Commit Graph

59 Commits

Author SHA1 Message Date
sozud
15e690c214
Fix WEAPON0 shield names 2023-08-26 00:29:05 -07:00
Luciano Ciccariello
313a7bcbf5 Add weapon progress into the readme 2023-08-24 01:46:16 +01:00
Luciano Ciccariello
f2d6fbd113 README typo 2023-07-02 19:19:35 +01:00
Luciano Ciccariello
dabea3a756
Update README.md
Add extra info for the HD and Saturn build.

Add maspsx tool in the special thanks.
2023-06-30 00:08:06 +01:00
Luciano Ciccariello
faf0400ba2
Update README and wiki 2023-03-28 22:08:41 +01:00
sozud
87e32a107e
Add link to jump table function documentation (#161) 2023-03-26 00:33:20 +00:00
sozud
2ac32e326c
Add script to split jump tables in splat yaml (#134)
I cleaned up the script used in the previous PR. The script reads in the
current yaml, finds all the jump tables, then merges that into the
original yaml. The `subsegments:` part of the yaml will be printed to
the console, which can then be pasted back into the original yaml. Usage
looks like this:

```
# split DRA (uses jpt_ prefix)
# python3 tools/split_jpt_yaml.py config/splat.us.dra.yaml asm/us/dra/data/ jpt_

# split NO3 (uses jtbl_ prefix)
# python3 tools/split_jpt_yaml.py config/splat.us.stno3.yaml asm/us/st/no3/data/ jtbl_
```
2023-03-07 11:27:25 +00:00
Alejandro Asenjo Nitti
510765afa3
NZ0 + NP3 + SEL Functions (#126) 2023-03-03 18:52:45 +00:00
Luciano Ciccariello
be6b21b568 Special thanks 2023-02-28 15:40:29 +00:00
Luciano Ciccariello
792cf18542 Update README 2023-02-26 12:26:13 +00:00
Luciano Ciccariello
29c7ef4191 Add new progress system to the readme 2023-02-25 11:43:20 +00:00
Luciano Ciccariello
d7417b7375 Change how game assets are managed 2023-02-21 23:25:31 +00:00
Luciano Ciccariello
e03a4d15e2 Change assembly location from asm/ to asm/us/ 2023-02-21 19:12:52 +00:00
Luciano Ciccariello
b80be654fb Add game versions in the README 2023-02-21 01:28:10 +00:00
Alejandro Asenjo Nitti
2fa877cc1f
func_8015C2A8 + FILE SPLIT + New struct! Thank you @rainchus (#93)
Replacing the raw symbos with every struct use is pending as i
encountered a few problems in the way, this will do for now.

Special Thanks to @Rainchus as he provided the struct use solution for
this function.
2023-02-13 17:04:13 +00:00
Luciano Ciccariello
11043c2f0e Add file name descriptions 2023-02-13 00:05:19 +00:00
Luciano Ciccariello
df7847502c Add SERVANT/TT_000.BIN overlay 2023-02-08 14:03:44 +00:00
Luciano Ciccariello
abdca80946
README for dummies 2023-02-03 14:10:16 +00:00
Luciano Ciccariello
800832d7dd Decouple DRA to the rest of the overlays 2023-01-22 15:42:03 +00:00
Luciano Ciccariello
ae3000fc2d Enable duplicate report with @frog404 (#57) 2023-01-17 01:43:18 +00:00
Alejandro Asenjo Nitti
dfccc3ac41
Several functions and sound effects + readme style link fix (#37) 2023-01-03 19:44:27 +00:00
Alejandro Asenjo Nitti
53fecc2e1e
mostly renamings, one func (#33)
Matched func_8010E27C from previous NON_MATCHING state

Entity struct members:
facing, hitPoints,

It's worth mentioning that those names are not definitive, but rather
intended to make up some context while decompiling functions, more
accurate names will come once we decomp more.

