sotn-decomp/include
Luciano Ciccariello b54740552d
Decompile SEL func_801B76F0 (#867)
The `const int PRIM = -5;` is very weird, I am not sure what's going on
there. The struct makes sense on the surrounding functions. I am not
even sure if the function is ever called as it involves the use of a
cutscene dialogue, never seen in the SEL overlay.
2023-12-18 23:02:16 +00:00
..
psxsdk PSXSDK: libgpu ext, sys (#862) 2023-12-18 16:27:54 -05:00
saturn Decompile func_06010008 (#366) 2023-07-17 21:22:21 +01:00
common.h Decompile DRA EntitySubwpnReboundStone (#788) 2023-11-18 23:53:38 +00:00
entity.h Decompile NP3 func_801D0B40 (#847) 2023-12-15 09:04:14 +00:00
game.h Decompile SEL func_801B76F0 (#867) 2023-12-18 23:02:16 +00:00
gte.inc Update splat (#247) 2023-06-12 06:04:25 +01:00
include_asm.h Custom debugging module (#108) 2023-08-10 18:55:24 +01:00
items.h DRA HandleMenu (#701) 2023-10-25 10:54:33 -07:00
lba.h Import data and rodata in 47BB8 (#763) 2023-11-11 19:18:15 +00:00
log.h Allow main roundtrip across different states (#804) 2023-11-22 22:52:10 +00:00
macro.inc Change li macro; decompile w_029 func_ptr_80170004 (#648) 2023-09-26 23:58:15 +01:00
macros.h w_000 matching (#465) 2023-08-14 09:21:59 -07:00
main.inc Upload disassembly 2022-01-02 13:35:44 +00:00
memcard.h Extract memory card icons (#166) 2023-12-11 23:12:13 -08:00
objects.h Decompile EntityMessageBox (#536) 2023-09-01 10:08:20 +01:00
player.h DRA+RIC CanTeleportToOtherCastle matching (#449) 2023-08-08 10:12:53 -07:00
servant.h TT_000 func_80172120 (#791) 2023-11-19 10:14:32 -08:00
settings.h DRA func_80107614 matching 2023-05-13 15:18:43 +01:00
sfx.h Decompile EntitySubwpnBible (DRA and RIC) (#831) 2023-12-11 15:01:25 -08:00
stage.h Start sharing some common stage code (#464) 2023-09-02 23:55:48 -07:00
types.h Decompile RIC func_801719A4 (#827) 2023-12-10 16:17:15 -08:00
unkstruct.h DRA Import menu data (#837) 2023-12-12 16:28:09 -08:00
weapon.h EntityWeaponShieldSpell symbol (#508) 2023-08-24 12:31:05 +01:00