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file renaming
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@ -166,7 +166,7 @@ u8 battle_get_per_side_status(u8);
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u8 battle_get_side_with_given_state(u8);
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bool8 IsDoubleBattle();
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// asm/field_screeneffect.o
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// asm/field_weather.o
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void SetWeather(u32);
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// src/field_fadetransition.o
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@ -75,7 +75,7 @@ SECTIONS {
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asm/daycare.o(.text);
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src/egg_hatch.o(.text);
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asm/egg_hatch.o(.text);
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src/battle_interface.o(.text);
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src/battle_interface.o(.text);
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src/smokescreen.o(.text);
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asm/pokeball.o(.text);
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src/load_save.o(.text);
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@ -123,11 +123,11 @@ SECTIONS {
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asm/reshow_battle_screen.o(.text);
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asm/battle_anim_807B69C.o(.text);
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src/title_screen.o(.text);
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src/field_screeneffect.o(.text);
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asm/field_screeneffect.o(.text);
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src/field_weather.o(.text);
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asm/field_weather.o(.text);
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src/field_fadetransition.o(.text);
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asm/field_fadetransition.o(.text);
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asm/rom_8080874.o(.text);
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asm/field_screen_effect.o(.text);
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src/battle_setup.o(.text);
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asm/cable_club.o(.text);
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src/mori_debug_menu.o(.text);
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@ -383,7 +383,7 @@ SECTIONS {
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data/task.o(.rodata);
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data/battle_anim_807B69C.o(.rodata);
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src/title_screen.o(.rodata);
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data/field_screeneffect.o(.rodata);
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data/field_weather.o(.rodata);
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data/rom_8080874.o(.rodata);
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src/battle_setup.o(.rodata);
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data/cable_club.o(.rodata);
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@ -7,7 +7,7 @@
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#include "field_map_obj_helpers.h"
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#include "field_message_box.h"
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#include "field_player_avatar.h"
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#include "field_screeneffect.h"
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#include "field_weather.h"
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#include "main.h"
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#include "map_constants.h"
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#include "metatile_behavior.h"
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@ -1,6 +1,6 @@
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#include "global.h"
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#include "field_effect.h"
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#include "field_screeneffect.h"
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#include "field_weather.h"
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#include "sprite.h"
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#include "text.h"
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@ -1,6 +1,6 @@
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#include "global.h"
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#include "gba/syscall.h"
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#include "field_screeneffect.h"
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#include "field_weather.h"
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#include "global.fieldmap.h"
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#include "script.h"
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#include "task.h"
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@ -1,5 +1,5 @@
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#include "global.h"
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#include "field_screeneffect.h"
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#include "field_weather.h"
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#include "asm.h"
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#include "palette.h"
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#include "sprite.h"
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@ -6,7 +6,7 @@
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#include "event_data.h"
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#include "field_map_obj_helpers.h"
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#include "field_player_avatar.h"
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#include "field_screeneffect.h"
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#include "field_weather.h"
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#include "fieldmap.h"
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#include "item.h"
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#include "items.h"
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@ -1,6 +1,6 @@
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#include "global.h"
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#include "asm.h"
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#include "field_screeneffect.h"
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#include "field_weather.h"
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#include "item.h"
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#include "items.h"
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#include "main.h"
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@ -13,7 +13,7 @@
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#include "field_map_obj_helpers.h"
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#include "field_message_box.h"
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#include "field_player_avatar.h"
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#include "field_screeneffect.h"
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#include "field_weather.h"
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#include "field_special_scene.h"
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#include "heal_location.h"
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#include "link.h"
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@ -13,7 +13,7 @@
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#include "field_map_obj_helpers.h"
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#include "field_message_box.h"
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#include "field_player_avatar.h"
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#include "field_screeneffect.h"
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#include "field_weather.h"
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#include "item.h"
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#include "main.h"
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#include "map_obj_lock.h"
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@ -1,7 +1,7 @@
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#include "global.h"
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#include "asm.h"
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#include "decompress.h"
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#include "field_screeneffect.h"
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#include "field_weather.h"
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#include "main.h"
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#include "menu.h"
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#include "money.h"
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@ -4,7 +4,7 @@
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#include "event_data.h"
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#include "field_map_obj_helpers.h"
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#include "field_player_avatar.h"
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#include "field_screeneffect.h"
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#include "field_weather.h"
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#include "load_save.h"
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#include "main.h"
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#include "map_obj_lock.h"
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