sozud
15e690c214
Fix WEAPON0 shield names
2023-08-26 00:29:05 -07:00
Luciano Ciccariello
313a7bcbf5
Add weapon progress into the readme
2023-08-24 01:46:16 +01:00
Luciano Ciccariello
f2d6fbd113
README typo
2023-07-02 19:19:35 +01:00
Luciano Ciccariello
dabea3a756
Update README.md
...
Add extra info for the HD and Saturn build.
Add maspsx tool in the special thanks.
2023-06-30 00:08:06 +01:00
Luciano Ciccariello
faf0400ba2
Update README and wiki
2023-03-28 22:08:41 +01:00
sozud
87e32a107e
Add link to jump table function documentation ( #161 )
2023-03-26 00:33:20 +00:00
sozud
2ac32e326c
Add script to split jump tables in splat yaml ( #134 )
...
I cleaned up the script used in the previous PR. The script reads in the
current yaml, finds all the jump tables, then merges that into the
original yaml. The `subsegments:` part of the yaml will be printed to
the console, which can then be pasted back into the original yaml. Usage
looks like this:
```
# split DRA (uses jpt_ prefix)
# python3 tools/split_jpt_yaml.py config/splat.us.dra.yaml asm/us/dra/data/ jpt_
# split NO3 (uses jtbl_ prefix)
# python3 tools/split_jpt_yaml.py config/splat.us.stno3.yaml asm/us/st/no3/data/ jtbl_
```
2023-03-07 11:27:25 +00:00
Alejandro Asenjo Nitti
510765afa3
NZ0 + NP3 + SEL Functions ( #126 )
2023-03-03 18:52:45 +00:00
Luciano Ciccariello
be6b21b568
Special thanks
2023-02-28 15:40:29 +00:00
Luciano Ciccariello
792cf18542
Update README
2023-02-26 12:26:13 +00:00
Luciano Ciccariello
29c7ef4191
Add new progress system to the readme
2023-02-25 11:43:20 +00:00
Luciano Ciccariello
d7417b7375
Change how game assets are managed
2023-02-21 23:25:31 +00:00
Luciano Ciccariello
e03a4d15e2
Change assembly location from asm/ to asm/us/
2023-02-21 19:12:52 +00:00
Luciano Ciccariello
b80be654fb
Add game versions in the README
2023-02-21 01:28:10 +00:00
Alejandro Asenjo Nitti
2fa877cc1f
func_8015C2A8 + FILE SPLIT + New struct! Thank you @rainchus ( #93 )
...
Replacing the raw symbos with every struct use is pending as i
encountered a few problems in the way, this will do for now.
Special Thanks to @Rainchus as he provided the struct use solution for
this function.
2023-02-13 17:04:13 +00:00
Luciano Ciccariello
11043c2f0e
Add file name descriptions
2023-02-13 00:05:19 +00:00
Luciano Ciccariello
df7847502c
Add SERVANT/TT_000.BIN overlay
2023-02-08 14:03:44 +00:00
Luciano Ciccariello
abdca80946
README for dummies
2023-02-03 14:10:16 +00:00
Luciano Ciccariello
800832d7dd
Decouple DRA to the rest of the overlays
2023-01-22 15:42:03 +00:00
Luciano Ciccariello
ae3000fc2d
Enable duplicate report with @frog404 ( #57 )
2023-01-17 01:43:18 +00:00
Alejandro Asenjo Nitti
dfccc3ac41
Several functions and sound effects + readme style link fix ( #37 )
2023-01-03 19:44:27 +00:00
Alejandro Asenjo Nitti
53fecc2e1e
mostly renamings, one func ( #33 )
...
Matched func_8010E27C from previous NON_MATCHING state
Entity struct members:
facing, hitPoints,
It's worth mentioning that those names are not definitive, but rather
intended to make up some context while decompiling functions, more
accurate names will come once we decomp more.
NZ0 function names:
EntityTransitionDoor
EntityBloodSkeleton
I also updated the permuter configuration yaml file but there's still
work left to do with it for the decomp.me import function to work
properly.
