sotn-decomp/config
bismurphy 845f86c8cb
Decompile DRA Hellfire and Tetra Spirit combos (#670)
Next two spells.

Doing these one by one created a weird difficulty because
g_WasFacingLeft5 is an s16 for some reason. Without getting the next one
in, it was loading as an s32. Not sure why.

Anyway, given that the structure of these functions is mostly the same
as the previous ones, I hope it's not a problem to be doing two
functions in one PR.

Interesting that hellfire has a FntPrint.
2023-10-09 09:04:24 -07:00
..
saturn Saturn: Decompile entrypoint, don't strip elfs (#659) 2023-10-02 06:47:44 -07:00
check.hd.sha HD DRA build 🆗 2023-05-04 22:47:27 +01:00
check.saturn.sha Saturn: Add Alucard overlay (#658) 2023-10-01 16:26:24 -07:00
check.us.sha Split BIN/WEAPON0.BIN (#154) 2023-08-10 23:56:40 +01:00
disk.us.lba Writes built binaries into build/us/ 2023-02-21 20:06:27 +00:00
splat.hd.dra.yaml Decompile DRA Hellfire and Tetra Spirit combos (#670) 2023-10-09 09:04:24 -07:00
splat.us.dra.yaml Decompile DRA Hellfire and Tetra Spirit combos (#670) 2023-10-09 09:04:24 -07:00
splat.us.main.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.ric.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.stcen.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.stdre.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.stmad.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.stno3.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.stnp3.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.stnz0.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.strwrp.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.stsel.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.stst0.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.stwrp.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.tt_000.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
splat.us.weapon.yaml Enhance make extract on PSX (#662) 2023-10-05 09:26:29 +01:00
symbols.beta.txt Rename two global timers (#624) 2023-09-22 23:42:06 +01:00
symbols.hd.dra.txt Decompile DRA Hellfire and Tetra Spirit combos (#670) 2023-10-09 09:04:24 -07:00
symbols.hd.txt Rename two global timers (#624) 2023-09-22 23:42:06 +01:00
symbols.stmad.txt Remove unnecessary hardcoded symbols (#617) 2023-09-20 00:35:07 -04:00
symbols.us.dra.txt Decompile DRA Hellfire and Tetra Spirit combos (#670) 2023-10-09 09:04:24 -07:00
symbols.us.ric.txt Remove unnecessary hardcoded symbols (#617) 2023-09-20 00:35:07 -04:00
symbols.us.stcen.txt Format code 2023-09-16 09:41:49 +00:00
symbols.us.stdre.txt Remove unnecessary hardcoded symbols (#617) 2023-09-20 00:35:07 -04:00
symbols.us.stno3.txt Format code 2023-09-16 09:41:49 +00:00
symbols.us.stnp3.txt Format code 2023-09-16 09:41:49 +00:00
symbols.us.stnz0.txt Remove unnecessary hardcoded symbols (#617) 2023-09-20 00:35:07 -04:00
symbols.us.strwrp.txt Remove unnecessary hardcoded symbols (#617) 2023-09-20 00:35:07 -04:00
symbols.us.stsel.txt SEL Update function matching (#636) 2023-09-24 21:55:33 -04:00
symbols.us.stst0.txt Remove unnecessary hardcoded symbols (#617) 2023-09-20 00:35:07 -04:00
symbols.us.stwrp.txt Remove unnecessary hardcoded symbols (#617) 2023-09-20 00:35:07 -04:00
symbols.us.tt_000.txt Format code 2023-09-16 09:41:49 +00:00
symbols.us.txt Rename two global timers (#624) 2023-09-22 23:42:06 +01:00
symbols.us.weapon.txt Enhance Makefile for WEAPON0.BIN (#466) 2023-08-14 02:03:54 +01:00
symbols.us.weapon.txt.in EntityWeaponShieldSpell symbol (#508) 2023-08-24 12:31:05 +01:00
undefined_syms.beta.txt Update splat (#247) 2023-06-12 06:04:25 +01:00
undefined_syms.hd.txt Structures and symbols clean-up (#581) 2023-09-13 15:29:39 -04:00
undefined_syms.us.txt Structures and symbols clean-up (#581) 2023-09-13 15:29:39 -04:00