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30 lines
489 B
C
30 lines
489 B
C
/**
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* @file actseg.h
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*
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* @brief Declarations for actor segments.
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*/
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#ifndef ACTSEG_H
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#define ACTSEG_H
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#include <vec.h>
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/**
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* @brief Unknown, needs more research
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*/
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struct ACTLA
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{
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int fUseTarget;
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struct ALO_conflict* paloTarget;
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struct VECTOR posTargetLocal;
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float sIgnore;
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int nPriorityEnabled;
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int nPriorityDisabled;
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int fPaused;
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struct CLQ clqPanToPan;
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struct LM lmPan;
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struct CLQ clqTiltToTilt;
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struct LM lmTilt;
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};
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#endif // ACTSEG_H
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