..
saturn
Refactor/Naming for tt_000 ( #1775 )
2024-10-12 21:48:13 +01:00
assets.hd.yaml
Extract sprite banks from all overlays ( #1831 )
2024-10-27 11:12:49 +00:00
assets.us.yaml
Extract sprite banks from all overlays ( #1831 )
2024-10-27 11:12:49 +00:00
check.hd.sha
Add CEN Overlay to HD ( #1705 )
2024-10-01 22:31:18 -07:00
check.pspeu.sha
Add ST/WRP from PSP ( #1172 )
2024-05-25 11:56:06 -07:00
check.saturn.sha
Saturn: Add Alucard overlay ( #658 )
2023-10-01 16:26:24 -07:00
check.us.sha
Adding tt_002 (Faerie) overlay ( #1801 )
2024-10-17 14:02:53 -07:00
dirt.hd.json
Import 4A538, demo and 5087C data ( #835 )
2023-12-12 10:36:34 -08:00
dirt.pspeu.json
Add TT_000 overlay from PSP ( #1113 )
2024-04-21 02:18:10 +01:00
dirt.saturn.json
Import 4A538, demo and 5087C data ( #835 )
2023-12-12 10:36:34 -08:00
dirt.us.json
DRA finish to import all data from US and HD to C files ( #1410 )
2024-07-14 09:35:13 -07:00
disk.us.lba
Writes built binaries into build/us/
2023-02-21 20:06:27 +00:00
gfx.game.json
Extract BIN/F_GAME.BIN ( #886 )
2023-12-25 19:23:25 +00:00
splat.hd.dra.yaml
Turn on disassemble_all for most yamls ( #1689 )
2024-09-28 09:29:16 -07:00
splat.hd.ric.yaml
Refactor some stuff with subweapons ( #1702 )
2024-09-30 21:19:51 +01:00
splat.hd.stcen.yaml
Replace g_HeartDropArray with PrizeDrops ( #1787 )
2024-10-14 01:06:52 +01:00
splat.hd.stwrp.yaml
Replace g_HeartDropArray with PrizeDrops ( #1787 )
2024-10-14 01:06:52 +01:00
splat.hd.tt_000.yaml
Reorganizing tt_000 to be more in line with tt_001 ( #1768 )
2024-10-08 23:33:14 +01:00
splat.pspeu.stwrp.yaml
OVL_EXPORT RedDoorTiles ( #1784 )
2024-10-13 18:26:12 +01:00
splat.pspeu.tt_000.yaml
Reorganizing tt_000 to be more in line with tt_001 ( #1768 )
2024-10-08 23:33:14 +01:00
splat.us.bomar.yaml
Dedupe no0
clock room entities ( #1808 )
2024-10-19 15:27:44 -07:00
splat.us.borbo3.yaml
Decompile RBO3 Functions ( #1805 )
2024-10-21 17:49:18 -07:00
splat.us.dra.yaml
Turn on disassemble_all for most yamls ( #1689 )
2024-09-28 09:29:16 -07:00
splat.us.main.yaml
Turn on disassemble_all for most yamls ( #1689 )
2024-09-28 09:29:16 -07:00
splat.us.ric.yaml
Refactor some stuff with subweapons ( #1702 )
2024-09-30 21:19:51 +01:00
splat.us.stcen.yaml
Replace g_HeartDropArray with PrizeDrops ( #1787 )
2024-10-14 01:06:52 +01:00
splat.us.stdre.yaml
Eliminate ET_Generic, and ext.stub ( #1825 )
2024-10-25 23:56:41 +01:00
splat.us.stmad.yaml
Eliminate ET_Generic, and ext.stub ( #1825 )
2024-10-25 23:56:41 +01:00
splat.us.stno0.yaml
Decompile a couple of no0
funcs + minor cleanup ( #1835 )
2024-10-27 20:02:54 +00:00
splat.us.stno3.yaml
Eliminate ET_Generic, and ext.stub ( #1825 )
2024-10-25 23:56:41 +01:00
splat.us.stnp3.yaml
Eliminate ET_Generic, and ext.stub ( #1825 )
2024-10-25 23:56:41 +01:00
splat.us.stnz0.yaml
Dedupe EntityExplosionPuffOpaque
( #1824 )
2024-10-25 07:23:33 +01:00
splat.us.strwrp.yaml
Replace g_HeartDropArray with PrizeDrops ( #1787 )
2024-10-14 01:06:52 +01:00
splat.us.stsel.yaml
Extract cutscene scripts, portraits and normalize code ( #1686 )
2024-09-28 19:56:35 -07:00
splat.us.stst0.yaml
Decompile ST0 EntityCutscenePhotograph ( #1833 )
2024-10-27 20:02:05 +00:00
splat.us.stwrp.yaml
Replace g_HeartDropArray with PrizeDrops ( #1787 )
2024-10-14 01:06:52 +01:00
splat.us.tt_000.yaml
Reorganizing tt_000 to be more in line with tt_001 ( #1768 )
2024-10-08 23:33:14 +01:00
splat.us.tt_001.yaml
Importing TT_001 sbss data ( #1756 )
2024-10-07 16:38:42 +01:00
splat.us.tt_002.yaml
