.. |
saturn
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tt_001 duplicate function decomp (#1670)
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2024-09-25 00:39:35 -07:00 |
assets.us.yaml
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Asset cutscene two stages (#1738)
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2024-10-06 13:10:06 +01:00 |
check.hd.sha
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Add CEN Overlay to HD (#1705)
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2024-10-01 22:31:18 -07:00 |
check.pspeu.sha
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Add ST/WRP from PSP (#1172)
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2024-05-25 11:56:06 -07:00 |
check.saturn.sha
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Saturn: Add Alucard overlay (#658)
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2023-10-01 16:26:24 -07:00 |
check.us.sha
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Add NO0 (Marble Gallery) overlay (#1691)
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2024-09-30 00:53:54 +01:00 |
dirt.hd.json
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Import 4A538, demo and 5087C data (#835)
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2023-12-12 10:36:34 -08:00 |
dirt.pspeu.json
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Add TT_000 overlay from PSP (#1113)
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2024-04-21 02:18:10 +01:00 |
dirt.saturn.json
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Import 4A538, demo and 5087C data (#835)
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2023-12-12 10:36:34 -08:00 |
dirt.us.json
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DRA finish to import all data from US and HD to C files (#1410)
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2024-07-14 09:35:13 -07:00 |
disk.us.lba
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Writes built binaries into build/us/
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2023-02-21 20:06:27 +00:00 |
gfx.game.json
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Extract BIN/F_GAME.BIN (#886)
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2023-12-25 19:23:25 +00:00 |
splat.hd.dra.yaml
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Turn on disassemble_all for most yamls (#1689)
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2024-09-28 09:29:16 -07:00 |
splat.hd.ric.yaml
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Refactor some stuff with subweapons (#1702)
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2024-09-30 21:19:51 +01:00 |
splat.hd.stcen.yaml
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Map HD CEN's e_particles and create_entity (#1726)
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2024-10-04 14:49:52 -07:00 |
splat.hd.stwrp.yaml
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Turn on disassemble_all for most yamls (#1689)
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2024-09-28 09:29:16 -07:00 |
splat.hd.tt_000.yaml
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Importing tt_001 animation data (#1731)
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2024-10-04 22:20:07 -07:00 |
splat.pspeu.stwrp.yaml
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Turn on disassemble_all for most yamls (#1689)
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2024-09-28 09:29:16 -07:00 |
splat.pspeu.tt_000.yaml
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Turn on disassemble_all for most yamls (#1689)
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2024-09-28 09:29:16 -07:00 |
splat.us.bomar.yaml
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Cutscene data and better names (#1698)
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2024-09-29 17:23:07 +01:00 |
splat.us.borbo3.yaml
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Turn on disassemble_all for most yamls (#1689)
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2024-09-28 09:29:16 -07:00 |
splat.us.dra.yaml
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Turn on disassemble_all for most yamls (#1689)
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2024-09-28 09:29:16 -07:00 |
splat.us.main.yaml
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Turn on disassemble_all for most yamls (#1689)
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2024-09-28 09:29:16 -07:00 |
splat.us.ric.yaml
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Refactor some stuff with subweapons (#1702)
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2024-09-30 21:19:51 +01:00 |
splat.us.stcen.yaml
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Add CEN Overlay to HD (#1705)
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2024-10-01 22:31:18 -07:00 |
splat.us.stdre.yaml
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Extract cutscene scripts, portraits and normalize code (#1686)
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2024-09-28 19:56:35 -07:00 |
splat.us.stmad.yaml
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Turn on disassemble_all for most yamls (#1689)
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2024-09-28 09:29:16 -07:00 |
splat.us.stno0.yaml
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Dedupe no0 create_entity functions (#1753)
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2024-10-06 10:48:57 -07:00 |
splat.us.stno3.yaml
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Cutscene data and better names (#1698)
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2024-09-29 17:23:07 +01:00 |
splat.us.stnp3.yaml
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Turn on disassemble_all for most yamls (#1689)
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2024-09-28 09:29:16 -07:00 |
splat.us.stnz0.yaml
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Cutscene data and better names (#1698)
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2024-09-29 17:23:07 +01:00 |
splat.us.strwrp.yaml
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Turn on disassemble_all for most yamls (#1689)
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2024-09-28 09:29:16 -07:00 |
splat.us.stsel.yaml
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Extract cutscene scripts, portraits and normalize code (#1686)
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2024-09-28 19:56:35 -07:00 |
splat.us.stst0.yaml
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Extract cutscene scripts, portraits and normalize code (#1686)
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2024-09-28 19:56:35 -07:00 |
splat.us.stwrp.yaml
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Turn on disassemble_all for most yamls (#1689)
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2024-09-28 09:29:16 -07:00 |
splat.us.tt_000.yaml
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Importing tt_001 animation data (#1731)
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2024-10-04 22:20:07 -07:00 |
splat.us.tt_001.yaml
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Importing remainder of ghost data (#1747)
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2024-10-05 19:05:22 -07:00 |
splat.us.weapon.yaml
