sf64/include
Alejandro Asenjo Nitti 431ae096fb
fox_ti_cs decompiled (#83)
* A few fox_ti_cs functions

* func_i5_8018769C

* actor

* space

* MISSION ACCOMPLISHED

* remove padding in data

* pass

* pr review
2024-01-16 11:15:25 -06:00
..
libc fox_title functions (#32) 2023-11-27 06:39:12 -06:00
libultra Header fix (#9) 2023-10-23 17:02:01 -03:00
PR Match Matrix_Scale, change some file names (#52) 2023-12-15 17:09:49 -03:00
common.h func_80189208_EC18C8 matching 2023-10-18 19:54:19 -03:00
dbgdefs.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
dbgproto.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
fox_map.h File splits and names (#82) 2024-01-14 01:30:21 -03:00
fox_option.h File splits and names (#82) 2024-01-14 01:30:21 -03:00
functions.h fox_ti_cs decompiled (#83) 2024-01-16 11:15:25 -06:00
gfx.h Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) 2024-01-06 19:39:23 -03:00
global.h Making the name changes discussed (#54) 2023-12-20 16:32:50 -03:00
hud.h fox_co decomp, Object_2F4 rename to Actor with work buffers (#79) 2024-01-13 19:45:37 -03:00
macro.inc macro.inc 2023-10-03 04:20:11 -03:00
macros.h fox_effects decompiled (#77) 2024-01-13 10:43:04 -03:00
mods.h [MOD] Level Select & Sound Effects Jukebox (#76) 2024-01-12 14:11:40 -03:00
osint.h Non-audio threads. Some data importation. (#17) 2023-11-07 19:32:09 -03:00
piint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
prevent_bss_reordering2.h fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build (#71) 2024-01-10 11:55:08 -06:00
prevent_bss_reordering.h Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) 2024-01-06 19:39:23 -03:00
rmonint.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
sf64dma.h File splits and names (#82) 2024-01-14 01:30:21 -03:00
sf64level.h fox_zo decomped, work buffer enums for bosses implemented, changed overlay name to i3, various docs (#78) 2024-01-13 22:09:13 -03:00
sf64math.h fox_effects decompiled (#77) 2024-01-13 10:43:04 -03:00
sf64mesg.h fox_360 and fox_bg decompiled, two more matches, some names. (#62) 2023-12-27 17:14:13 -03:00
sf64object.h fox_zo decomped, work buffer enums for bosses implemented, changed overlay name to i3, various docs (#78) 2024-01-13 22:09:13 -03:00
sf64player.h Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) 2024-01-06 19:39:23 -03:00
sf64thread.h fox_beam, more use of enum types, some cleanup (#67) 2024-01-02 18:33:26 -03:00
siint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
structs.h File splits and names (#82) 2024-01-14 01:30:21 -03:00
variables.h File splits and names (#82) 2024-01-14 01:30:21 -03:00