sotn-decomp/include
2024-03-03 13:43:02 -08:00
..
psxsdk Decompile few libgpu & libgte functions (#1090) 2024-03-03 13:43:02 -08:00
saturn Decompile func_06010008 (#366) 2023-07-17 21:22:21 +01:00
common.h EntityStageNamePopup (#994) 2024-01-19 03:07:13 +00:00
entity.h Decompile ST0 func_801AF774 (#1048) 2024-02-08 18:14:50 -08:00
game.h Render the explored castle map (#1081) 2024-02-24 09:53:54 -08:00
gte.inc Update splat (#247) 2023-06-12 06:04:25 +01:00
include_asm.h Migrate .rodata to functions for main.exe (#1078) 2024-02-24 11:35:01 +00:00
items.h DRA HandleMenu (#701) 2023-10-25 10:54:33 -07:00
lba.h Import data and rodata in 47BB8 (#763) 2023-11-11 19:18:15 +00:00
log.h Allow main roundtrip across different states (#804) 2023-11-22 22:52:10 +00:00
macro.inc Update maspsx (--expand-li) (#877) 2023-12-20 21:13:37 +00:00
macros.h DRA func_801309B4, func_80130E94, func_8013136C (#1063) 2024-02-17 11:18:26 -08:00
main.inc Upload disassembly 2022-01-02 13:35:44 +00:00
memcard.h Extract memory card icons (#166) 2023-12-11 23:12:13 -08:00
objects.h Decompile EntityMessageBox (#536) 2023-09-01 10:08:20 +01:00
player.h DRA+RIC CanTeleportToOtherCastle matching (#449) 2023-08-08 10:12:53 -07:00
primitive.h Decompile ST0 func_801ABBBC (#1041) 2024-02-06 23:01:05 +00:00
servant.h TT_000 func_80172120 (#791) 2023-11-19 10:14:32 -08:00
settings.h DRA func_80107614 matching 2023-05-13 15:18:43 +01:00
sfx.h SEL import banks and fix headers (#951) 2024-01-07 20:41:47 +00:00
stage.h RWRP related deduping and refactoring (#975) 2024-01-13 11:40:56 +00:00
types.h Decompile RIC EntityCrossBoomerang (#1019) 2024-02-01 10:31:17 -08:00
unkstruct.h DRA Import some data in 7E4BC (#1068) 2024-02-18 14:24:03 -08:00
weapon.h Decompile DRA AlucardHandleDamage (#985) 2024-01-16 23:05:47 +00:00