Adding tt_002 (Faerie) overlay ( #1801 )
2024-10-17 14:02:53 -07:00
splat.us.weapon.yaml
Import w_037 data and normalize weapon palette ( #1777 )
2024-10-11 18:36:59 +01:00
symbols.beta.txt
Rename g_Player.unk0 to g_Player.status ( #1721 )
2024-10-04 20:03:16 -07:00
symbols.hd.dra.txt
Ignore DRA HD orphan symbol
2024-09-21 16:53:08 +01:00
symbols.hd.ric.txt
Add HD version of the RIC overlay ( #1660 )
2024-09-23 23:39:39 +01:00
symbols.hd.stcen.txt
Eliminate ext.generic.modeS8 ( #1806 )
2024-10-18 20:36:47 +01:00
symbols.hd.stwrp.txt
HD WRP matching ( #1421 )
2024-07-19 19:05:26 -05:00
symbols.hd.tt_000.txt
Add TT_000 from the HD version ( #1111 )
2024-04-04 22:28:57 +01:00
symbols.hd.txt
Finishing refactor for tt_000 ET_Bat and updating game api call ( #1793 )
2024-10-16 11:26:54 -07:00
symbols.pspeu.stwrp.txt
Replace g_HeartDropArray with PrizeDrops ( #1787 )
2024-10-14 01:06:52 +01:00
symbols.pspeu.tt_000.txt
Refactor/renaming in tt 000 part deux ( #1789 )
2024-10-15 11:21:51 -07:00
symbols.pspeu.txt
Finishing refactor for tt_000 ET_Bat and updating game api call ( #1793 )
2024-10-16 11:26:54 -07:00
symbols.stmad.txt
Eliminate ET_Generic, and ext.stub ( #1825 )
2024-10-25 23:56:41 +01:00
symbols.us.bomar.txt
Dedupe no0
clock room entities ( #1808 )
2024-10-19 15:27:44 -07:00
symbols.us.borbo3.txt
Decompile RBO3 Functions ( #1805 )
2024-10-21 17:49:18 -07:00
symbols.us.dra.txt
Import BSS section across all overlays ( #1473 )
2024-08-04 16:14:49 -07:00
symbols.us.main.txt
Decompile main ( #1326 )
2024-06-16 20:11:42 -07:00
symbols.us.ric.txt
Stage BSS Organizing, Padding Macros ( #1497 )
2024-08-11 15:49:53 +01:00
symbols.us.stcen.txt
De-duplicate CEN ( #1651 )
2024-09-22 10:24:34 +01:00
symbols.us.stdre.txt
Eliminate ET_Generic, and ext.stub ( #1825 )
2024-10-25 23:56:41 +01:00
symbols.us.stno0.txt
Decompile no0
Slinger functions ( #1830 )
2024-10-26 11:45:01 +01:00
symbols.us.stno3.txt
Eliminate ET_Generic, and ext.stub ( #1825 )
2024-10-25 23:56:41 +01:00
symbols.us.stnp3.txt
Dedupe EntityExplosionPuffOpaque
( #1824 )
2024-10-25 07:23:33 +01:00
symbols.us.stnz0.txt
Dedupe EntityExplosionPuffOpaque
( #1824 )
2024-10-25 07:23:33 +01:00
symbols.us.strwrp.txt
Decompiles Remaining rwrp
Function & Data ( #1437 )
2024-07-29 21:30:24 -04:00
symbols.us.stsel.txt
Extract cutscene scripts, portraits and normalize code ( #1686 )
2024-09-28 19:56:35 -07:00
symbols.us.stst0.txt
OVL_EXPORT RedDoorTiles ( #1784 )
2024-10-13 18:26:12 +01:00
symbols.us.stwrp.txt
HD WRP matching ( #1421 )
2024-07-19 19:05:26 -05:00
symbols.us.tt_000.txt
Refactor/Naming for tt_000 ( #1775 )
2024-10-12 21:48:13 +01:00
symbols.us.tt_001.txt
Refactor/Naming for tt_000 ( #1775 )
2024-10-12 21:48:13 +01:00
symbols.us.tt_002.txt
Decompile/decompile tt 002 func us 801746 e8 ( #1823 )
2024-10-24 12:51:46 -07:00
symbols.us.txt
Finishing refactor for tt_000 ET_Bat and updating game api call ( #1793 )
2024-10-16 11:26:54 -07:00
symbols.us.weapon.txt
Update func_8011A4D0 to match on PSP ( #1155 )
2024-05-21 17:34:07 -07:00
symbols.us.weapon.txt.in
Decompile w52 (Alucard Shield) func_ptr_80170004 ( #1444 )
2024-07-27 09:27:18 -04:00
undefined_syms.beta.txt
MAD quick matches ( #1287 )
2024-06-08 23:02:00 +01:00
undefined_syms.hd.txt
Add some missing US undefined symbols ( #1592 )
2024-09-09 08:04:39 +01:00
undefined_syms.pspeu.txt
Small refactor for servant update ( #1727 )
2024-10-04 20:52:23 -07:00
undefined_syms.us.txt
Add some missing US undefined symbols ( #1592 )
2024-09-09 08:04:39 +01:00