mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-27 06:50:35 +00:00
eae3cfbe94
Highlights: * `abs` is a real function the compiler can optimise and inline (thanks @Mc-muffin for the discovery) * `-Op` is required to avoid using `div` when dividing integer numbers * A file split in TT_000 is required to match on PSP * `UpdateAnim` had the wrong signature * Splatting the PSP build has been an excellent idea
45 lines
1.2 KiB
YAML
45 lines
1.2 KiB
YAML
options:
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platform: psx
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basename: tt_000
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base_path: ..
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build_path: build/hd
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target_path: disks/pspeu/PSP_GAME/USRDIR/res/ps/hdbin/tt_000.bin
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asm_path: asm/hd/servant/tt_000
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asset_path: assets/servant/tt_000
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src_path: src/servant/tt_000
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ld_script_path: build/hd/tt_000.ld
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compiler: GCC
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symbol_addrs_path:
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- config/symbols.hd.txt
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- config/symbols.hd.tt_000.txt
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undefined_funcs_auto_path: config/undefined_funcs_auto.hd.tt_000.txt
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undefined_syms_auto_path: config/undefined_syms_auto.hd.tt_000.txt
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find_file_boundaries: yes
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use_legacy_include_asm: no
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migrate_rodata_to_functions: no
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asm_jtbl_label_macro: jlabel
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section_order:
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- ".data"
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- ".rodata"
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- ".text"
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- ".bss"
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ld_bss_is_noload: False
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segments:
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- name: tt_000
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type: code
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start: 0x00000000
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vram: 0x80170000
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subalign: 4
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subsegments:
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- [0x0, .data, 10E8]
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- [0x40, .data, spriteparts]
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- [0x448, .data, 448]
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- [0x4A8, .data, 4A8]
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- [0x608, .data, 608]
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- [0x10AC, .rodata, 10E8] # func_80172120
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- [0x10C4, .rodata, 10E8] # func_80174038
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- [0x10E8, c, 10E8]
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- [0x45C4, c, 45E4]
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- [0x48B8, .bss, 10E8]
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- [19852]
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