* Renamed functions and variables related to the option cards
* Fixed format
* Renamed OptionLabel to OptionTexture
* Added more types on fox_option
* Reverted note_data
* Renamed OptionEntryId to OptionId
* Renamed ranking menu
* Added OPTION_COUNT
* Renamed missing declarations on option cards
* Added vars on symbol_addrs_overlays
* Removed hardcoded option count
* Fixed format
* Added missing option state assingments
* Fixed fox_game format
* first few functions
* funcs so far - messy
* only large funcs left
* func_DF4260_8018F880 and func_DF4260_80191160
* func_DF4260_8018C19C
* func_DF4260_8018F880 player
* build post merge
* first cleanup pass
* add work buffers to Object_2F4
* halfway through data import
* finish data import
* cleanup and add non_matching
* bss complete
* actor rename
* post merge cleanup
* file rename
* arg rename
* other object variables rename
* hex cleanup for func_DF4260_80189058
* format
* revert note_data
* suggestions
* format suggestions
* Match 5 funcs
* Match func_8007E93C
* Match func_8007EBB8
* Match func_8007ED54
* Match func_8007EE68
* 0.017453292f to M_DTOR
* format
* 3 more matches
* Match 2 more
* 2 more matches
* Match func_8007F958
* Match func_8007FBE0
* Match func_8007FD84
* Match func_8007FE88
* 5 new matches
* Match func_80080D04
* Match func_800815DC and func_8008165C
* Match func_80081BEC
* MAtch func_80081B24
* Match 2 more
* 3 more matches
* Small tweaks
* Give names to function params
* Match func_80080ACC
* MAtch func_80083D2C
* Match func_800837EC
* WIP func_80081C5C
* Add view of rodata that needs to be migrated somewhere
* Match func_80081C5C!
* Fix bss reordering, and formatting.
* Add a submodule of m2c, and a new script for generating the context for a file, and a m2c output to an ignored folder.
* Migrate rodata
* Start importing data for sf_77E40.c
* Successful data migration for sf_77E40.c
* make format
* Reorganzie data for sf_77E40.c
* Try stubbing a PRINTF, to help with RODATA strings.
* Rename sf_77E40 to fox_effect
* Rename Object_8C to Effect
* make format...
* Rename gObjects8C to gEffects
* fox_versus functions
* more functions
* more input!
* functions so far
* fix bss reordering
* all functions matching
* fix caller addresses
* import data cleanup
* introduce first_diff to the project
* fix wrong type
* second version of bss reordering prevention header
* move versus symbols to variables.h
* BSS importing attempt (failed)
terrain is prepared for another contributor to try
* fix fox_option NON_MATCHING build
* format
* remove static keyword from fox_map data symbols
* IMPORT BSS
* rename fox_versus
* FIX ADDRESSES & SYMBOLS y fox map
* fix more addresses
* more address fixes for fox_map
* all fox_map addresses done
* fix bss build in fox_map, migration pending
* bss reorder failed attempt
* remove unused externs
* remove unnecessary config file
* remove unnecessary entries in settings.json
* comments
* move structs to fox_map header
* put static back in fox_option data
* PR review
* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
* matches
* matrix scale why
* names and such
* cleanup
* name back
* it just keeps going
* they don't give up
* splits
* merge going poorly
* I object
* more names
* one nonmatching
* merge time
* merge complete
* cleanup
* poor rambo
* level fix
* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
* matches
* matrix scale why
* names and such
* cleanup
* name back
* it just keeps going
* they don't give up
* splits
* merge going poorly
* I object
* more names
* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
* matches
* matrix scale why
* names and such
* cleanup
* name back
* it just keeps going
* they don't give up
* splits
* merge going poorly
* I object
* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
* matches
* matrix scale why
* names and such
* cleanup
* name back
* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
* objects?
* objects2?
* more stuff
* format
* even more cleanup
* RCP function names
* format
* NO U
* makerom too
* stuff
* last function
* symbols...why
* data
* cleaning
* expert mode
* foxname
* one more name
* forgot something
* one more variable cleanup
* I swear I can stop
* get this started
* linker scripts fixed
* oh god what now
* names
* the blue pill
* names, perhaps
* save
* clean out structs
* save for later again
* more names
* save, again
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
* graph complete?
* format and such
* decomp and such
* small cleanup
* 6 and such
* more overlay fixes
* more of them
* again
* and done
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
* graph complete?
* format and such
* decomp and such
* small cleanup
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* libultra sorted out
* missed some things
* forgot some things
* one more thing
* not actually libultra
* also split out the data into three sections
* finer split
* parameter is a thing, apparently
* named everything in libultra
* make
* libultra sorted out
* missed some things
* forgot some things
* one more thing
* not actually libultra
* also split out the data into three sections
* finer split
* parameter is a thing, apparently