sotn-decomp/config/splat.us.stdre.yaml
bismurphy f05601f103
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Eliminate ET_Generic, and ext.stub (#1825)
The quest is done!

This eliminates the ET_Generic, and as a bonus, stub, from the Entity
struct. This means no future code will be able to use these as defaults
and will have to choose a particular extension, which is nice.

As usual, while doing these cleanups I found various duplications to
solve and file splits to normalize. Overall the code becomes more and
more readable.
2024-10-25 23:56:41 +01:00

110 lines
3.3 KiB
YAML

options:
platform: psx
basename: stdre
base_path: ..
build_path: build/us
target_path: disks/us/ST/DRE/DRE.BIN
asm_path: asm/us/st/dre
asset_path: assets/st/dre
src_path: src/st/dre
ld_script_path: build/us/stdre.ld
compiler: GCC
symbol_addrs_path:
- config/symbols.us.txt
- config/symbols.us.stdre.txt
undefined_funcs_auto_path: config/undefined_funcs_auto.us.stdre.txt
undefined_syms_auto_path: config/undefined_syms_auto.us.stdre.txt
find_file_boundaries: yes
use_legacy_include_asm: no
migrate_rodata_to_functions: no
asm_jtbl_label_macro: jlabel
extensions_path: tools/splat_ext
disassemble_all: True
section_order:
- ".data"
- ".rodata"
- ".text"
- ".bss"
- ".sbss"
sha1: e42976f45b47d1c4912a198ae486b77ee6d77c9c
segments:
- name: stdre
type: code
start: 0x00000000
vram: 0x80180000
align: 4
subalign: 4
subsegments:
- [0x0, .data, header]
- [0xE8, .data, header] # layers
- [0x128, data]
- [0x220, .data, e_laydef] # layout entries header
- [0x3C8, data]
- [0x580, .data, st_debug]
- [0x610, data]
- [0x630, data]
- [0x640, data]
- [0x650, data]
- [0x660, .data, d_prize_drops]
- [0x660, data]
- [0x770, data]
- [0x938, .data, cutscene]
- [0x944, data]
- [0x97C, .data, st_update]
- [0x9A8, .data, collision]
- [0xD68, .data, e_red_door]
- [0xD80, .data, st_common]
- [0xF80, .data, e_collect]
- [0x1270, .data, e_misc]
- [0x12D4, .data, e_misc]
- [0x138C, data]
- [0x1498, .data, rooms]
- [0x14AC, data]
- [0x1608, .data, e_layout] # layout entries data
- [0x16C0, data]
- [0x16C8, .data, cutscene_data]
- [0x1D08, data]
- [0x800C, raw, cutscene_alucard]
- [0x8D8C, raw, cutscene_mother]
- [0x9B0C, raw, cutscene_succubus]
- [0xA88C, data]
- [0xB548, .data, tile_data] # tile data
- [0xBD48, .data, tile_data] # tile definitions
- [0x10168, .data, sprites]
- [0x1171C, .rodata, 11E34]
- [0x11728, .rodata, succubus] # EntitySuccubus
- [0x11808, .rodata, cutscene]
- [0x1181C, .rodata, cutscene] #D_80180938, names
- [0x1183C, .rodata, cutscene] #DRE_EntityCutscene
- [0x118C0, .rodata, 161DC] #EntityCSMoveAlucard, string and jumps
- [0x118F8, .rodata, 161DC] # EntityUnkId23
- [0x11910, .rodata, 1697C] # EntityFadeToWhite
- [0x1193C, .rodata, e_red_door] # EntityRedDoor
- [0x119C4, .rodata, e_collect]
- [0x119DC, .rodata, e_misc]
- [0x11A14, .rodata, e_misc]
- [0x11A28, .rodata, 20734] # EntityStageNamePopup
- [0x11A5C, .rodata, prim_helpers]
- [0x11A64, c, st_debug]
- [0x11D00, c, e_breakable]
- [0x11E34, c]
- [0x12104, c, succubus]
- [0x14774, c, cutscene]
- [0x161DC, c]
- [0x1697C, c]
- [0x16F90, c, st_update]
- [0x173C4, c, collision]
- [0x18B80, c, create_entity]
- [0x196F8, c, e_red_door]
- [0x1A3A8, c, st_common]
- [0x1B858, c, e_collect]
- [0x1CDC4, c, blit_char]
- [0x1D074, c, e_misc]
- [0x20734, c]
- [0x22018, c, prim_helpers]
- [0x22848, c]
- [0x23264, .bss, create_entity]
- [0x232CA, .bss, bss]
- [0x23FB6, .bss, e_collect]
- [0x23FCC]