portal64-still-alive/tools/level_scripts
Matt Penny 0fd1954898 Do not hard code build output directory name
The game can now be built in any directory
2024-11-20 23:38:24 -05:00
..
animation.lua Read level animation sound from first specifying bone, and play from armature center 2024-03-13 01:03:41 -04:00
collision_export.lua Autogenerate static collision for fizzler sides (#70) 2024-06-06 23:39:56 -04:00
dynamic_collision_export.lua Animated surfaces can now recieve portals 2023-01-04 08:39:08 -07:00
entities.lua Autogenerate static collision for fizzler sides (#70) 2024-06-06 23:39:56 -04:00
export_level.lua Work on CMake conversion: test chambers 2024-09-13 00:53:55 -04:00
portal_surfaces.lua Only offset portal surface when trying decals are on the same surface 2023-11-26 21:20:11 -07:00
room_export.lua Add can_see argument to whitelist visible rooms 2024-08-20 19:52:50 -04:00
signals.lua fix fizzler optional signals generating unnecessary signals. 2024-03-02 03:19:44 +01:00
static_export.lua Do not hard code build output directory name 2024-11-20 23:38:24 -05:00
trigger.lua Do not hard code build output directory name 2024-11-20 23:38:24 -05:00
util.lua Work on CMake conversion: test chambers 2024-09-13 00:53:55 -04:00
world.lua Add can_see argument to whitelist visible rooms 2024-08-20 19:52:50 -04:00
yaml_loader.lua Work on CMake conversion: test chambers 2024-09-13 00:53:55 -04:00