2023-01-02 08:57:53 +00:00
Luciano Ciccariello
764c919296
Creates a new game image based on built binaries ( #34 )
2023-01-01 20:49:12 +00:00
Alejandro Asenjo Nitti
b51efcc45f
GET_PLAYER + Symbol fixes + initState -> step rename + stuff ( #32 )
...
do {
merge(&this);
} while (0) ;
2022-12-28 09:33:54 +00:00
Luciano Ciccariello
efe598631f
Add tool to extract the game image
2022-12-26 20:37:34 +00:00
Luciano Ciccariello
3348ab2843
Fix decomp on binutils 2.36 and onward
2022-12-25 09:46:07 +00:00
Luciano Ciccariello
05fbd63663
revert minor change on readme
2022-12-25 07:26:17 +00:00
Luciano Ciccariello
09b412f592
Add script to automatically decompile functions
2022-12-24 20:01:37 +00:00
Luciano Ciccariello
050b90f097
Add SEL overlay
2022-12-21 17:08:58 +00:00
Luciano Ciccariello
ab2dc782d6
Improve README readability
2022-12-21 16:32:20 +00:00
Alejandro Asenjo Nitti
0b0671f040
DRA functions + PSXSDK docs ( #30 )
...
Co-authored-by: @pixel-stuck, @Mr-Wiseguy, @Rainchus, @DavidSM64
2022-12-19 05:32:00 +00:00
Alejandro Asenjo Nitti
bdf251564d
Several DRA functions and Readme update ( #29 )
...
Co-authored-by the amazing people from the Decomp Discord server! @Rainchus @pixel-stuck @DavidSM64
2022-12-09 23:30:52 +00:00
Luciano Ciccariello
8d3023f9ea
Do not require a password to install the pre-requirements
2022-11-05 14:15:41 +00:00
Alejandro Asenjo
2bd7f59900
NZ0 Extracted + File descriptions ( #20 )
2022-10-29 18:58:02 +01:00
Alejandro Asenjo
70a5c7f00e
CEN overlay extracted ( #19 )
2022-10-28 23:46:47 +01:00
Luciano Ciccariello
ccabed8676
Add make update-dependencies
2022-10-25 21:30:40 +01:00
Luciano Ciccariello
98643e844f
Add rule to create the 'expected' folder for asm-differ
2022-10-23 17:55:36 +01:00
frog404
0d1b610e94
Update README.md ( #14 )
...
made info more chronological, and a bit more beginner friendly, added
requirement for binutils-mips-linux-gnu and python modules, and linked some more resources
2022-10-21 18:20:10 +01:00
Luciano Ciccariello
5025034078
Push progresses to a different branch than gh-pages
2022-10-18 23:51:19 +01:00
Luciano Ciccariello
722079c61d
Decompile code with make
2022-10-15 11:45:20 +01:00
Luciano Ciccariello
52e75e6a2f
Create context with Makefile
2022-10-15 11:18:32 +01:00
Luciano Ciccariello
1fa366ec7d
Extract code from the folder iso
2022-10-14 18:57:09 +01:00
Luciano Ciccariello
482ef73453
Update README with more details on how to contribute
2022-08-26 20:03:00 +01:00
Luciano Ciccariello
e8468846ff
Second batch of symbols from the PSX SDK
2022-03-20 17:09:24 +00:00
Luciano Ciccariello
9d6bd2b63b
Update README
2022-03-12 13:29:38 +00:00
Luciano Ciccariello
1cc1f772a1
Fix progress for RIC
2022-03-08 01:30:40 +00:00
Luciano Ciccariello
5da31f00f6
Add RIC.BIN
2022-03-07 22:46:43 +00:00
Luciano Ciccariello
aa6f24c712
Compile partially fixed debug room
2022-03-05 02:45:54 +00:00
Luciano Ciccariello
25aaa95009
Disassemble DRE, ST0, WRP and RWRP
2022-02-09 12:49:33 +00:00
Luciano Ciccariello
b8553ca1c8
Try to fix MAD
2022-02-09 11:56:30 +00:00