sotn-decomp/config/splat.us.ric.yaml
bismurphy 85d0ad5054
Decompile RIC func_801719A4 (#827)
This is a pretty big function, and I'll admit that my code for it is
pretty low quality. But it matches. Scratch is here if you'd like to
make improvements:

https://decomp.me/scratch/xok2Z

A lot of the things that I tried to remove the gotos and temp variables
didn't work.

The entity extension for this uses f32 variables. Those are defined in
`game.h`, but `game.h` is not accessible to `entity.h`, so I moved the
definition of f32 to `types.h` which is accessible in all places and
overall seems like a better place for it anyway.
2023-12-10 16:17:15 -08:00

70 lines
1.9 KiB
YAML

options:
platform: psx
basename: ric
base_path: ..
build_path: build/us
target_path: disks/us/BIN/RIC.BIN
asm_path: asm/us/ric
asset_path: assets/ric
src_path: src/ric
ld_script_path: build/us/ric.ld
compiler: GCC
symbol_addrs_path: config/generated.symbols.us.ric.txt
undefined_funcs_auto_path: config/undefined_funcs_auto.us.ric.txt
undefined_syms_auto_path: config/undefined_syms_auto.us.ric.txt
find_file_boundaries: yes
use_legacy_include_asm: no
migrate_rodata_to_functions: no
asm_jtbl_label_macro: jlabel
extensions_path: tools/splat_ext
section_order:
- ".data"
- ".rodata"
- ".text"
- ".bss"
segments:
- name: ric
type: code
start: 0x00000000
vram: 0x8013C000
subalign: 4
subsegments:
- [0x0, data]
- [0x20, spritesheet, richter, disks/us/BIN/F_GAME2.BIN, 0x40400]
- [0x170AC, data]
- [0x194B0, data]
- [0x19B50, data]
- [0x19BE0, data]
- [0x19C70, data]
- [0x19EE0, data]
- [0x1A444, rodata]
- [0x1A5E0, .rodata, 1AC60]
- [0x1A5F0, rodata]
- [0x1A788, .rodata, 1F348]
- [0x1A7A8, .rodata, 1FCD0]
- [0x1A7C0, .rodata, 202A8]
- [0x1A800, .rodata, 20920]
- [0x1A80C, .rodata, 21250]
- [0x1A874, rodata]
- [0x1A904, .rodata, 22380]
- [0x1A908, rodata]
- [0x1A9D0, .rodata, 26C84]
- [0x1A9E8, rodata]
- [0x1AB04, rodata]
- [0x1AB68, .rodata, 32324]
- [0x1AB88, rodata]
- [0x1ABC8, .rodata, 345EC]
- [0x1AC50, rodata]
- [0x1AC60, c, 1AC60]
- [0x1F348, c, 1F348]
- [0x1FCD0, c, 1FCD0]
- [0x202A8, c, 202A8]
- [0x20920, c, 20920]
- [0x21250, c, 21250]
- [0x22380, c, 22380]
- [0x26C84, c, 26C84]
- [0x32324, c, 32324]
- [0x345EC, c, 345EC]
- [0x37B60, sbss]
- [0x39A58]