mirror of
https://github.com/sonicdcer/sf64.git
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209b929eda
* stuff * fixes * addrs * new header * its bss time * format and such * fake symbols begone * whoops forgot pragmas
109 lines
3.0 KiB
C
109 lines
3.0 KiB
C
#ifndef SF64_MATH_H
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#define SF64_MATH_H
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#include "libultra/ultra64.h"
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typedef struct {
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/* 0x0 */ f32 x;
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/* 0x4 */ f32 y;
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/* 0x8 */ f32 z;
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} Vec3f; // size = 0xC
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f rot;
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} PosRot; // size = 0x18
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typedef struct {
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/* 0x0 */ s16 vtx[3];
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} Triangle; // size = 0x6
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typedef struct {
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/* 0x0 */ Vec3f normal;
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/* 0xC */ f32 dist;
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} Plane; // size = 0x10
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typedef struct {
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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/* 0x4 */ s16 z;
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} Vec3s; // size = 0x6;
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typedef union {
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float m[4][4];
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struct {
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float xx, yx, zx, wx,
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xy, yy, zy, wy,
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xz, yz, zz, wz,
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xw, yw, zw, ww;
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};
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// u64 force_struct_alignment;
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} Matrix; // size = 0x40
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extern Mtx gIdentityMtx; // 800C4620
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extern Matrix gIdentityMatrix; //800C4660
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extern Matrix* gGfxMatrix;
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extern Matrix sGfxMatrixStack[0x20];
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extern Matrix* gCalcMatrix;
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extern Matrix sCalcMatrixStack[0x20];
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f32 Math_ModF(f32 value, f32 mod);
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void Rand_Init(void);
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f32 Rand_ZeroOne(void);
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void Rand_SetSeed(s32 seed1, s32 seed2, s32 seed3);
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f32 Rand_ZeroOneSeeded(void);
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f32 Math_Atan2F(f32 y, f32 x);
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f32 Math_Atan2F_XY(f32 x, f32 y);
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f32 Math_Atan2F_XYAlt(f32 x, f32 y);
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f32 Math_PowF(f32 base, s32 exp);
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void Math_MinMax(s32* min, s32* max, s32 val1, s32 val2, s32 val3);
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f32 Math_SmoothStepToF(f32 *value, f32 target, f32 scale, f32 maxStep, f32 minStep);
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f32 Math_SmoothStepToAngle(f32 *angle, f32 target, f32 scale, f32 maxStep, f32 minStep);
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void Math_SmoothStepToVec3fArray(Vec3f *src, Vec3f *dst, s32 mode, s32 count, f32 scale, f32 maxStep, f32 minStep);
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s32 Math_PursueVec3f(Vec3f *pos, Vec3f *target, Vec3f *rot, f32 stepSize, f32 scaleTurn, f32 maxTurn, f32 dist);
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void Math_Vec3fFromAngles(Vec3f *step, f32 xRot, f32 yRot, f32 stepsize);
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f32 Math_RadToDeg(f32 rAngle);
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void Matrix_Copy(Matrix*, Matrix*);
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void Matrix_Push(Matrix** mtxStack);
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void Matrix_Pop(Matrix** mtxStack);
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void Matrix_Mult(Matrix*, Matrix*, u8);
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void Matrix_Translate(Matrix*, f32, f32, f32, u8);
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void Matrix_Scale(Matrix* mtx, f32 xScale, f32 yScale, f32 zScale, u8 mode);
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void Matrix_RotateX(Matrix*, f32, u8);
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void Matrix_RotateY(Matrix*, f32, u8);
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void Matrix_RotateZ(Matrix*, f32, u8);
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void Matrix_RotateAxis(Matrix*, f32, f32, f32, f32, u8);
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void Matrix_ToMtx(Mtx *dest);
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void Matrix_FromMtx(Mtx *src, Matrix *dest);
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void Matrix_MultVec3f(Matrix* mtx, Vec3f* src, Vec3f* dest);
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void Matrix_MultVec3fNoTranslate(Matrix* mtx, Vec3f* src, Vec3f* dest);
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void Matrix_GetYRPAngles(Matrix*, Vec3f*);
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void Matrix_GetXYZAngles(Matrix*, Vec3f*);
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void Matrix_LookAt(Matrix*, f32, f32, f32, f32, f32, f32, f32, f32, f32, u8);
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void Matrix_SetGfxMtx(Gfx**);
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f32 Math_FAtanF(f32);
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f32 Math_FAtan2F(f32, f32);
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f32 Math_FAsinF(f32);
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f32 Math_FAcosF(f32);
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f32 __sinf(f32);
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f32 __cosf(f32);
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s64 __ull_div(s64, s64);
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s64 __ll_mul(s64, s64);
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s64 __ll_rshift(s64, s64);
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f32 Math_FloorF(f32);
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f32 Math_CeilF(f32);
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f64 Math_Fabs(f64);
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f32 Math_FabsF(f32);
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f32 Math_NearbyIntF(f32);
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f32 Math_TruncF(f32);
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f32 Math_RoundF(f32);
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#endif
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