pokeruby/include/field_map_obj.h
Marijn van der Werf 4258e60771 Declare more non-static functions in header files (#111)
* Declare more non-static functions in header files

* Use `(void)` for functions without arguments.

* Move global-included data to seperate headers

* Don't import types or global in header

* Fix fieldmap imports

* Revert in-code changes

* Add missing newlines
2016-11-30 18:51:24 -08:00

12 lines
377 B
C

#ifndef GUARD_FIELD_MAP_OBJ_H
#define GUARD_FIELD_MAP_OBJ_H
#include "sprite.h"
void sub_805C058(struct MapObject *mapObject, s16 a, s16 b);
void FieldObjectSetDirection(struct MapObject *pObject, u8 unk_18);
void MoveCoords(u8 direction, s16 *x, s16 *y);
void meta_step(struct MapObject *pObject, struct Sprite *pSprite, u32 (*d8)(void));
#endif // GUARD_FIELD_MAP_OBJ_H