sotn-decomp/include/objects.h
Luciano Ciccariello 9cf510b37d
Decompile EntityMessageBox (#536)
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/e967866c-1349-4264-b089-d5debc1e5d7a)

Used to display a temporary message that displays a certain information
to the player. It needs a new name before getting merged.
2023-09-01 10:08:20 +01:00

25 lines
625 B
C

/*
* File: objects.h
* Description: SOTN Object header
*/
void EntityBreakable(Entity*);
void EntityExplosion(Entity*);
void EntityPrizeDrop(Entity*);
void EntityNumericDamage(Entity*);
void EntityRedDoor(Entity*);
void EntityIntenseExplosion(Entity*);
void EntitySoulStealOrb(Entity*);
void EntityRoomForeground(Entity*);
void EntityStageNamePopup(Entity*);
void EntityEquipItemDrop(Entity*);
void EntityRelicOrb(Entity*);
#ifndef MAD_H
void EntityHeartDrop(Entity*);
#else
void EntityHeartDrop(Entity* entity, u32 arg1);
#endif
void EntityEnemyBlood(Entity*);
void EntityMessageBox(Entity*);
void EntityDummy(Entity*);