sotn-decomp/config/splat.hd.tt_000.yaml
Luciano Ciccariello eae3cfbe94
TT_000 PSP match more functions (#1150)
Highlights:
* `abs` is a real function the compiler can optimise and inline (thanks
@Mc-muffin for the discovery)
* `-Op` is required to avoid using `div` when dividing integer numbers
* A file split in TT_000 is required to match on PSP
* `UpdateAnim` had the wrong signature
* Splatting the PSP build has been an excellent idea
2024-05-19 19:23:30 +01:00

45 lines
1.2 KiB
YAML

options:
platform: psx
basename: tt_000
base_path: ..
build_path: build/hd
target_path: disks/pspeu/PSP_GAME/USRDIR/res/ps/hdbin/tt_000.bin
asm_path: asm/hd/servant/tt_000
asset_path: assets/servant/tt_000
src_path: src/servant/tt_000
ld_script_path: build/hd/tt_000.ld
compiler: GCC
symbol_addrs_path:
- config/symbols.hd.txt
- config/symbols.hd.tt_000.txt
undefined_funcs_auto_path: config/undefined_funcs_auto.hd.tt_000.txt
undefined_syms_auto_path: config/undefined_syms_auto.hd.tt_000.txt
find_file_boundaries: yes
use_legacy_include_asm: no
migrate_rodata_to_functions: no
asm_jtbl_label_macro: jlabel
section_order:
- ".data"
- ".rodata"
- ".text"
- ".bss"
ld_bss_is_noload: False
segments:
- name: tt_000
type: code
start: 0x00000000
vram: 0x80170000
subalign: 4
subsegments:
- [0x0, .data, 10E8]
- [0x40, .data, spriteparts]
- [0x448, .data, 448]
- [0x4A8, .data, 4A8]
- [0x608, .data, 608]
- [0x10AC, .rodata, 10E8] # func_80172120
- [0x10C4, .rodata, 10E8] # func_80174038
- [0x10E8, c, 10E8]
- [0x45C4, c, 45E4]
- [0x48B8, .bss, 10E8]
- [19852]