sotn-decomp/config/splat.us.stno3.yaml
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Eliminate ET_Generic, and ext.stub (#1825)
The quest is done!

This eliminates the ET_Generic, and as a bonus, stub, from the Entity
struct. This means no future code will be able to use these as defaults
and will have to choose a particular extension, which is nice.

As usual, while doing these cleanups I found various duplications to
solve and file splits to normalize. Overall the code becomes more and
more readable.
2024-10-25 23:56:41 +01:00

141 lines
4.6 KiB
YAML

options:
platform: psx
basename: stno3
base_path: ..
build_path: build/us
target_path: disks/us/ST/NO3/NO3.BIN
asm_path: asm/us/st/no3
asset_path: assets/st/no3
src_path: src/st/no3
ld_script_path: build/us/stno3.ld
compiler: GCC
symbol_addrs_path:
- config/symbols.us.txt
- config/symbols.us.stno3.txt
undefined_funcs_auto_path: config/undefined_funcs_auto.us.stno3.txt
undefined_syms_auto_path: config/undefined_syms_auto.us.stno3.txt
find_file_boundaries: yes
use_legacy_include_asm: no
migrate_rodata_to_functions: no
asm_jtbl_label_macro: jlabel
extensions_path: tools/splat_ext
disassemble_all: True
section_order:
- ".data"
- ".rodata"
- ".text"
- ".bss"
- ".sbss"
sha1: 5d06216b895ab5ff892c88b0d9eff67ff16e2bd1
segments:
- name: stno3
type: code
start: 0x00000000
vram: 0x80180000
align: 4
subalign: 4
subsegments:
- [0x0, .data, header]
- [0x1C4, .data, header] # layers
- [0x5A4, .data, header] # GfxBanks
- [0x77C, .data, e_laydef] # layout entries header
- [0x924, .data, e_init]
- [0xAAC, data]
- [0xDC0, .data, 377D4]
- [0xDD0, .data, 377D4]
- [0xE50, data]
- [0xE70, data]
- [0xE80, data]
- [0xE90, data]
- [0xEA0, .data, entrance_stage_entities]
- [0x13A8, data]
- [0x1ACC, .data, cutscene]
- [0x1AD4, data]
- [0x1B40, data]
- [0x1C8C, .data, d_prize_drops]
- [0x1CC0, .data, st_update]
- [0x1CEC, .data, collision]
- [0x20AC, .data, e_red_door]
- [0x20C4, .data, st_common]
- [0x22C4, .data, e_collect]
- [0x25B4, .data, e_misc]
- [0x26D0, data]
- [0x3180, data]
- [0x3870, data]
- [0x39A0, data]
- [0x3AC0, data]
- [0x3AF0, data]
- [0x3B30, data]
- [0x3B50, .data, e_bone_scimitar]
- [0x3C44, .data, e_bat]
- [0x3C7C, data]
- [0x3CC4, .data, rooms]
- [0x3DC8, .data, e_layout] # layout entries data
- [0x4CE0, .data, cutscene_data]
- [0x4E60, data]
- [0x11B88, raw, cutscene_alucard]
- [0x12908, raw, cutscene_death]
- [0x13688, data]
- [0x18838, .data, tile_data] # tile data
- [0x26638, .data, tile_data] # tile definitions
- [0x2EA68, .data, sprites]
- [0x373E0, data]
- [0x373E8, .rodata, entrance_stage_entities] # EntityCastleDoor
- [0x37400, .rodata, entrance_stage_entities] # EntityStairwayPiece
- [0x37414, .rodata, 3C4EC]
- [0x3742C, .rodata, 3E134] #EntityFlyingOwlAndLeaves
- [0x37440, .rodata, cutscene] # actor names
- [0x37458, .rodata, cutscene] # NO3_EntityCutscene
- [0x374DC, .rodata, 3FF00] # EntityRoomTransition2
- [0x374F4, .rodata, 3FF00] # EntityDeathStolenItems
- [0x37514, .rodata, 3FF00] # EntityDeath
- [0x37564, .rodata, e_explosion_puff_opaque] # EntityExplosionPuffOpaque
- [0x37578, .rodata, e_red_door] # EntityRedDoor
- [0x37590, .rodata, e_collect] # CollectGold text
- [0x375E0, .rodata, e_collect] # EntityPrizeDrop
- [0x37600, .rodata, e_collect] # EntityEquipItemDrop
- [0x37618, .rodata, e_misc]
- [0x37650, .rodata, e_misc]
- [0x37664, .rodata, 4AFF0] # EntityStageNamePopup
- [0x37698, .rodata, e_fire_warg] # EntityFireWarg
- [0x376D0, .rodata, e_fire_warg] # EntityFireWargWaveAttack
- [0x376E8, .rodata, e_fire_warg] # EntityUnkId2F
- [0x376FC, .rodata, 4F58C] # EntityWarg RECT
- [0x37704, .rodata, 4F58C] # EntityWarg
- [0x37738, .rodata, e_merman2]
- [0x3775C, .rodata, 53F38]
- [0x37784, .rodata, e_bone_scimitar]
- [0x377A4, .rodata, e_bat] # EntityBat
- [0x377B8, .rodata, 564B0] # EntityZombie
- [0x377CC, .rodata, prim_helpers]
- [0x377D4, c]
- [0x37A64, c, e_breakable]
- [0x37B98, c, entrance_stage_entities]
- [0x3C4EC, c]
- [0x3E134, c]
- [0x3E544, c, cutscene]
- [0x3FF00, c]
- [0x413F8, c, e_explosion_puff_opaque]
- [0x4184C, c, st_update]
- [0x41C80, c, collision]
- [0x4343C, c, create_entity]
- [0x43FB4, c, e_red_door]
- [0x44C64, c, st_common]
- [0x45BC0, c, e_collect]
- [0x47680, c, blit_char]
- [0x47930, c, e_misc]
- [0x4AFF0, c]
- [0x4C5A4, c, e_fire_warg]
- [0x4F58C, c]
- [0x50A2C, c, player_water_effect]
- [0x516B4, c, e_merman2]
- [0x53F38, c]
- [0x559d0, c, e_bone_scimitar]
- [0x56264, c, e_bat]
- [0x564B0, c]
- [0x56880, c, prim_helpers]
- [0x570B0, .bss, create_entity]
- [0x57120, .bss, bss]
- [0x57DD8, .bss, e_collect]
- [0x57E18]