sotn-decomp/config
Jonathan Hohle 11631e1475
Add CEN Overlay to HD (#1705)
Adds the CEN overaly to the HD version of the game.

Resolves #1638.

This uses most, but not all, matching functions. Some were excluded
because due to symbols mapping that has not bee completed yet.

Not all data has been imported, and mapping symbols, and data should
make many of the remaining functions easy to import.
2024-10-01 22:31:18 -07:00
..
saturn tt_001 duplicate function decomp (#1670) 2024-09-25 00:39:35 -07:00
assets.us.weapon.yaml Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
check.hd.sha Add CEN Overlay to HD (#1705) 2024-10-01 22:31:18 -07:00
check.pspeu.sha Add ST/WRP from PSP (#1172) 2024-05-25 11:56:06 -07:00
check.saturn.sha Saturn: Add Alucard overlay (#658) 2023-10-01 16:26:24 -07:00
check.us.sha Add NO0 (Marble Gallery) overlay (#1691) 2024-09-30 00:53:54 +01:00
dirt.hd.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.pspeu.json Add TT_000 overlay from PSP (#1113) 2024-04-21 02:18:10 +01:00
dirt.saturn.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.us.json DRA finish to import all data from US and HD to C files (#1410) 2024-07-14 09:35:13 -07:00
disk.us.lba Writes built binaries into build/us/ 2023-02-21 20:06:27 +00:00
gfx.game.json Extract BIN/F_GAME.BIN (#886) 2023-12-25 19:23:25 +00:00
splat.hd.dra.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.hd.ric.yaml Refactor some stuff with subweapons (#1702) 2024-09-30 21:19:51 +01:00
splat.hd.stcen.yaml Add CEN Overlay to HD (#1705) 2024-10-01 22:31:18 -07:00
splat.hd.stwrp.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.hd.tt_000.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.pspeu.stwrp.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.pspeu.tt_000.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.bomar.yaml Cutscene data and better names (#1698) 2024-09-29 17:23:07 +01:00
splat.us.borbo3.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.dra.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.main.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.ric.yaml Refactor some stuff with subweapons (#1702) 2024-09-30 21:19:51 +01:00
splat.us.stcen.yaml Add CEN Overlay to HD (#1705) 2024-10-01 22:31:18 -07:00
splat.us.stdre.yaml Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
splat.us.stmad.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.stno0.yaml Overlay NO0: Deduplicate and split collision data (#1710) 2024-10-01 11:46:56 -07:00
splat.us.stno3.yaml Cutscene data and better names (#1698) 2024-09-29 17:23:07 +01:00
splat.us.stnp3.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.stnz0.yaml Cutscene data and better names (#1698) 2024-09-29 17:23:07 +01:00
splat.us.strwrp.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.stsel.yaml Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
splat.us.stst0.yaml Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
splat.us.stwrp.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.tt_000.yaml Deduplicate tt_000 tt_001 SFX function (#1695) 2024-09-29 15:13:53 +01:00
splat.us.tt_001.yaml Decompile-func_us_80171864 (#1692) 2024-09-29 21:27:15 -07:00
splat.us.weapon.yaml Linking w_017 data contents (#1652) 2024-09-23 10:54:27 -07:00
symbols.beta.txt Renaming func_80134714 to PlaySfxVolPan (#1527) 2024-08-16 14:22:08 -07:00
symbols.hd.dra.txt Ignore DRA HD orphan symbol 2024-09-21 16:53:08 +01:00
symbols.hd.ric.txt Add HD version of the RIC overlay (#1660) 2024-09-23 23:39:39 +01:00
symbols.hd.stcen.txt Add CEN Overlay to HD (#1705) 2024-10-01 22:31:18 -07:00
symbols.hd.stwrp.txt HD WRP matching (#1421) 2024-07-19 19:05:26 -05:00
symbols.hd.tt_000.txt Add TT_000 from the HD version (#1111) 2024-04-04 22:28:57 +01:00
symbols.hd.txt RIC and Alucard share field docs (#1588) 2024-09-07 18:00:44 +01:00
symbols.pspeu.stwrp.txt De-duplicate CEN (#1651) 2024-09-22 10:24:34 +01:00
symbols.pspeu.tt_000.txt Deduplicate SetEntityAnimation function in tt_000 and tt_001 (#1684) 2024-09-27 09:22:00 -07:00
symbols.pspeu.txt WRP PSP e_particles (#1227) 2024-06-01 20:32:59 +01:00
symbols.stmad.txt Use e_misc.h across overlays (#1631) 2024-09-19 22:11:17 +01:00
symbols.us.bomar.txt Cutscene data and better names (#1698) 2024-09-29 17:23:07 +01:00
symbols.us.borbo3.txt #1635: RBO3 overlay (#1671) 2024-09-25 10:02:18 -07:00
symbols.us.dra.txt Import BSS section across all overlays (#1473) 2024-08-04 16:14:49 -07:00
symbols.us.main.txt Decompile main (#1326) 2024-06-16 20:11:42 -07:00
symbols.us.ric.txt Stage BSS Organizing, Padding Macros (#1497) 2024-08-11 15:49:53 +01:00
symbols.us.stcen.txt De-duplicate CEN (#1651) 2024-09-22 10:24:34 +01:00
symbols.us.stdre.txt Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
symbols.us.stno0.txt Overlay NO0: Deduplicate and split collision data (#1710) 2024-10-01 11:46:56 -07:00
symbols.us.stno3.txt Cutscene data and better names (#1698) 2024-09-29 17:23:07 +01:00
symbols.us.stnp3.txt Use e_misc.h across overlays (#1631) 2024-09-19 22:11:17 +01:00
symbols.us.stnz0.txt Cutscene data and better names (#1698) 2024-09-29 17:23:07 +01:00
symbols.us.strwrp.txt Decompiles Remaining rwrp Function & Data (#1437) 2024-07-29 21:30:24 -04:00
symbols.us.stsel.txt Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
symbols.us.stst0.txt Cutscene data and better names (#1698) 2024-09-29 17:23:07 +01:00
symbols.us.stwrp.txt HD WRP matching (#1421) 2024-07-19 19:05:26 -05:00
symbols.us.tt_000.txt Deduplicate tt_000 tt_001 SFX function (#1695) 2024-09-29 15:13:53 +01:00
symbols.us.tt_001.txt Decompile-func_us_80171864 (#1692) 2024-09-29 21:27:15 -07:00
symbols.us.txt RIC and Alucard share field docs (#1588) 2024-09-07 18:00:44 +01:00
symbols.us.weapon.txt Update func_8011A4D0 to match on PSP (#1155) 2024-05-21 17:34:07 -07:00
symbols.us.weapon.txt.in Decompile w52 (Alucard Shield) func_ptr_80170004 (#1444) 2024-07-27 09:27:18 -04:00
undefined_syms.beta.txt MAD quick matches (#1287) 2024-06-08 23:02:00 +01:00
undefined_syms.hd.txt Add some missing US undefined symbols (#1592) 2024-09-09 08:04:39 +01:00
undefined_syms.pspeu.txt Improve some TT_000 code quality (#1532) 2024-08-18 09:38:13 +01:00
undefined_syms.us.txt Add some missing US undefined symbols (#1592) 2024-09-09 08:04:39 +01:00