mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-27 06:50:35 +00:00
4683ff2587
For the sake of allowing to shift addresses if the code or data changes. Useful when testing stuff in-game or making mods.
66 lines
2.0 KiB
Plaintext
66 lines
2.0 KiB
Plaintext
g_SpriteBanks = 0x80180040;
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PfnEntityUpdates = 0x801804BC;
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g_InitializeData0 = 0x80180580;
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g_InitializeEntityData0 = 0x8018058C;
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g_isSecretStairsButtonPressed = 0x8018089C;
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g_isDraculaFirstFormDefeated = 0x8018090C;
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UNK_Invincibility0 = 0x801815EC;
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g_Rooms = 0x80182060;
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D_80183D1C = 0x80183D1C;
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D_80197F80 = 0x80197F80;
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D_8019A40C = 0x8019A40C;
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c_HeartPrizes = 0x801A7C84;
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EntityLockCamera = 0x801A7EB0;
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EntityDialogue = 0x801A9210;
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EntityCutscene = 0x801AA290;
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EntitySecretButton = 0x801AA8DC;
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EntitySecretStairsCeiling = 0x801AABA4;
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EntitySecretStairs = 0x801AACB4;
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EntityStageTitleFadeout = 0x801AB0C8;
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EntityStageTitleCard = 0x801AB5E4;
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EntityDracula = 0x801AC564;
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EntityDraculaBody = 0x801AD430;
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EntityDraculaFireball = 0x801AD530;
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EntityDraculaMeteorball = 0x801AD658;
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EntityDraculaGlass = 0x801AD8C0;
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EntityDraculaFinalForm = 0x801ADD60;
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EntityDraculaMegaFireball = 0x801AEFD8;
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EntityDraculaRainAttack = 0x801AF154;
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SetGameState = 0x801B0030;
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Random = 0x801B186C;
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Update = 0x801B189C;
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UpdateStageEntities = 0x801B1B98;
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TestCollisions = 0x801B1CA0;
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EntityNumericDamage = 0x801B2A3C;
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InitRoomEntities = 0x801B393C;
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CreateEntityFromCurrentEntity = 0x801B3B68;
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CreateEntityFromEntity = 0x801B3BDC;
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EntityRedDoor = 0x801B3CD0;
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DestroyEntity = 0x801B4908;
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DestroyEntityFromIndex = 0x801B4974;
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PreventEntityFromRespawning = 0x801B49F0;
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AnimateEntity = 0x801B4A38;
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GetSideToPlayer = 0x801B4C78;
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MoveEntity = 0x801B4CBC;
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FallEntity = 0x801B4CEC;
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AllocEntity = 0x801B53CC;
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SetStep = 0x801B5794;
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SetSubStep = 0x801B57B4;
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InitializeEntity = 0x801B584C;
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EntityDummy = 0x801B5948;
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EntityPrizeDrop = 0x801B6358;
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EntityExplosion = 0x801B6B60;
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EntityEquipItemDrop = 0x801B6D34;
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EntityIntenseExplosion = 0x801B89B4;
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EntitySoulStealOrb = 0x801B9EA8;
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EntityRoomForeground = 0x801BA6EC;
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BottomCornerText = 0x801BA7D8;
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EntityClouds = 0x801BAB08;
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EntityClockTower3D = 0x801BB2AC;
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EntityCutscenePhotograph = 0x801BB764;
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EntityCutscenePhotographFire = 0x801BC4D0;
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UnkLoopFunc = 0x801BD88C;
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EntityBackgroundVortex = 0x801BE1B4;
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g_Dialogue = 0x801C24CC;
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g_ItemIconSlots = 0x801C2584;
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