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Dump Field Select menu graphics. Dump PlaySoundEffect routine.
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parent
3292c7d4d1
commit
ef563908ca
BIN
gfx/field_select/blinking_border.png
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gfx/field_select/blinking_border.png
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After Width: | Height: | Size: 152 B |
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gfx/field_select/field_select_tiles.png
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gfx/field_select/field_select_tiles.png
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After Width: | Height: | Size: 1.8 KiB |
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gfx/tilemaps/field_select.map
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gfx/tilemaps/field_select.map
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63
main.asm
63
main.asm
@ -159,7 +159,50 @@ Func_468: ; 0x468
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jr z, .asm_472
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ret
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INCBIN "baserom.gbc",$477,$52c - $477
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Func_477: ; 0x477
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sla a
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pop hl
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push de
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ld e, a
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ld d, $0
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add hl, de
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ld e, [hl]
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inc hl
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ld d, [hl]
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ld l, e
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ld h, d
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pop de
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jp [hl]
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INCBIN "baserom.gbc",$486,$4af - $486
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PlaySoundEffect: ; 0x4af
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; input: de = sound effect id? I think d specifies something special and e holds the id
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ld a, [$dead]
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and a
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ret nz
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ld a, [$d800]
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and a
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jr z, .asm_4bd
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ld a, d
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and a
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ret z
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.asm_4bd
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ld a, d
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ld [$d800], a
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ld d, $0
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ld a, [$fff8]
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push af
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ld a, [$d85b]
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ld [$fff8], a
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ld [$2000], a
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call $40c0
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pop af
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ld [$fff8], a
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ld [$2000], a
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ret
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INCBIN "baserom.gbc",$4d8,$52c - $4d8
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Func_52c: ; 0x52c
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di
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@ -729,7 +772,7 @@ Func_b66: ; 0xb66
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Func_bbe: ; 0xbbe
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ld a, [$fffe]
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and a
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jp nz, $0c19 ; todo
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jp nz, Func_c19
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ld hl, $ffa3
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ld de, $d80c
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ld b, $3
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@ -1496,7 +1539,7 @@ UpdateSoundTestSoundEffectSelection: ; 0xc73a
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ld a, [wSoundTextCurrentSoundEffect]
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ld e, a
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ld d, $0
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call $04af ; todo: play sound effect, probably
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call PlaySoundEffect
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ret
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.didntPressAButton
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ld a, [$ff9a] ; joypad state
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@ -2535,7 +2578,12 @@ GeodudeAnimatedPic: ; 0x8aa00
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PonytaAnimatedPic: ; 0x8ad00
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INCBIN "gfx/billboard/mon_animated/ponyta.2bpp"
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INCBIN "baserom.gbc",$8b000,$8c000 - $8b000 ; 0x8b000
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FieldSelectBlinkingBorderGfx: ; 0x8b000
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INCBIN "gfx/field_select/blinking_border.2bpp"
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FieldSelectGfx: ; 0x8b100
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INCBIN "gfx/field_select/field_select_tiles.2bpp"
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INCBIN "baserom.gbc",$8bd00,$8c000 - $8bd00 ; 0x8bd00
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SECTION "bank23", ROMX, BANK[$23]
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@ -2851,7 +2899,12 @@ INCBIN "baserom.gbc",$ac000,$b0000 - $ac000 ; 0xac000
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SECTION "bank2c", ROMX, BANK[$2c]
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INCBIN "baserom.gbc",$b0000,$b4000 - $b0000 ; 0xb0000
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INCBIN "baserom.gbc",$b0000,$b3800 - $b0000 ; 0xb0000
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FieldSelectTilemap: ; 0xb3800
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INCBIN "gfx/tilemaps/field_select.map"
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INCBIN "baserom.gbc",$b3c00,$b4000 - $b3c00 ; 0xb3c00
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SECTION "bank2d", ROMX, BANK[$2d]
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