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Linking w_017 data contents (#1652)
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2024-09-23 10:54:27 -07:00 |
symbols.beta.txt
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Rename g_Player.unk0 to g_Player.status (#1721)
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2024-10-04 20:03:16 -07:00 |
symbols.hd.dra.txt
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Ignore DRA HD orphan symbol
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2024-09-21 16:53:08 +01:00 |
symbols.hd.ric.txt
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Add HD version of the RIC overlay (#1660)
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2024-09-23 23:39:39 +01:00 |
symbols.hd.stcen.txt
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More entity cleanup: ET_Generic, renaming, and some Animset improvements (#1723)
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2024-10-05 12:37:48 +01:00 |
symbols.hd.stwrp.txt
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HD WRP matching (#1421)
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2024-07-19 19:05:26 -05:00 |
symbols.hd.tt_000.txt
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Add TT_000 from the HD version (#1111)
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2024-04-04 22:28:57 +01:00 |
symbols.hd.txt
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Small refactor for servant update (#1727)
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2024-10-04 20:52:23 -07:00 |
symbols.pspeu.stwrp.txt
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More entity cleanup: ET_Generic, renaming, and some Animset improvements (#1723)
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2024-10-05 12:37:48 +01:00 |
symbols.pspeu.tt_000.txt
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Importing tt_001 clut data (#1730)
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2024-10-04 21:11:15 -07:00 |
symbols.pspeu.txt
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WRP PSP e_particles (#1227)
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2024-06-01 20:32:59 +01:00 |
symbols.stmad.txt
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More entity cleanup: ET_Generic, renaming, and some Animset improvements (#1723)
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2024-10-05 12:37:48 +01:00 |
symbols.us.bomar.txt
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Cutscene data and better names (#1698)
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2024-09-29 17:23:07 +01:00 |
symbols.us.borbo3.txt
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More entity cleanup: ET_Generic, renaming, and some Animset improvements (#1723)
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2024-10-05 12:37:48 +01:00 |
symbols.us.dra.txt
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Import BSS section across all overlays (#1473)
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2024-08-04 16:14:49 -07:00 |
symbols.us.main.txt
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Decompile main (#1326)
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2024-06-16 20:11:42 -07:00 |
symbols.us.ric.txt
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Stage BSS Organizing, Padding Macros (#1497)
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2024-08-11 15:49:53 +01:00 |
symbols.us.stcen.txt
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De-duplicate CEN (#1651)
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2024-09-22 10:24:34 +01:00 |
symbols.us.stdre.txt
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More entity cleanup: ET_Generic, renaming, and some Animset improvements (#1723)
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2024-10-05 12:37:48 +01:00 |
symbols.us.stno0.txt
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PlayerIsWithinHitbox deduplication for no0, st0, nz0 (#1755)
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2024-10-06 10:56:04 -07:00 |
symbols.us.stno3.txt
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Document some stuff with Entrance lightning (#1745)
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2024-10-05 22:51:28 +01:00 |
symbols.us.stnp3.txt
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Use e_misc.h across overlays (#1631)
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2024-09-19 22:11:17 +01:00 |
symbols.us.stnz0.txt
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PlayerIsWithinHitbox deduplication for no0, st0, nz0 (#1755)
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2024-10-06 10:56:04 -07:00 |
symbols.us.strwrp.txt
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Decompiles Remaining rwrp Function & Data (#1437)
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2024-07-29 21:30:24 -04:00 |
symbols.us.stsel.txt
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Extract cutscene scripts, portraits and normalize code (#1686)
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2024-09-28 19:56:35 -07:00 |
symbols.us.stst0.txt
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PlayerIsWithinHitbox deduplication for no0, st0, nz0 (#1755)
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2024-10-06 10:56:04 -07:00 |
symbols.us.stwrp.txt
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HD WRP matching (#1421)
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2024-07-19 19:05:26 -05:00 |
symbols.us.tt_000.txt
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Deduplicate tt_000 tt_001 SFX function (#1695)
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2024-09-29 15:13:53 +01:00 |
symbols.us.tt_001.txt
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Importing tt_001 data spriteparts (#1729)
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2024-10-04 20:57:04 -07:00 |
symbols.us.txt
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Small refactor for servant update (#1727)
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2024-10-04 20:52:23 -07:00 |
symbols.us.weapon.txt
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Update func_8011A4D0 to match on PSP (#1155)
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2024-05-21 17:34:07 -07:00 |
symbols.us.weapon.txt.in
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Decompile w52 (Alucard Shield) func_ptr_80170004 (#1444)
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2024-07-27 09:27:18 -04:00 |
undefined_syms.beta.txt
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MAD quick matches (#1287)
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2024-06-08 23:02:00 +01:00 |
undefined_syms.hd.txt
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Add some missing US undefined symbols (#1592)
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2024-09-09 08:04:39 +01:00 |
undefined_syms.pspeu.txt
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Small refactor for servant update (#1727)
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2024-10-04 20:52:23 -07:00 |
undefined_syms.us.txt
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Add some missing US undefined symbols (#1592)
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2024-09-09 08:04:39 +01:00 |