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SIN_DEG
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@ -126,7 +126,7 @@ void SectorZ_Missile_Update(Actor* this) {
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sp24 = gBosses[0].obj.pos.z - this->obj.pos.z;
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__sinf((M_PI / 180.f) * (f32) gGameFrameCount);
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SIN_DEG(gGameFrameCount); // Leftover from a test or commented out code?
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if (sp2C) {} //! FAKE
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if (sp24) {} //! FAKE
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