.asm RGBDS DEF Syntax Update 2022-05-11 21:59:00 -05:00
home.asm Give labels to literal hram-address loads 2024-03-17 09:27:05 -05:00
hram.asm Give labels to literal hram-address loads 2024-03-17 09:27:05 -05:00
INSTALL.md Update RGBDS details in INSTALL.md 2022-05-28 13:33:38 -05:00
macros.asm Use labels instead of constants for HRAM 2024-03-17 09:27:05 -05:00
main.asm Separate a part of the ball capture smoke graphics from the pikachu saver graphics 2023-12-09 09:04:52 -06:00
Makefile Make hram a separate compilation unit 2024-03-17 09:27:05 -05:00
README.md MD5 to SHA1 2022-05-13 18:07:23 +00:00
rom.sha1 MD5 to SHA1 2022-05-13 18:07:23 +00:00
sram.asm MACRO RGBDS Syntax/Indent Updates 2022-05-11 21:54:45 -05:00
vram.asm RGBDS DEF Syntax Update 2022-05-11 21:59:00 -05:00
wram.asm Use NUM_POKEMON instead of magic number in wram.asm 2024-11-03 07:02:22 -06:00

Pokémon Pinball

This is a disassembly of Pokémon Pinball (Game Boy Color).

It builds the following rom:

  • Pokemon Pinball (U) [C][!].gb sha1: 9402014d14969432142abfde728c6f1a10ee4dac

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: