sly1/reference/include/actseg.h

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/**
* @file actseg.h
*
* @brief Declarations for actor segments.
*/
#ifndef ACTSEG_H
#define ACTSEG_H
#include <vec.h>
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/**
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* @brief Unknown, needs more research
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*/
struct ACTLA
{
int fUseTarget;
struct ALO_conflict* paloTarget;
struct VECTOR posTargetLocal;
float sIgnore;
int nPriorityEnabled;
int nPriorityDisabled;
int fPaused;
struct CLQ clqPanToPan;
struct LM lmPan;
struct CLQ clqTiltToTilt;
struct LM lmTilt;
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};
#endif // ACTSEG_H