sotn-decomp/config/splat.us.stdre.yaml
bismurphy efecb91c2d
Use e_collect.h for NP3, CEN, MAD, DRE, ST0 (#1502)
Came across e_collect.c in NP3, and it wasn't using the e_collect.h, but
now it is. Overall just a big deduplication.
2024-08-13 12:28:57 -07:00

101 lines
3.1 KiB
YAML

options:
platform: psx
basename: stdre
base_path: ..
build_path: build/us
target_path: disks/us/ST/DRE/DRE.BIN
asm_path: asm/us/st/dre
asset_path: assets/st/dre
src_path: src/st/dre
ld_script_path: build/us/stdre.ld
compiler: GCC
symbol_addrs_path:
- config/symbols.us.txt
- config/symbols.us.stdre.txt
undefined_funcs_auto_path: config/undefined_funcs_auto.us.stdre.txt
undefined_syms_auto_path: config/undefined_syms_auto.us.stdre.txt
find_file_boundaries: yes
use_legacy_include_asm: no
migrate_rodata_to_functions: no
asm_jtbl_label_macro: jlabel
extensions_path: tools/splat_ext
section_order:
- ".data"
- ".rodata"
- ".text"
- ".bss"
- ".sbss"
segments:
- name: stdre
type: code
start: 0x00000000
vram: 0x80180000
align: 4
subalign: 4
subsegments:
- [0x0, .data, header]
- [0xE8, .data, header] # layers
- [0x128, data]
- [0x220, .data, e_laydef] # layout entries header
- [0x3C8, data]
- [0x590, data]
- [0x610, data]
- [0x630, data]
- [0x640, data]
- [0x650, data]
- [0x660, data]
- [0x770, data]
- [0x938, .data, succubuscutscene]
- [0x944, data]
- [0x9A8, .data, collision]
- [0xD68, .data, e_red_door]
- [0xD80, data]
- [0xF80, .data, e_collect]
- [0x1270, .data, entity_relic_orb]
- [0x12D4, data]
- [0x1498, .data, rooms]
- [0x14AC, data]
- [0x1608, .data, e_layout] # layout entries data
- [0x16C0, data]
- [0xB548, .data, tile_data] # tile data
- [0xBD48, .data, tile_data] # tile definitions
- [0x10168, .data, sprites]
- [0x1171C, .rodata, 11A64]
- [0x11728, .rodata, succubus] # EntitySuccubus
- [0x11808, .rodata, succubuscutscene]
- [0x1181C, .rodata, succubuscutscene] #D_80180938, names
- [0x1183C, .rodata, succubuscutscene] #EntitySuccubusCutscene
- [0x118C0, .rodata, 161DC] #EntityCSMoveAlucard, string and jumps
- [0x118F8, .rodata, 161DC] # EntityUnkId23
- [0x11910, .rodata, 1697C] # EntityFadeToWhite
- [0x1193C, .rodata, e_red_door] # EntityRedDoor
- [0x119C4, .rodata, e_collect]
- [0x119DC, .rodata, entity_relic_orb]
- [0x11A14, .rodata, entity_message_box]
- [0x11A28, .rodata, 1E1C8] # EntityStageNamePopup
- [0x11A5C, .rodata, prim_helpers]
- [0x11A64, c]
- [0x11A64, c, succubus]
- [0x14774, c, succubuscutscene]
- [0x161DC, c]
- [0x1697C, c]
- [0x16F90, c, random]
- [0x16FC0, c, update]
- [0x172BC, c, update_stage_entities]
- [0x173C4, c, collision]
- [0x18B80, c, create_entity]
- [0x196F8, c, e_red_door]
- [0x1A3A8, c]
- [0x1B858, c, e_collect]
- [0x1CDC4, c, blit_char]
- [0x1D074, c, entity_relic_orb]
- [0x1DB44, c, entity_heart_drop]
- [0x1DC6C, c, entity_message_box]
- [0x1E1C8, c]
- [0x22018, c, prim_helpers]
- [0x22848, c]
- [0x23264, .bss, create_entity]
- [0x232CA, .bss, bss]
- [0x23FB6, .bss, e_collect]
- [0x23FCC]