dannye
10f9559eab
Sync with pokered
2020-05-20 20:02:53 -05:00
Amber Brault
41bc3a65c4
Label surfing minigame SFX
2019-10-11 11:34:08 -04:00
Celeste Brault
013ae78d74
Update tools
2019-06-10 19:07:44 -06:00
luckytyphlosion
dd20030b44
Clean up pre-linkerscript remnants.
2018-11-18 19:42:46 -05:00
yenatch
cfec16566e
fix some constants
2018-04-01 21:11:43 -04:00
yenatch
722ca8af43
remove BANK[] and bank constants from ROMX sections
2018-04-01 21:07:48 -04:00
yenatch
ec4e76299c
move pikachu cries into a separate file
2018-04-01 20:12:13 -04:00
yenatch
3f4490c253
use a macro for pikachu cries
2018-04-01 15:04:10 -04:00
YamaArashi
7e112672b4
remove address comments
2016-06-11 17:50:20 -07:00
pikalaxalt
041c4f28a3
Character dict; surfing minigame; printer debug
2016-06-11 20:31:09 -04:00
dannye
a33f356461
Remove unused source files
2016-06-06 03:22:40 -05:00
dannye
a070bdcb21
Clean up white space
2016-06-06 01:22:22 -05:00
dannye
3af22139a9
Clean up Makefile
2016-06-06 00:58:04 -05:00
pikalaxalt
8c0c3ff9ee
Resolve WRAM addresses and bank 3e unknowns
2016-06-05 12:25:11 -04:00
pikalaxalt
9298c87bc6
The rest of SS Anne
2016-05-31 14:01:10 -04:00
pikalaxalt
983bac5fe9
Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4
2016-05-21 14:54:55 -04:00
pikalaxalt
d3d2e573a3
Fix sfx separation
2016-05-21 12:38:16 -04:00
pikalaxalt
abef348eae
Unhexlify unknown music macro arguments in bank AUDIO_4
2016-05-21 12:22:59 -04:00
pikalaxalt
f3a2242a9c
Garbage data in bank AUDIO_4 replaced with static incbin
2016-05-21 10:11:23 -04:00
pikalaxalt
c2259aab52
Split sound effects 4
2016-05-21 10:06:32 -04:00
pikalaxalt
69a0ce42ac
Disassemble yellow sounds
2016-05-20 23:32:54 -04:00
luckytyphlosion
48426f71c3
More audio4 documentation.
...
Todo: figure out how to disassemble music/sfx.
2016-03-19 19:56:33 -04:00
luckytyphlosion
3e6965491f
Start working on bank20 audio
...
Note: Address labels aren't correct.
2016-03-19 19:07:55 -04:00
luckytyphlosion
de48493e74
Move pikachu pcm data to audio.asm
2015-11-13 16:17:20 -05:00
luckytyphlosion
cb414f1480
overworld item & movement code, cable club code, remove more instances of W_, add PIKAHAPPY_TRADE
...
Also make replace.sh take args
2015-10-29 14:23:30 -04:00
luckytyphlosion
79aa0bfbc6
bank1f audio.
...
Also move yellow/audio.asm to audio.asm
2015-10-03 17:44:40 -04:00
luckytyphlosion
a6eab76914
More bank3f documentation and a bit of audio.asm prep
2015-09-19 11:26:16 -04:00
dannye
dfc152d667
No more $C8
...
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
dannye
a6f04b4349
Unify audio bank references
...
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye
b4081e851a
Rename sound effect files
2015-07-22 09:57:31 -05:00
dannye
4d88812f40
Name some battle sound effects
2015-07-21 21:04:21 -05:00
dannye
ea9cc86949
Name sound effects
2015-07-19 03:46:12 -05:00
U-Daniel-PC\Daniel
fc9b61e8ac
Rename/organize part 3 of 4
...
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:24 -05:00
U-Daniel-PC\Daniel
1c2a1076cb
Low health alarm documentation
...
RenaKunisaki
2015-03-12 10:49:35 -04:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
U-Fish-PC\Daniel
683a62cc1c
Combine wave files
2014-06-09 14:22:38 -04:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
...
For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
15427f5320
Pull a lot of engine out of main.asm
2014-05-22 18:13:20 -04:00
U-Fish-PC\Daniel
46164d4d47
combine audio and music folders
2014-04-06 09:51:22 -04:00
yenatch
0d51959c83
Use labels instead of static addresses in sound pointers.
...
Static address substraction would wreak havoc in other memory configurations.
2014-03-30 16:56:42 -07:00
yenatch
ebce80653c
Stop using [$ff00+$xx] syntax.
...
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-03-30 16:30:30 -07:00
yenatch
1439ba6f2a
audio: Include all constants
2014-02-14 19:34:42 -05:00
yenatch
1b9ee46af9
Get rid of globals.asm. Use ::s to export labels between objects.
...
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary
This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
yenatch
5914bb67ac
use music constants everywhere
...
some sfx are treated as music, but don't have constants yet
2014-01-21 14:24:40 -05:00
yenatch
001270908a
define music constants instead of running around with ((label-$4000)/3)
2014-01-21 14:08:06 -05:00
yenatch
2622824f1b
rearrange audio.asm
2014-01-09 15:01:49 -05:00
yenatch
068992617d
split instrument duty into audio/
2014-01-09 14:42:42 -05:00
yenatch
4cdc06b2c3
consolidate red/blue diffs in sfx
2014-01-09 14:17:58 -05:00
yenatch
10bb09c4e2
split audio components into audio_red.o and audio_blue.o
2014-01-09 13:52:12 -05:00