sf64/include/hud.h
inspectredc 31bfc1ecdd
fox_co decomp, Object_2F4 rename to Actor with work buffers (#79)
* first few functions

* funcs so far - messy

* only large funcs left

* func_DF4260_8018F880 and func_DF4260_80191160

* func_DF4260_8018C19C

* func_DF4260_8018F880 player

* build post merge

* first cleanup pass

* add work buffers to Object_2F4

* halfway through data import

* finish data import

* cleanup and add non_matching

* bss complete

* actor rename

* post merge cleanup

* file rename

* arg rename

* other object variables rename

* hex cleanup for func_DF4260_80189058

* format

* revert note_data

* suggestions

* format suggestions
2024-01-13 19:45:37 -03:00

81 lines
1.9 KiB
C

#ifndef HUD_H
#define HUD_H
#include "global.h"
typedef struct UnkStruct_func_80095350 {
/* 0x00 */ s8 unk0;
/* 0x01 */ char pad_1[0x1];
/* 0x02 */ s16 unk2;
/* 0x04 */ char pad_4[0xB2];
/* 0xB6 */ s16 unkB6;
} UnkStruct_func_80095350;
void func_80084E78(Gfx** gfxP, void* arg1, void* arg2, u32 arg3, u32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
f32 arg9, f32 argA);
void func_80085944(void);
void func_80086CC8(void);
void func_80086DCC(void);
void func_80087B5C(void);
void func_80089994(s32);
void func_8008A4DC(void);
void func_8008B044(void);
void func_8008B1B0(void);
void func_8008B2F0(void);
void func_8008B734(void);
void func_8008B9E8(void);
void func_8008BAE4(void);
void func_8008CBE4(void);
void func_8008D250(void);
void func_8008D31C(void);
void func_8008D4F0(f32, f32);
void func_8008D7F4(void);
void func_8008D984(void);
void func_8008DC34(void);
void func_8008E5E8(void);
s32 func_80090E8C(Actor*);
s32 func_800910C0(Actor*);
// Weird addresses, assets maybe?
extern u16 D_1000E80[];
extern u16 D_1002280[];
extern u16 D_10030D0[];
extern s32 D_1011280[];
extern s32 D_10116A0[];
extern s32 D_10116B0[];
extern s32 D_1011730[];
extern s32 D_1011AC0[];
extern s32 D_1011B90[];
extern s32 D_1011BB0[];
extern s32 D_1011C80[];
extern s32 D_1011CA0[];
extern s32 D_1011D70[];
extern s32 D_1011D90[];
extern s32 D_1011E60[];
extern s32 D_1013580[];
extern s32 D_1013700[];
extern Gfx D_20031B0[];
extern Gfx D_2010A30[];
extern u16 D_3000B20[];
extern u8 D_30013E0[];
extern s32 D_80161690;
extern s32 D_80161718;
extern s32 D_8016171C;
extern s32 D_801617E8[];
extern s32 D_801617FC;
extern s32 gHitCount;
extern s32 D_80177838;
extern s32 D_80177854;
extern s32 gLevelMode;
extern s32 gTeamShields[];
extern s32 D_801778BC;
extern s32 gVersusMode;
extern s32 D_80177B50[];
extern s32 D_80177B70[];
extern s32 D_80177E7C;
extern LevelId gCurrentLevel;
extern s32 D_80178750;
#endif