NZ0 function names:
EntityTransitionDoor
EntityBloodSkeleton

I also updated the permuter configuration yaml file but there's still
work left to do with it for the decomp.me import function to work
properly.
2023-01-02 08:57:53 +00:00
Luciano Ciccariello
764c919296
Creates a new game image based on built binaries (#34) 2023-01-01 20:49:12 +00:00
Alejandro Asenjo Nitti
b51efcc45f
GET_PLAYER + Symbol fixes + initState -> step rename + stuff (#32)
do {
      merge(&this);
} while (0) ;
2022-12-28 09:33:54 +00:00
Luciano Ciccariello
efe598631f Add tool to extract the game image 2022-12-26 20:37:34 +00:00
Luciano Ciccariello
3348ab2843 Fix decomp on binutils 2.36 and onward 2022-12-25 09:46:07 +00:00
Luciano Ciccariello
05fbd63663 revert minor change on readme 2022-12-25 07:26:17 +00:00
Luciano Ciccariello
09b412f592 Add script to automatically decompile functions 2022-12-24 20:01:37 +00:00
Luciano Ciccariello
050b90f097 Add SEL overlay 2022-12-21 17:08:58 +00:00
Luciano Ciccariello
ab2dc782d6 Improve README readability 2022-12-21 16:32:20 +00:00
Alejandro Asenjo Nitti
0b0671f040
DRA functions + PSXSDK docs (#30)
Co-authored-by: @pixel-stuck, @Mr-Wiseguy, @Rainchus, @DavidSM64
2022-12-19 05:32:00 +00:00
Alejandro Asenjo Nitti
bdf251564d
Several DRA functions and Readme update (#29)
Co-authored-by the amazing people from the Decomp Discord server! @Rainchus @pixel-stuck @DavidSM64
2022-12-09 23:30:52 +00:00
Luciano Ciccariello
8d3023f9ea Do not require a password to install the pre-requirements 2022-11-05 14:15:41 +00:00
Alejandro Asenjo
2bd7f59900
NZ0 Extracted + File descriptions (#20) 2022-10-29 18:58:02 +01:00
Alejandro Asenjo
70a5c7f00e
CEN overlay extracted (#19) 2022-10-28 23:46:47 +01:00
Luciano Ciccariello
ccabed8676 Add make update-dependencies 2022-10-25 21:30:40 +01:00
Luciano Ciccariello
98643e844f Add rule to create the 'expected' folder for asm-differ 2022-10-23 17:55:36 +01:00
frog404
0d1b610e94
Update README.md (#14)
made info more chronological, and a bit more beginner friendly, added
requirement for binutils-mips-linux-gnu and python modules, and linked some more resources
2022-10-21 18:20:10 +01:00
Luciano Ciccariello
5025034078 Push progresses to a different branch than gh-pages 2022-10-18 23:51:19 +01:00
Luciano Ciccariello
722079c61d Decompile code with make 2022-10-15 11:45:20 +01:00
Luciano Ciccariello
52e75e6a2f Create context with Makefile 2022-10-15 11:18:32 +01:00
Luciano Ciccariello
1fa366ec7d Extract code from the folder iso 2022-10-14 18:57:09 +01:00
Luciano Ciccariello
482ef73453 Update README with more details on how to contribute 2022-08-26 20:03:00 +01:00
Luciano Ciccariello
e8468846ff Second batch of symbols from the PSX SDK 2022-03-20 17:09:24 +00:00
Luciano Ciccariello
9d6bd2b63b Update README 2022-03-12 13:29:38 +00:00
Luciano Ciccariello
1cc1f772a1
Fix progress for RIC 2022-03-08 01:30:40 +00:00
Luciano Ciccariello
5da31f00f6 Add RIC.BIN 2022-03-07 22:46:43 +00:00
Luciano Ciccariello
aa6f24c712 Compile partially fixed debug room 2022-03-05 02:45:54 +00:00
Luciano Ciccariello
25aaa95009 Disassemble DRE, ST0, WRP and RWRP 2022-02-09 12:49:33 +00:00
Luciano Ciccariello
b8553ca1c8 Try to fix MAD 2022-02-09 11:56:30 +00:00