pokeruby/include/field_map_obj.h

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#ifndef GUARD_FIELD_MAP_OBJ_H
#define GUARD_FIELD_MAP_OBJ_H
#include "sprite.h"
void sub_805C058(struct MapObject *mapObject, s16 a, s16 b);
void FieldObjectSetDirection(struct MapObject *pObject, u8 unk_18);
void MoveCoords(u8 direction, s16 *x, s16 *y);
void meta_step(struct MapObject *pObject, struct Sprite *pSprite, u32 (*d8)(void));
#endif // GUARD_FIELD_MAP_OBJ_H